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June 27
Offline installers updated to v0.8.008

NOTE & CHANGELOG (from SteamDB)

Hello Terraformers!
The "Space Trading" Update is now available for everyone!

The terraformation of your planet will go even further with the introduction of frogs that you'll be able to breed in the incubator or find in the wild!

You will be able to send new rockets in space to gain Terra Tokens that will allow you to unlock new blueprints for new decorations, a cooking station, T2 Drones, new habitats, and more!

Are you ready to push your exploration further with the new biome ? Get ready to dive deep and discover the secrets hidden deep underwater.

Your save files will transfer seamlessly to the update. But if you want to try a fresh adventure, feel free to create a new game to fully experience this update!

We took the time to read your feedbacks and implemented a lot of changes based on it to improve your overall experience with the game. By popular demand, drones can now harvest algae and vegetables, just set up a "demand" inventory for those items, and drones will get to work.

Amélie & I really hope you will like this update, and that the work we put into it during the last months will pay out!

Thanks once again to everyone supporting us, giving feedback, reviewing the game, and sending us good vibes!

Happy terraforming!

Full Changelog - v0.8.008 - "Space Trading" Update

New space trading system :

* You will receive the trading rocket recipe by mail after you reached the breathable stage
* The new space trading platform allows to send a rocket containing items to be sold in space
* After a certain time, the rocket will come back, giving the player an ammount of "Terra Tokens" corresponding to the rocket content price
* Once the player have enough tokens, he or she can buy items that will be added in the returning rocket content on the next trip
* In order to gain tokens easily, the player can use drones to fill the rockets and set it up to automatically launch once full

New terraformation stage amphibians :

* Frogs apprears in the wild when amphibian stage is reached
* Other frog eggs can be modified in incubator once unlocked

Community feedbacks based improvements :

* Drones can now collect algaes, vegetables, wheat, cocoa (just set a "demand" for those items, no need to "supply" them)
* The destructor can be set up to automatically destroy it's content once full
* Beacons can now have labels
* Silk worm and bee larvae doesn't share the same recipe anymore (no more RNG)
* 2 new 3x3 habitat modules (unlock via space trading)
* A new, way bigger container (unlock via space trading)
* Foundations and stairs now snap to the launch platform
* The cooking station is back
* New optimisation techniques to improve FPS

Changes :

* New biome : "Cenote" (access is at the top of the meteor crater)
* A big change appears in the world once amphibians stage is reached (can you find it ?)
* One new meteo event
* 6 new Achievements
* Some food items now give a temporary bonus

New Items :

* Space trading rocket
* Multiple frog eggs to find or craft
* Mutagen T4
* Terra Tokens chips
* Amphibian farm
* New cooking recipes : Fish stew, baked beans, cookies, cake, croissant

New Items to buy or unlock via the space trading rockets :

* 3x3 pod habitat
* 3x3 pod habitat with dome
* Storage container with 80 slots
* Drone T2
* Cooking station
* One new butterfly species
* One new fish species
* Colored Fabric
* Colored sofa
* Colored double bed
* Cacao and wheet seeds

Performances :

* Flatten game object hierarchy to improve performances globally
* Disable map camera by Default
* Improve autocrafters performances
* Some small improvements here & there

Balancing :

* Mutagen 3 unlock after fish stage
* Reduce requirements for some items
Update for 10 July 2023
Balancing the new terra tokens sytem

Hello Terraformers!
A new patch that address the terra tokens system and fixes a lot of bugs is out!

It's been two weeks since the new Space Trading udpate is out, and once again, the reception has been amazing. So many of you dive back in the game and Brice & I went trough all of your creations, screenshots, videos, reviews and, of course, feedbacks.

Balancing the terra tokens system

We saw a lot of feedbacks addressing the "grind" of the space trading system. It was meant to give a challenge to players that were already in the end game, but indeed, could be perceived as too much grind for more casuals players.

We decided to balance the terra tokens system by increasing the price of tradable items and slightly lowering the amount of tokens you can loot from meteor events. Reducing the RNG and giving you more control over how you acquire tokens.

We acknowledge that players who gained tokens with the old values can feel a bit frustrated, but we believe that this will be more fun for everyone and better suited for updates to come.

Furthermore, We added two new items to buy : a new squared 3x3 habitat (by popular demand) and a new tree seed.

Fixing bugs

For big updates, we like to give you as much content as we can. But sometimes, focusing too much on content can prevent us from fixing bugs. So we fixed a lot of little bugs and inconveniences that our amazing community patiently asked us to adress.

One big request that we added was the ability to dismantle doors and windows without deconstructing the whole habitat. We added a new brightness slider in the option menu. We improved drones to avoid them stopping or going all at once in the same storage. We improved some UI and made improved performances of auto crafters.

We hope this will improve your experience with the game!

Thanks once again to everyone supporting us, giving feedback, reviewing the game, and sending us good vibes!

Happy terraforming!

CHANGELOG (from SteamDB)

Full Changelog - v0.8.010 - "Space Trading" patch #1

- Increase tradable items values by 2.5 times (more or less)
- Slightly reduce the chances of getting tokens in specific meteo events (dropping containers)
- Windows and doors can now be individually dismantled (Thanks for the wait everyone!)
- Fix a bug where multiple drones would go for the same demand slots (thanks to @Yukimaia on reddit, and @H on steam forums)
- Fix a bug where drones would stop working (thanks to everyone who sent me their save files)
- If you send directly terra tokens in the trade rocket, you will gain the amount when the rocket is back (thanks to @suxov_05 on steam reviews)
- New Brightness option slider (thanks to @Sedin on steam forums, and everyone who asked for it)
- New item to buy via token : Pod 3x3 without rounded corners
- New item to buy via token : Tree seed Rosea
- The "Not enough power" alert will pop every 60 seconds if the power is lacking
- Improve space trading UI
- Fix the bug where information panels would not hide automatically
- Building on trade platform is now possible
- Remove recolt notifications when a drone harvests a vegetable in food growers (thanks to @MisterNBD on discord)
- Reduce base health consumption in hardcore mode
- Increase prices of tradable eggs and larvae to avoid easy increase
- Reduce chances of flying frogs
- Increase the size of the uranium cave in the orange desert
- Slightly change price of items to buy via tokens
- Increase default mouse sensitivity
- Fix wording and localization issues
- Improve autocrafters performances by not making them compute all at once
- Forces the application of user settings when loading to prevent some users from having to reapply their settings every time
- /!\ If you experience problems with your key bindings, verify the key bindings in the options menu
- Reduce brightness of T2 locker storage (Thanks to stush2, AWZRULZ and others)
- Improve world, fill holes, fixes floating rocks, fix water glitches, etc...