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Hello,

I'm facing some problems with harbors. In general, they seem to work, at least with low quantities.

Consider the following scenario. On your main island, your producing weapons and store them in your harbor. There are already many of them (50+). You mark that harbor as your soldier recruiting point.
Then you start the mass production of beer on a seperate island. What did I expect? That every barrel of beer will be transported on sight. But what happened instead? Every now and then one of my five ships transports one barrel of beer to the main harbor, resulting in tons of barrels rotting on my secondary island.

Is there a workarround for this bug/misbehaviour? E.g. producing donkeys on a seperate island works fine. When there is need for more than one donkey on the main island, more then one donkey get transferred.
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Drullo321: Is there a workarround for this bug/misbehaviour?
Unfortunately I don't think there is a solution. There are always big delays when it comes to harbours and ships, also when you need to build something elsewhere, or mines need food. Typically a ship then picks up one fish or 2 planks, and that's that. You can't force-export materials either. If you try to 'ban' them from a harbour, workers will take out the stuff and leave them outside, or carry it to another storage location on the island. Wish it was possible for ships to carry a lot more, and think ahead, but ships seem to only bring the absolute minimum, and usually for one 'thing' at a time.

This was also a big issue in the quest where we needed to invade another continent. Always a pain to get enough soldiers across. Until you get a proper foothold and can create all the needed infrastructure in the new area, including soldier training and gold coins.

It's such an awesome game though. Shame the Settlers franchise went in a very different direction.