J Lo: Hello!
I did some Googling for this problem, and found a solution that almost works:
1) Make sure your game is on fullscreen, and not windowed
2)Turn off V-sync
3) Set frame limit to 60
4) Enjoy the screen tearing
I would also like to note that there isn't much difference between the low and high graphical settings. I tinkered with them, and I don't notice any major changes.
Since this thread has just recently been revived, no doubt due to the disastrous spacer's choice release, I'd be happy to share my tips for removing the stuttering.
First and foremost, this game is not too graphically demanding for today's latest hardware. However, just because you can achieve a high framerate doesn't mean you should play that way. Anything above 60fps will always have stutters because of the way the game loads and unloads assets. With that in mind, the game also has V-sync and frame pacing issues.
After testing on numerous 20 and 30 series cards from to 2060 super to the 3080 ti and numerous high refresh rate g-sync monitors., the results are always the same. So, the thing to do is quite simple. Use either the NVCP's vsync on option, or the game's vsync option, not both together. Next, download and install RivaTuner statistics server. Set it's framerate limit to 60 fps, Now, even if you have a high refresh rate monitor such as 144hz or 240 hz, you can't use it. You must set screen refresh to 60hz for this game. Within the game, select unlimited refresh rate. Now, you'll have buttery smooth gameplay 99% of the time with minimal loading.
In summary, screen refresh to 60 hz, rivatuner to 60fps limit, vysnc on in game or in cp, then unlimited under frames in the game's options.
I can't say for AMD because I don't use their stuff.
You're welcome.
As a side note, fps limiting in the NVCP doesn't work as well....must be RivaTuner. Also, the refresh rate of your monitor must must must be set to 60 regardless of conventional wisdom about how v-sync and refresh rate work on high refresh-rate/VRR monitors with games at 60 fps ie...v-sync acting as a framerate stabilizer while being paired with g-sync unless the upper limit of framerate is exceeded.