Posted March 30, 2015
Hi all,
We've uploaded a patch for the Windows version, labelled as "Patch 2.0.2.2" and we also uploaded a new MAc DMG and a new Linux tar.gz that contain version 2.0.2.2 of Dreamfall Chapters. Please download the files relevant to your OS in order to get the latest and greatest version of the game :)
Changelog for version 2.0.2.2:
- Full German localisation and French subtitles for Book Two.
- Fixed an issue with jittering animations occurring during cinematic sequences on lower spec OS-X systems.
- Solved a problem where the game would occasionally crash during startup on certain Mac systems with AMD GPU.
- Fixed a bug where the game crashed in the Enclave soon after starting the episode on some Mac systems with AMD GPU.
- Fixed a problem with the WATI adbot getting stuck in Chapter 4.
- Solved some bugs with the Bip escort mission in Chapter 3. Bip should now reappear and/or reposition if he gets stuck or disappears during the mission. You can also 'reset' Bip manually, by exiting the location and re-entering (e.g. by going in and out of the Rooster and Kitten or Mole's burrow).
- Fixed an issue with the Azadi runner getting stuck or disappearing during his rounds in Chapter 3. Like Bip, the runner will also reset if you exit and re-enter the location.
- Fixed an issue where if you talk to Reza before visiting Dr Roman in Chapter 4, you get an extra goal that never disappears.
- Fixed an issue where if you go to the Pandemonium and speak to Mira before meeting Baruti in Chapter 4, you will always get the introduction for the neural programming career path, regardless of your actual career path.
- Solved a problem with a duplicate dialogue line in the Mr London confrontation from Chapter 2.
- Modified geometry collision in the Enclave and Marcuria, to avoid players getting stuck inside scenery.
- Fixed a problem on MacBooks where the game would be frozen after the laptop goes to sleep and wakes up again.
- Added a new icon for apprehending the Azadi collaborator in Chapter 3, to avoid false arrests. This icon will only be available if you start a new game.
- Zoë’s journal in Chapters 4 and 5 has been expanded to fill in more of the story. To see the new journal entries, you will have to replay the chapters in question.
- Fixed a problem with the inventory GUI getting stuck after being caught by the patrolling dock guard in Chapter 3.
- The ‘Continue' button in the main menu is now disabled when the ‘Start Book Two’ option is available, to avoid confusion. ‘Continue’ always loads your last save game; it does not start a new episode.
- All new save games will now be preceded with the chapter number, to make save game organisation a bit easier. Existing save games will not be updated.
- The much requested consequence/important dialogue toggle has been added to settings. This is on by default, but can now be switched off. You will no longer see any 'immersion breaking' messages…but you might also miss out on some of the more subtle consequences of your choices and actions in the game.
- Fixed a shader problem that could cause glowing corneas ('laser eyes') on ATI video cards. Please note that this is a work in progress and there may still be issues with this shader.
- Fixed an issue where players could get permanently stuck in Zoë's apartment in Book One.
- Brought back missing NPC atmospheric conversations in Europolis. These conversation were present in version 1.x but disappeared in version 2.0.
- Ensured that the game will default to English text/voice if there are missing German/French subtitles or voice files.
- Fixed an issue where interaction points on the shank and key in Friar's Keep in Book One could get offset in a save game.
- Fixed an issue where the mouse pointer could get hidden when application focus was lost during dialogue options.
- Re-added missing Arn Stont dialogue for Friar's Keep.
- Re-added missing Bricks merchant voice-overs.
Thanks and have a nice day :)
We've uploaded a patch for the Windows version, labelled as "Patch 2.0.2.2" and we also uploaded a new MAc DMG and a new Linux tar.gz that contain version 2.0.2.2 of Dreamfall Chapters. Please download the files relevant to your OS in order to get the latest and greatest version of the game :)
Changelog for version 2.0.2.2:
- Full German localisation and French subtitles for Book Two.
- Fixed an issue with jittering animations occurring during cinematic sequences on lower spec OS-X systems.
- Solved a problem where the game would occasionally crash during startup on certain Mac systems with AMD GPU.
- Fixed a bug where the game crashed in the Enclave soon after starting the episode on some Mac systems with AMD GPU.
- Fixed a problem with the WATI adbot getting stuck in Chapter 4.
- Solved some bugs with the Bip escort mission in Chapter 3. Bip should now reappear and/or reposition if he gets stuck or disappears during the mission. You can also 'reset' Bip manually, by exiting the location and re-entering (e.g. by going in and out of the Rooster and Kitten or Mole's burrow).
- Fixed an issue with the Azadi runner getting stuck or disappearing during his rounds in Chapter 3. Like Bip, the runner will also reset if you exit and re-enter the location.
- Fixed an issue where if you talk to Reza before visiting Dr Roman in Chapter 4, you get an extra goal that never disappears.
- Fixed an issue where if you go to the Pandemonium and speak to Mira before meeting Baruti in Chapter 4, you will always get the introduction for the neural programming career path, regardless of your actual career path.
- Solved a problem with a duplicate dialogue line in the Mr London confrontation from Chapter 2.
- Modified geometry collision in the Enclave and Marcuria, to avoid players getting stuck inside scenery.
- Fixed a problem on MacBooks where the game would be frozen after the laptop goes to sleep and wakes up again.
- Added a new icon for apprehending the Azadi collaborator in Chapter 3, to avoid false arrests. This icon will only be available if you start a new game.
- Zoë’s journal in Chapters 4 and 5 has been expanded to fill in more of the story. To see the new journal entries, you will have to replay the chapters in question.
- Fixed a problem with the inventory GUI getting stuck after being caught by the patrolling dock guard in Chapter 3.
- The ‘Continue' button in the main menu is now disabled when the ‘Start Book Two’ option is available, to avoid confusion. ‘Continue’ always loads your last save game; it does not start a new episode.
- All new save games will now be preceded with the chapter number, to make save game organisation a bit easier. Existing save games will not be updated.
- The much requested consequence/important dialogue toggle has been added to settings. This is on by default, but can now be switched off. You will no longer see any 'immersion breaking' messages…but you might also miss out on some of the more subtle consequences of your choices and actions in the game.
- Fixed a shader problem that could cause glowing corneas ('laser eyes') on ATI video cards. Please note that this is a work in progress and there may still be issues with this shader.
- Fixed an issue where players could get permanently stuck in Zoë's apartment in Book One.
- Brought back missing NPC atmospheric conversations in Europolis. These conversation were present in version 1.x but disappeared in version 2.0.
- Ensured that the game will default to English text/voice if there are missing German/French subtitles or voice files.
- Fixed an issue where interaction points on the shank and key in Friar's Keep in Book One could get offset in a save game.
- Fixed an issue where the mouse pointer could get hidden when application focus was lost during dialogue options.
- Re-added missing Arn Stont dialogue for Friar's Keep.
- Re-added missing Bricks merchant voice-overs.
Thanks and have a nice day :)