Posted 3 days ago
Miju Games isn't maintaining the changelog here at GoG, but they are on Steam:
https://store.steampowered.com/news/app/1284190
They also have a newsletter which I assume new version info goes out to. Subscribe here: https://mijugames.com/pages/planetcrafter/subscribe.html
Here's the latest from their Steam news page:
V 1.406: The Planet Crafter 1.406 Decoration Update Patch #2 (Dec 18, 2024)
Changelog from Steam:
- Map window can now be closed with the open map button
- Fixed various issues caused by closing a portal when other players are in it
- Prevent the game from autosaving during the ending sequence
- Fixed issue preventing to enter again in the vehicle after dying in it
- Fixed an issue preventing to enter the vehicle to refill oxygen when it's equipped with the oxygen chip
- Localization fixes
- Environment fixes
-----
V 1.405: Decoration Update Patch #1 (Dec 10, 2024)
Humble
Fixed an issue causing T3 extractors to not show all ores to extract for clients
Fixed an issue with gamepad buttons being triggered multiple time when rebinding controls
Fixed an issue with Humble procedural wrecks not loading properly
Added a collider to constructable servers
Environment fixes for Humble and Prime
-----
v1.404 - The Decoration Update (Dec 9, 2024)
New decorations
Added a new interior stair module (Unlock it at a given terraformation index)
Added 25 new furnitures. Explore procedural wrecks behind portals, deconstruct objects to get their recipes.
Added 5 posters and 6 effigies that you can find and collect in those wrecks
All furnitures can now be placed even if colliding with something (it will be yellow if it's colliding, but you'll still be able to place it)
Reworked wrecks
Reworked procedural wrecks to be more fun to explore
Added big 6 rooms to avoid the maze feeling
Only one floor and one set of stairs maximum will be present in any wreck
Reduce the size of the bigger wrecks
Wreck are now classified in 3 difficulty (previously 5)
Increase loot quantity in wrecks
Game design
Increase range of optimizers
New button on beacons to enable/disable all of them
Biolab now have arrows that indicates the front when building
Top of big habitat modules are now flat
Prime : Completly remove damage zone from the lush desert
Cake can now be placed like effigies
Improved Drill 4 unit generation visibility
When building, big habitats modules are displayed further to ease the construction
Humble DLC
Added two new biomes(near the beach, still work in progress)
Added three possible endings to humble. Search the new biomes and wait for messages to experience it. (You'll need to reopen some robots of the world inventories to get the required items for one ending)
Added a new creature and a new butterfly (find it in the purple beach biome)
Added new lore texts on 7 robots
UI
Improved UI of logistics
Items available for logistic selection will now appear if there is one in any container (even if not unlocked yet)
When selecting "supply all" in logistics UI, this will supply even things that are not yet unlocked
When ui filter chip is equipped, a new filter toggle box appears on the construction menu
Ore extractors now shows all minables ores even if there is no energy
For ice melting in world, change the terraformation value display to the end of melting, to avoid confusion
You can now click on a pinned recipe directly to remove it
Improves pinned chips UI
Buttons on machines are now animated when pressed
Prevent falling through the floor when building floors tiles
Rotation of the object is conserved when chaining constructions
Added a map marker for players on map
Added a copy / paste color options on color UI
Keep the UI displayed when using a vehicle passenger sit
Ending the game does not lock the cursor anymore
Technical
Updated engine to Unity 6
GPU resident drawer enabled. It's a new feature of our engine that should improve performances
Improved a lot of materials, animations and meshes performances (vegetals, insects, fish, minerals, VFX, etc...)
Added a new shader on Prime rocks to allows seamless color transitions
Improved Prime rocks collisions
Fixed multiple potential memory leaks
Make multiple changes to avoid reported computer crashes
Added missing LOD in AmphibiansFarm, optimizer t2 and biolab
-----
V 1.317: Changelog (Nov 4, 2024)
Humble
Environment fixes and improvements
Fixed issues with larvae spawning
Fixes on drones update to try to avoid getting items in inventories where they are not supposed to be
https://store.steampowered.com/news/app/1284190
They also have a newsletter which I assume new version info goes out to. Subscribe here: https://mijugames.com/pages/planetcrafter/subscribe.html
Here's the latest from their Steam news page:
V 1.406: The Planet Crafter 1.406 Decoration Update Patch #2 (Dec 18, 2024)
Changelog from Steam:
- Map window can now be closed with the open map button
- Fixed various issues caused by closing a portal when other players are in it
- Prevent the game from autosaving during the ending sequence
- Fixed issue preventing to enter again in the vehicle after dying in it
- Fixed an issue preventing to enter the vehicle to refill oxygen when it's equipped with the oxygen chip
- Localization fixes
- Environment fixes
-----
V 1.405: Decoration Update Patch #1 (Dec 10, 2024)
Humble
Fixed an issue causing T3 extractors to not show all ores to extract for clients
Fixed an issue with gamepad buttons being triggered multiple time when rebinding controls
Fixed an issue with Humble procedural wrecks not loading properly
Added a collider to constructable servers
Environment fixes for Humble and Prime
-----
v1.404 - The Decoration Update (Dec 9, 2024)
New decorations
Added a new interior stair module (Unlock it at a given terraformation index)
Added 25 new furnitures. Explore procedural wrecks behind portals, deconstruct objects to get their recipes.
Added 5 posters and 6 effigies that you can find and collect in those wrecks
All furnitures can now be placed even if colliding with something (it will be yellow if it's colliding, but you'll still be able to place it)
Reworked wrecks
Reworked procedural wrecks to be more fun to explore
Added big 6 rooms to avoid the maze feeling
Only one floor and one set of stairs maximum will be present in any wreck
Reduce the size of the bigger wrecks
Wreck are now classified in 3 difficulty (previously 5)
Increase loot quantity in wrecks
Game design
Increase range of optimizers
New button on beacons to enable/disable all of them
Biolab now have arrows that indicates the front when building
Top of big habitat modules are now flat
Prime : Completly remove damage zone from the lush desert
Cake can now be placed like effigies
Improved Drill 4 unit generation visibility
When building, big habitats modules are displayed further to ease the construction
Humble DLC
Added two new biomes(near the beach, still work in progress)
Added three possible endings to humble. Search the new biomes and wait for messages to experience it. (You'll need to reopen some robots of the world inventories to get the required items for one ending)
Added a new creature and a new butterfly (find it in the purple beach biome)
Added new lore texts on 7 robots
UI
Improved UI of logistics
Items available for logistic selection will now appear if there is one in any container (even if not unlocked yet)
When selecting "supply all" in logistics UI, this will supply even things that are not yet unlocked
When ui filter chip is equipped, a new filter toggle box appears on the construction menu
Ore extractors now shows all minables ores even if there is no energy
For ice melting in world, change the terraformation value display to the end of melting, to avoid confusion
You can now click on a pinned recipe directly to remove it
Improves pinned chips UI
Buttons on machines are now animated when pressed
Prevent falling through the floor when building floors tiles
Rotation of the object is conserved when chaining constructions
Added a map marker for players on map
Added a copy / paste color options on color UI
Keep the UI displayed when using a vehicle passenger sit
Ending the game does not lock the cursor anymore
Technical
Updated engine to Unity 6
GPU resident drawer enabled. It's a new feature of our engine that should improve performances
Improved a lot of materials, animations and meshes performances (vegetals, insects, fish, minerals, VFX, etc...)
Added a new shader on Prime rocks to allows seamless color transitions
Improved Prime rocks collisions
Fixed multiple potential memory leaks
Make multiple changes to avoid reported computer crashes
Added missing LOD in AmphibiansFarm, optimizer t2 and biolab
-----
V 1.317: Changelog (Nov 4, 2024)
Humble
Environment fixes and improvements
Fixed issues with larvae spawning
Fixes on drones update to try to avoid getting items in inventories where they are not supposed to be