Posted December 26, 2022
Quack,
I wanted to give some feedback but the ingame system only accepts very short messages, so I'm using the forum hoping the devs have a look at it sometimes.
(on their website the contact us page appears somewhat empty)
Follows what I wanted to tell them.
Thanks for building such a nice game :-).
Even though it's still alpha it has been working without major bug.
I am playing version 0.6.008 on Linux using Wine 8.0rc2 and got only one problem:
if the game looses focus (switch to another app/virtual desktop) then there is no more input and closing and restarting is needed.
I am currently at 293GTi and still a few things to unlock. It seems the fishes/animals part is not there yet but the tech tree so far has been very pleasant to unlock.
When you're stuck generally that means you need a few rockets :-).
A few notes:
- could not enter the save name but renaming the file worked like a charm
- crafting closes the craft dialog, no way to select count
- hint messages (sentinel corp emails) came a bit too late, like right before the flood, of after some new tech is unlocked and I am already using it
- picking stuff underwater from the ground is not working, either it sticks out enough or it's deep enough to dive or it's not possible to collect
- submerged techs vanished after the flood; it's logical but a notification would have been nice
- would be nice to see the whole map on a single screen (T4?); and is there a point to launching multiple T3s?
- auto-crafter range is unusable; even if you would gather all your storage in one place, which would be a very ugly base, it would not be sufficient
-> I would suggest increasing a range a lot, or even better allowing taking from any storage in connected buildings
- lightning in the base is a tad bright
- finding rare larva is tedious but ok; having to retry the DNA sequencing so many times is really too annoying
- no walls to arrange interior space; maybe more furniture (gamers often like to decorate)
- environment change when reaching the asteroid field is abrupt; from afar it looks very different and when closing in it suddenly gets darker and the rocks totally change colors
- when you discover a DNA pattern not in the recipe, the DNA sequencer could remember it
for example with the common larva I found the Galaxe, Leani and Fenseawhich which are not documented
- mountain is glitchy when at 186.50:-479 looking south
Regards.
\_o<
I wanted to give some feedback but the ingame system only accepts very short messages, so I'm using the forum hoping the devs have a look at it sometimes.
(on their website the contact us page appears somewhat empty)
Follows what I wanted to tell them.
Thanks for building such a nice game :-).
Even though it's still alpha it has been working without major bug.
I am playing version 0.6.008 on Linux using Wine 8.0rc2 and got only one problem:
if the game looses focus (switch to another app/virtual desktop) then there is no more input and closing and restarting is needed.
I am currently at 293GTi and still a few things to unlock. It seems the fishes/animals part is not there yet but the tech tree so far has been very pleasant to unlock.
When you're stuck generally that means you need a few rockets :-).
A few notes:
- could not enter the save name but renaming the file worked like a charm
- crafting closes the craft dialog, no way to select count
- hint messages (sentinel corp emails) came a bit too late, like right before the flood, of after some new tech is unlocked and I am already using it
- picking stuff underwater from the ground is not working, either it sticks out enough or it's deep enough to dive or it's not possible to collect
- submerged techs vanished after the flood; it's logical but a notification would have been nice
- would be nice to see the whole map on a single screen (T4?); and is there a point to launching multiple T3s?
- auto-crafter range is unusable; even if you would gather all your storage in one place, which would be a very ugly base, it would not be sufficient
-> I would suggest increasing a range a lot, or even better allowing taking from any storage in connected buildings
- lightning in the base is a tad bright
- finding rare larva is tedious but ok; having to retry the DNA sequencing so many times is really too annoying
- no walls to arrange interior space; maybe more furniture (gamers often like to decorate)
- environment change when reaching the asteroid field is abrupt; from afar it looks very different and when closing in it suddenly gets darker and the rocks totally change colors
- when you discover a DNA pattern not in the recipe, the DNA sequencer could remember it
for example with the common larva I found the Galaxe, Leani and Fenseawhich which are not documented
- mountain is glitchy when at 186.50:-479 looking south
Regards.
\_o<