Posted May 29, 2022
I don't know if the dev looks at this site or not, but there are a few things that I think would make the experience better.
1. Swap inventory line. A button off to the right side of each line of inventory (and chests) that lets you move the entire line. Aluminum is usually the top line after a sort, and a single click to transfer to my storage cabinet rather than 5 clicks would save a lot of clicking over the course of a game.
2. Fix It! If hydration, food or oxygen bars are low, and you have the appropriate item in inventory, hitting a hotkey (Z or X default maybe?) it takes the item. No need to open up the menu in the handful of seconds it gives you, find the item you want, and right click.
3. Repeat Last Action. Mostly for building things. Iron builds up once you are using automated mining, and I just place them as windmills. Only about 1 energy, sure, but a few hundred of them add up. But Q -Select Windmill-Click would be so much nicer to just R(or whatever hotkey)-Click-R-Click. The real issue is all the time spent moving the mouse to get to windmill then back to where you are building.
4. Beautiful map, but re-playability suffers. I'm only on game 5 and already planning my min-max speedrun. I realize random map would be a pain in the butt to "balance", but long term I think it's essential unless the goal is a game you play for maybe 30 hours and never look at again. Unless you are a speedrunner.
5. When you run out of techs that you can learn from chips, just give access to the tech next in line, whether heat, pressure, whatever. Don't change the values in the world, just let you use the tech a little earlier than you otherwise would.
Those are the biggies on my wish list. Mostly QoL.
Overall, great game! Very impressive!
1. Swap inventory line. A button off to the right side of each line of inventory (and chests) that lets you move the entire line. Aluminum is usually the top line after a sort, and a single click to transfer to my storage cabinet rather than 5 clicks would save a lot of clicking over the course of a game.
2. Fix It! If hydration, food or oxygen bars are low, and you have the appropriate item in inventory, hitting a hotkey (Z or X default maybe?) it takes the item. No need to open up the menu in the handful of seconds it gives you, find the item you want, and right click.
3. Repeat Last Action. Mostly for building things. Iron builds up once you are using automated mining, and I just place them as windmills. Only about 1 energy, sure, but a few hundred of them add up. But Q -Select Windmill-Click would be so much nicer to just R(or whatever hotkey)-Click-R-Click. The real issue is all the time spent moving the mouse to get to windmill then back to where you are building.
4. Beautiful map, but re-playability suffers. I'm only on game 5 and already planning my min-max speedrun. I realize random map would be a pain in the butt to "balance", but long term I think it's essential unless the goal is a game you play for maybe 30 hours and never look at again. Unless you are a speedrunner.
5. When you run out of techs that you can learn from chips, just give access to the tech next in line, whether heat, pressure, whatever. Don't change the values in the world, just let you use the tech a little earlier than you otherwise would.
Those are the biggies on my wish list. Mostly QoL.
Overall, great game! Very impressive!