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craiger@pc:/scratch/dreamfall$ ./start.sh
Running Dreamfall Chapters
Set current directory to /scratch/dreamfall/game
Found path: /scratch/dreamfall/game/Dreamfall Chapters
Mono path[0] = '/scratch/dreamfall/game/Dreamfall Chapters_Data/Managed'
Mono path[1] = '/scratch/dreamfall/game/Dreamfall Chapters_Data/Mono'
Mono config path = '/scratch/dreamfall/game/Dreamfall Chapters_Data/Mono/etc'
displaymanager : xrandr version warning. 1.4
displaymanager : trying .X11-unix
client :0 has 1 screens
displaymanager screen (0): 2560 x 1600
Using libudev for joystick management

Importing game controller configs
support/gog_com.shlib: line 94: 10921 Aborted ./"${bin_64}"

____________________________________________________________
bummed....

Ubuntu 14.04
nvidia v352.30
12gigs ram
Intel(R) Xeon(R) CPU W3550 @ 3.07GHz


___________________________________________________________
Stack trace leading up to the crash.....

futex(0x3556528, FUTEX_WAKE_PRIVATE, 1) = 1
futex(0x1d13b70, FUTEX_WAIT_PRIVATE, 2, NULL) = -1 EAGAIN (Resource temporarily unavailable)
futex(0x1d13b70, FUTEX_WAKE_PRIVATE, 1) = 0
futex(0x3558b80, FUTEX_WAIT_PRIVATE, 0, NULL) = 0
futex(0x3556528, FUTEX_WAKE_PRIVATE, 1) = 1
futex(0x3556528, FUTEX_WAKE_PRIVATE, 1) = 1
futex(0x3556528, FUTEX_WAKE_PRIVATE, 1) = 1
--- SIGSEGV {si_signo=SIGSEGV, si_code=SEGV_MAPERR, si_addr=0x28} ---
write(2, "Stacktrace:\n\n", 13) = 13
write(2, " at (wrapper managed-to-native)"..., 91) = 91
write(2, " at (wrapper managed-to-native)"..., 91) = 91
write(2, " at UnityEngine.Resources.Load "..., 51) = 51
write(2, " at ControllerMappingObject.Get"..., 53) = 53
write(2, " at InputManager.Start () <0x00"..., 37) = 37
write(2, " at (wrapper runtime-invoke) ob"..., 105) = 105
write(2, "\nNative stacktrace:\n\n", 21) = 21
futex(0x7feb52ea07a0, FUTEX_WAKE_PRIVATE, 2147483647) = 0
futex(0x7feb530b8850, FUTEX_WAKE_PRIVATE, 2147483647) = 0
write(2, "\t/scratch/dreamfall/game/Dreamfa"..., 99) = 99
write(2, "\t/scratch/dreamfall/game/Dreamfa"..., 99) = 99
write(2, "\t/lib/x86_64-linux-gnu/libpthrea"..., 66) = 66
write(2, "\t./Dreamfall Chapters() [0xb4aee"..., 35) = 35
write(2, "\t./Dreamfall Chapters() [0xb05c6"..., 35) = 35
write(2, "\t./Dreamfall Chapters() [0xb0754"..., 35) = 35
write(2, "\t./Dreamfall Chapters() [0xb0790"..., 35) = 35
write(2, "\t./Dreamfall Chapters() [0x7f6b9"..., 35) = 35
write(2, "\t./Dreamfall Chapters() [0x7f9ad"..., 35) = 35
write(2, "\t./Dreamfall Chapters() [0x7fe76"..., 35) = 35
write(2, "\t./Dreamfall Chapters() [0x7fe84"..., 35) = 35
write(2, "\t./Dreamfall Chapters() [0x8f425"..., 35) = 35
write(2, "\t[0x406928a8]\n", 14) = 14
pipe([24, 25]) = 0
fork() = 13634
close(25) = 0
write(2, "\nDebug info from gdb:\n\n", 23) = 23
read(24, "No threads.\n", 1024) = 12
write(2, "No threads.\n", 12) = 12
read(24, "", 1024) = 0
--- SIGCHLD {si_signo=SIGCHLD, si_code=CLD_EXITED, si_pid=13634, si_status=0, si_utime=4, si_stime=2} ---
wait4(13634, [{WIFEXITED(s) && WEXITSTATUS(s) == 0}], WNOHANG, NULL) = 13634
write(2, "\n==============================="..., 292) = 292
rt_sigaction(SIGABRT, {SIG_DFL, [], SA_RESTORER, 0x7feb54354340}, NULL, 8) = 0
rt_sigprocmask(SIG_UNBLOCK, [ABRT], NULL, 8) = 0
tgkill(13602, 13602, SIGABRT) = 0
--- SIGABRT {si_signo=SIGABRT, si_code=SI_TKILL, si_pid=13602, si_uid=1000} ---
+++ killed by SIGABRT +++
Aborted
Post edited December 04, 2015 by edfardos
mv ~/.pulse ~/.pulse.off


That fixed it!
It crashes on my computer as well. No Pulse Audio here, so I can't move any pulse audio configuration directory.
That's really a bummer. The game worked just fine previously.
The Player.log file says that the game crashed with a segmentation fault and that the FMOD initialization failed.

=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================

FMOD failed to get number of drivers ... An error occured that wasn't supposed to. Contact support.

As if they try to initialize FMOD with pulse audio output and if that fails they don't try with ALSA, but instead just try to use the non working FMOD which then results in a segfault or something like that.