Posted December 21, 2016
high rated
The Legend of Heroes: Trails in the Sky
Changelog for Patch gog-11 / GOG-11 (added 21 December 2016):
- Added an option to the Options Menu for Orbment Style; This allows the player to use colored Orbment lines, like in all later games and more recent versions. This is much more convenient and easy-to-understand than the game's classic implementation. Three styles are provided: The original single-colored style from the Japanese PC release, a basic colored style that keeps the original aesthetic largely intact, and a style that is more similar to later games.
- Slightly rearranged the Options Menu to put the voice toggle with the rest of the sound options.
- Added an indicator for the default volume levels in the Options Menu, similar to SC and later.
- Updated Arts and Crafts descriptions to standardize them and fix some mistakes and oversights. This should be much more consistent and easy to read in spots now, as well as removing some infamous typos.
- Fixed a couple of minor typos in item descriptions.
- Fixed a long-standing bug where menu descriptions could mysteriously go missing when moving between sections of the in-game main menu.
- Completely revamped the Monster Guide on a code level, which gave it a lot of improvements under the hood. Outdated names and descriptions have been fixed, the layout has been cleaned up, and text will no longer appear misaligned. Status resistance display will also no longer appear glitched when there is a certain number of resistances. Additionally, area labels will look slightly cleaner now, and the arrows on the side of the Guide window will slightly move to acknowledge highlighting. The last boss's page in the guide has a slightly altered layout. Additionally, a couple of minor ease-of-use improvements were made to allow the Monster Guide to flip cleanly between the first and last monster entries when using the mouse. Lastly, boss names will consistently appear in red in FC as they do in SC.
- Implemented S-Craft animation skipping. This can be triggered through use of the cancel button, whatever it may be. On keyboard, this defaults to the Escape key. On mouse, this defaults to Right Click. When triggered, the screen will go dark briefly, and then the S-Craft's effects will immediately resolve without further lengthy animation. Any bugs with battle animations or skipping should be reported.
- The information display window for enemies in battle has been massively revamped. It should now appear cleaner, better-aligned, and easier-to-read. This should also bring more consistency between how information is displayed for certain monsters.
- Some fixes have been made to the game's graphics engine to hopefully prevent the game from choosing the wrong color depth when running in full screen display modes.
- An obscure bug has been fixed in which using a combination of mouse and keyboard or gamepad to open the in-game main menu in quick succession could result in the menu bar disappearing, potentially resulting in an inescapable soft lock.
Changelog for Patch gog-11 / GOG-11 (added 21 December 2016):
- Added an option to the Options Menu for Orbment Style; This allows the player to use colored Orbment lines, like in all later games and more recent versions. This is much more convenient and easy-to-understand than the game's classic implementation. Three styles are provided: The original single-colored style from the Japanese PC release, a basic colored style that keeps the original aesthetic largely intact, and a style that is more similar to later games.
- Slightly rearranged the Options Menu to put the voice toggle with the rest of the sound options.
- Added an indicator for the default volume levels in the Options Menu, similar to SC and later.
- Updated Arts and Crafts descriptions to standardize them and fix some mistakes and oversights. This should be much more consistent and easy to read in spots now, as well as removing some infamous typos.
- Fixed a couple of minor typos in item descriptions.
- Fixed a long-standing bug where menu descriptions could mysteriously go missing when moving between sections of the in-game main menu.
- Completely revamped the Monster Guide on a code level, which gave it a lot of improvements under the hood. Outdated names and descriptions have been fixed, the layout has been cleaned up, and text will no longer appear misaligned. Status resistance display will also no longer appear glitched when there is a certain number of resistances. Additionally, area labels will look slightly cleaner now, and the arrows on the side of the Guide window will slightly move to acknowledge highlighting. The last boss's page in the guide has a slightly altered layout. Additionally, a couple of minor ease-of-use improvements were made to allow the Monster Guide to flip cleanly between the first and last monster entries when using the mouse. Lastly, boss names will consistently appear in red in FC as they do in SC.
- Implemented S-Craft animation skipping. This can be triggered through use of the cancel button, whatever it may be. On keyboard, this defaults to the Escape key. On mouse, this defaults to Right Click. When triggered, the screen will go dark briefly, and then the S-Craft's effects will immediately resolve without further lengthy animation. Any bugs with battle animations or skipping should be reported.
- The information display window for enemies in battle has been massively revamped. It should now appear cleaner, better-aligned, and easier-to-read. This should also bring more consistency between how information is displayed for certain monsters.
- Some fixes have been made to the game's graphics engine to hopefully prevent the game from choosing the wrong color depth when running in full screen display modes.
- An obscure bug has been fixed in which using a combination of mouse and keyboard or gamepad to open the in-game main menu in quick succession could result in the menu bar disappearing, potentially resulting in an inescapable soft lock.
Post edited December 21, 2016 by HypersomniacLive