Posted July 25, 2023
Currently, the game provides minimal graphics settings, and this is depressing. I set everything to maximum, but I still constantly observe stones appearing out of nowhere, shadows, grass, streetlights, smoke from heaters and the like. Developers, please add to the game the ability to set the rendering distance of objects greater than the default.
As a guide, you can take a look below at the settings of the game The Ling Dark. This is also a game that is graphically stylized as retro, but in it the player himself can choose which graphic elements he can sacrifice for the sake of performance:
* Shadows / Тени
* Shadow quality / Качество теней
* Shadow resolution / Разрешение теней
* Texture resolution / Разрешение текстур
* Texture streaming
* Terrain level of detail (LOD) quality / Детализация ландшафта
* Level of detail (LOD) quality / Качество деталей ландшафта
* SSAO (screen space ambient occlusion) / Окружающее затенение в экранном пространстве (screen space ambient occlusion, SSAO)
* Post FX / Постобработка
* Footprints / Следы
* Shadow draw distance / Дальность прорисовки теней
* Tree draw distance / Дальность прорисовки деревьев
* Tree billboard distance / Дальность перехода деревьев в 2D
* Terrain details draw distance / Дальность прорисовки деталей ландшафта
* Terrain details density / Плотность детализации ландшафта
As a guide, you can take a look below at the settings of the game The Ling Dark. This is also a game that is graphically stylized as retro, but in it the player himself can choose which graphic elements he can sacrifice for the sake of performance:
* Shadows / Тени
* Shadow quality / Качество теней
* Shadow resolution / Разрешение теней
* Texture resolution / Разрешение текстур
* Texture streaming
* Terrain level of detail (LOD) quality / Детализация ландшафта
* Level of detail (LOD) quality / Качество деталей ландшафта
* SSAO (screen space ambient occlusion) / Окружающее затенение в экранном пространстве (screen space ambient occlusion, SSAO)
* Post FX / Постобработка
* Footprints / Следы
* Shadow draw distance / Дальность прорисовки теней
* Tree draw distance / Дальность прорисовки деревьев
* Tree billboard distance / Дальность перехода деревьев в 2D
* Terrain details draw distance / Дальность прорисовки деталей ландшафта
* Terrain details density / Плотность детализации ландшафта