vertex: Yarp.. you never know what tomorrow brings. That's why it's such a bad idea to let a game end like Dreamfall. And what for? I didn't get it with the TV series LOST and don't get it now.
So maybe we get a sequel that will mess everything up even more, because it'll be broken into athousand shards - or we'll get nothing and be stuck with that mess Dreamfall left over.
*sigh* this is the story of The Dead Games. It is my story and I will tell it to you in my own words, as the developers told it to me and capitalism told it to them.
Once upon a time there was a young storyteller. He has been brilliant with what he did and some time he eventually created a story so deep and full of wonders that everyone he told it to lost every sense of time. People were amazed and wanted more - so he thought it would be a good idea to get in touch with a company that gave him money so he would have time to create another true, deep and wonderful story. So he started writing - but as the story evolved and grew longer by every day, the time for him passed by and the pile of money he was granted went smaller and smaller. The publishing company started to ask him every day when it will be finished and his mood darkened with every poke. The time he got to think about a proper ending was just the same time as he began to think about how to avoid the stress that's been put on him the last months. So in his struggle he decided to
change the story in a way that would leave him alot of doors open to complete it
some other time and he released it to the public. Done, finally.
A short while later first people reached the end of his somewhat unfinished story and began to ask about the open endings and what happened to all the characters in the world he created. The poor storyteller earned the fruits of his rotten seed and his level of stress arose again to new heights. So he thought "I never want to jump into a full story again. Maybe if I write smaller ones that I can finish just in time and sell them for less, I can avoid all the pressure I had in the past?". While he thought his idea to be brilliant and started to work on this, the people reading his new stories never again got that wonderful magic of his first story and even lost track of all the new small stories he finished over the time. They startet to look elsewhere for "a real story" and so the profits of the storyteller shrank again. Eventually he considered that other stories yielded more profit and decided to drop his first wonderful world and tend to other matters. So the story and with it all the magic died. As for the storyteller: he never again had that much pressure on him and still made his living, so he considered the new path he wandered to be better. Yet he never again created a true, deep and wonderful story and thus was left lost in a world without real satisfaction. From a sparkling star in the night sky was nothing more left than an almost unrecognizable glow, somewhere in the fog of the universe.
You see, when a storyteller starts to change his stories to fit very other needs, the story begins to die. The influence on the story grows like cancer until there is nothing left of the magic that it once used to be. It will be forgotten and never told again.
This was the story of The Dead Games and I told it in my own words, as it has been told to me by the developers. Maybe there's a reason I am not a true storyteller myself, but from time to time it's just the satisfaction I get by telling these things, that compensates a little the loss I feel when another star falls and becomes a blur in the fog.
*cough* err, what just happened? O_o
You deserve all the +1s in the world for that. Sadly, you'll just have to settle with mine for now. :)
...I'm hoping The Secret World goes free soon. I want to play it because A. It looks different (somewhat) which is crazy for an MMO and B. Because Ragnar. But I have no desire to pay for an MMO, 'specially boxed price + subscription
an item shop.