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OlausPetrus: I was reading some forums and I noticed that many people didn't like Saga's drawing puzzle, where you had to find different drawings and put them into a right order. Personally I did find it very enjoyable, because some of the drawings were challenging to find.

My general opinion is that Dreamfall Chapters is too easy. It should have more challenging puzzles and I think that the original The Longest Journey had the best puzzle difficulty of the series.
I think they have got themselves concentrating more on creating a good storyline (hence the many cut scenes) and the puzzle element has come a poor second; there is no reason why we cannot have both.
Post edited September 15, 2015 by Joseph1957
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OlausPetrus: I was reading some forums and I noticed that many people didn't like Saga's drawing puzzle, where you had to find different drawings and put them into a right order. Personally I did find it very enjoyable, because some of the drawings were challenging to find.

My general opinion is that Dreamfall Chapters is too easy. It should have more challenging puzzles and I think that the original The Longest Journey had the best puzzle difficulty of the series.
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Joseph1957: I think they have got themselves concentrating more on creating a good storyline (hence the many cut scenes) and the puzzle element has come a poor second; there is no reason why we cannot have both.
I don't know that the puzzle-solving is given a backseat to overall story development so much as the implementation of the choice/consequence system (which I grant is a subset of story). The 3 games play very differently from each other with the 1st being similar to a classic point/click adventure, the 2nd an 'action' game, sort of, and now this one being more like a choose your own adventure book that allows you to keep a thumb on the choice page with saves. It's pretty tough to make choices matter while keeping the core story the same, otherwise you might need totally separate puzzles, events and so on. Each choice can really sprout out of control if they let it, so there is more emphasis on those and getting to the next one with light puzzle solving as the intervening force. Just one person's thoughts.

On a different note, what concerns me here is that Chapters is following the same essential pattern as its predecessors. They both took awhile to actually tell you what's going on (this one is still doing that), a personal pet-peeve since they literally told you rather than build the discovery of what's happening into the action of the game. Chapters still attempts to be building a plot that we don't understand fully which means that resolution to it is nowhere close. I am hoping the writing in the next book is a little more focused, since at this point, Zoe is still quite a ways from her objective, and Kian doesn't yet have an overall objective toward 'saving the world.' They have enough room left to handle things, but based on the way Dreamfall handled and the (for my taste anyhow) abrupt ending of TLJ with April more or less being left with no personal resolution I wonder how Chapters will progress. I guess they've all felt like half-stories instead of fully contained ones, could just be me. Anyhow, I have confidence in the good folks writing the game that they'll handle it well.

One other thought in case I've missed it. Dreamfall had that scene at the end with Cortez and Westhouse, was that assumed to have been on Westhouse's way to the monastery? Related to that, we still have the matter of fake Westhouse presumably attacking the White Dragon in dreamfall and nothing further on that here (I've wondered if Queenie is one of the Dragons at this point assuming none ever died or are reincarnated). Still several loose threads from Dreamfall gnawing at me I guess.
Post edited October 01, 2015 by gamingrn