Save function in multiplayer mode
All players can now save the current map state during multiplayer battles. When a player saves the game in Multiplayer, the save game file is saved on all computers participating in the current multiplayer game.
This multiplayer savegame can also be used to host new multiplayer games (see also below "Automatic transfer of self-created maps"). Under "Create Game", click the name of the map and select the multiplayer savegame from the list that appears.
If you want to continue a saved game with the same players, you do not need to download the map again as the map (save game) already exists on the clients.
If the savegame or editor level defined by the host does not yet exist on one or several clients, it is automatically downloaded. To allow clients (players) to download the current map, set the option "Allow downloads" to "Allow" in the multiplayer menu.
You can also reallocate the start position of each player if you wish. You can also replace any human player with a computer opponent, or enable the option "Closed" to force the computer opponent to behave completely passively (inactive).
Automatic transfer of self-created maps
If in multiplayer mode a game is hosted on a self-created map that does not yet exist on the client PCs, the map is now automatically transferred to the client PCs (this must be allowed by the host).
The download speed of the map transfer depends on the connection setting. Under "Settings", activate the tab "Settings", and then select a connection type under the player's name. The transfer speed is approx. eight to ten packets per second. Via Modem the packet size is 512 bytes, via ISDN 1,024 bytes, via DSL 2048 bytes, and via LAN 4,096 bytes.
If a player cancels the transfer of the map, he is removed from the game.
The host can cancel map transfer to a client by setting the player slot of the client to "Open", "Closed" or "Computer".