Posted March 05, 2020
I thought of ideas for a couple mods for the game, one of which would be easy to do, and the other one much harder.
1. A small village with shops containing under-represented items. Basically, this town would have a few stores that sell things that aren't that easy to get in the main game. For example, there would be a magic shop selling spells like "resist magic" and "drain magic", which seem to be rare in the existing shops; I would also make the shop sell low level blank wands (100 and maybe 200 point wands), and they'd be far more common than in the vanilla shops. There'd also be a shop that sells staves, as they also seem to be poorly represented in-game. As for training, maybe the weapon shop might train Light Weapon and the magic shop Attack Magic, since those skills lack trainers in the vanilla game.
2. An Ancient Cave style mod. This mod would not be created in the editor, but would instead involve a separate program, which when run would generate a random dungeon to explore. This dungeon would be a stand-alone adventure (in other words, you would not be able to transfer your character from the main game or vice versa), and would be filled with randomized layouts, enemies, and treasure, and perhaps random shops as well. This dungeon woulld be quite long, certainly longer than the dungeons in vanilla. The main difficulty with this mod would be needing documentation on the game's file formats (or reverse engineering them). Note that the name of the mod created with this program would include the random seed used to generate it, along with any flags set (like whether Recharge Wand spellbooks are allowed to spawn, for example).
So, how do these mod ideas sound?
1. A small village with shops containing under-represented items. Basically, this town would have a few stores that sell things that aren't that easy to get in the main game. For example, there would be a magic shop selling spells like "resist magic" and "drain magic", which seem to be rare in the existing shops; I would also make the shop sell low level blank wands (100 and maybe 200 point wands), and they'd be far more common than in the vanilla shops. There'd also be a shop that sells staves, as they also seem to be poorly represented in-game. As for training, maybe the weapon shop might train Light Weapon and the magic shop Attack Magic, since those skills lack trainers in the vanilla game.
2. An Ancient Cave style mod. This mod would not be created in the editor, but would instead involve a separate program, which when run would generate a random dungeon to explore. This dungeon would be a stand-alone adventure (in other words, you would not be able to transfer your character from the main game or vice versa), and would be filled with randomized layouts, enemies, and treasure, and perhaps random shops as well. This dungeon woulld be quite long, certainly longer than the dungeons in vanilla. The main difficulty with this mod would be needing documentation on the game's file formats (or reverse engineering them). Note that the name of the mod created with this program would include the random seed used to generate it, along with any flags set (like whether Recharge Wand spellbooks are allowed to spawn, for example).
So, how do these mod ideas sound?