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The forum is basically dead since almost immediately after release. Which seems weird. It was lively throughout Early Access, and then nothing?

Granted, from procedural wrecks on it didn't add much. Mostly just let machines run a little longer, genetically engineer a few more species, and play through the endings [spoiler]which were a bit disappointing IMO[/spoiler] but still...

Or is everyone busy terraforming a new world?
I've been playing every day for two years (only single player as I am a single crafter ;). I have rarely played such a well-thought-out, bug-free game. I still enjoy the meticulous execution, although the performance drops significantly with "large bases" (despite using a high-end notebook). I hope there will still be occasional updates, and I am willing to pay for possible DLCs (I miss birds ;)). Thanks to the developers for many wonderful hours of gameplay :)

By the way, I enjoy trying out different landing sites and tweaking the starting settings. I usually play until the final stage and then start over again.
Post edited May 27, 2024 by wallabyonpyre
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wallabyonpyre: I've been playing every day for two years (only single player as I am a single crafter ;). I have rarely played such a well-thought-out, bug-free game. I still enjoy the meticulous execution, although the performance drops significantly with "large bases" (despite using a high-end notebook). I hope there will still be occasional updates, and I am willing to pay for possible DLCs (I miss birds ;)). Thanks to the developers for many wonderful hours of gameplay :)

By the way, I enjoy trying out different landing sites and tweaking the starting settings. I usually play until the final stage and then start over again.
Me, too. Well, not so much the playing every day. I took a break, and picked it back up after full release. I am amazed at the quality of the game. Granted, you have to kind of hide machines off in the hinterlands to keep from bogging down even a pretty decent i9/4080 rig, but still.

I was just surprised there was a half page of discussions in the lead up, then just a handful since full release. I kind of expected the other way around. Maybe its that most games get a lot of discussion because of bugs? Which this game seems to have mostly caught? Or maybe that it's only a survival game for the first hour of gameplay or so, until you get growers going, then it's mostly a cozy builder?

BTW, I'm still nowhere close to 22 hours to complete like it says on the game page, let alone the 10 hours someone managed it in. I'm more like 30-40 if I really hurry things along.
I have been playing off and on for a couple years, too, and never needed to come to the forums before. I'm more about the play and less about the sharing, but this seems to be the best place to get support.
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drdt: I'm more about the play and less about the sharing, but this seems to be the best place to get support.
I can agree with that. I read that Planet Crafter is among the top 10 on Steam, so it is still very popular. The fact that there is less discussion about it on GOG, I attribute to the slightly more "mature" community here. Problems are discussed and resolved here (mostly), and otherwise, people focus on playing. Even with issues, you can Google them or wait for the next update. In this light, I believe the less a game that sells well is talked about, the higher its quality. And now, excuse me, release 1.103 is waiting ;)
Fair enough. The anticipation drove the moderately heavy (for GOG) posting prior to release, then complaints about the release snafu, and then everyone was too busy playing the game. It's not like the early game has changed a whole lot anyway, other than maybe the optimal number of blue chests to open each stage.
And now, excuse me, release 1.103 is waiting ;)
Yeah, and a new Manor Lords dropped within a day or so of this. I know. First world problems.
Post edited June 02, 2024 by Thorfinn