Posted March 28, 2019
high rated
Hey all, the latest patch just went live which fixes a number of issues mentioned below:
- Greatly improved stability of AI characters.
- Fixed an issue which made AI characters leave floating objects behind.
- Fixed interaction issue with briefcase which could cause you to lose items (swapping floppy disks in the pockets)
- Fixed a large number of level based issues in all levels: collision issues, traversal issues, lighting and art issues, etc.
- Fixed issue where collected Vinyls do not appear at the end of the game in harvey's apartment.
- Added a message in the final Harvey Apartment level to clarify the purpose of the level.
- Fixed an issue with Reel swapping and the RAU's that could cause the player to lose/lock a reel.
- Fixed an issue where keys bound to screenlock, dossier, pager, watch and pausegame all prevent the actual key from being passed through to the keyboard if it's bound to 0-9.
- Fixed an issue where keypads only show 3 digits when used by AI.
- Fixed an issue with 'Cloak and Swagger' - you can now restart a level if you're spotted and still unlock it with that savefile.
- Fixed interaction with folded notes where prompts appeared backwards.
Please do let us know if you're experiencing any other issues in the game and we'll be sure to continue supporting and fixing as quickly as we're able to :) Thanks!
- Greatly improved stability of AI characters.
- Fixed an issue which made AI characters leave floating objects behind.
- Fixed interaction issue with briefcase which could cause you to lose items (swapping floppy disks in the pockets)
- Fixed a large number of level based issues in all levels: collision issues, traversal issues, lighting and art issues, etc.
- Fixed issue where collected Vinyls do not appear at the end of the game in harvey's apartment.
- Added a message in the final Harvey Apartment level to clarify the purpose of the level.
- Fixed an issue with Reel swapping and the RAU's that could cause the player to lose/lock a reel.
- Fixed an issue where keys bound to screenlock, dossier, pager, watch and pausegame all prevent the actual key from being passed through to the keyboard if it's bound to 0-9.
- Fixed an issue where keypads only show 3 digits when used by AI.
- Fixed an issue with 'Cloak and Swagger' - you can now restart a level if you're spotted and still unlock it with that savefile.
- Fixed interaction with folded notes where prompts appeared backwards.
Please do let us know if you're experiencing any other issues in the game and we'll be sure to continue supporting and fixing as quickly as we're able to :) Thanks!
Post edited March 28, 2019 by Pete_Bottomley