Posted March 13, 2024
Alpha 9 was released today along with an update video.
Information on bugs mentioned in the changelog below can be found on the bug tracker. The changelog is here:
New mission interface
• We have substantially upgraded and improved the mission system and all associated screens.
• We can now create rich, detailed missions with multiple stages and multiple objectives.
• The Communicator has also been upgraded and better integrated with the mission screen.
• Characters can now call you with information and instructions, and a log of those calls will be added to your mission screen.
Quality of Life improvements for the Mission Summary (top left of the screen):
• You can now 'Turn In' any completed mission directly from the mission summary
• A new diamond shaped location icon has been added to any objective that specifies a destination. Clicking the diamond will immediately bring up the sector map and highlight that location. This makes it very easy to navigate to the required locations for a mission.
• There is now a 'Prepare to jump' button in the Sector Map, for quick and easy alignment
• All mission types updated to take advantage of these new buttons.
New Story Episodes
• We have begun work on a series of story-based episodes.
• The general idea is to tell short stories with a rich cast of characters, and each story episode will be broken down into 2 or 3 parts.
• This involved the creation of a new Episode Manager system and a substantial upgrade of the Mission system.
• Story Episodes will automatically become available in the Mission Interface at the appropriate time.
• We have plans to add many more story episodes, now that this system is complete.
• Nb. Story episodes are available in Stargate mode, and in Free-roam mode. They are not available in survival mode. The Tiddlets mission remains available in Survival mode only.
• New Episodes:
- A Wolf in sheep's clothing - part 1
- A Wolf in sheep's clothing - part 2
Docking Tutorial
• A new Docking tutorial has been created, and is used directly in the episode Wolf Part 2.
• The tutorial will also show whenever a player is attempting a rescue mission.
SMALL CHANGES
• The time between waves of hostile forces attacking the Stargate has been tripled
• New graphics for crew in a space suit when they are outside the ship
• Reduced the radius at which a system blocks your FTL flight path (from 15 down to 4)
• The star background now shifts into an angry red when 'Battle Stations' is enabled
• Crew now walk 33% faster, and are slowed down less when carrying cargo
• New graphics for dead crew
• After loading a saved game, any ships where the crew are all dead due to suffocation will be recalled automatically under autopilot, and will leave the system
NEW AUDIO WORK
• Battle stations!
• Gun Turrets extending, retracting
• Mission Interface
• Music for the new story episodes
New community ships added to the base game - thank you!
• DOCTORX - DRX Helican Omicron
DRX Helican
DRX Psychopath
DRX Abyss
DRX Scarab
• JOHNNY STRUGGLES - The Altair Citadel
BUG FIXES
• You can no longer pause the game during the introductory flyby
• Fixed: Weapons Consoles are now correctly powered as part of the Weapons power category, not the Science power category
• Fix for drones incorrectly returning home when another ship in the local fleet is planning to jump to hyperspace
• Fixed: Fleet logistics transfers of the same item in opposite directions now cancel each other.
• Fix crash caused by invalid Researching Node.
Information on bugs mentioned in the changelog below can be found on the bug tracker. The changelog is here:
New mission interface
• We have substantially upgraded and improved the mission system and all associated screens.
• We can now create rich, detailed missions with multiple stages and multiple objectives.
• The Communicator has also been upgraded and better integrated with the mission screen.
• Characters can now call you with information and instructions, and a log of those calls will be added to your mission screen.
Quality of Life improvements for the Mission Summary (top left of the screen):
• You can now 'Turn In' any completed mission directly from the mission summary
• A new diamond shaped location icon has been added to any objective that specifies a destination. Clicking the diamond will immediately bring up the sector map and highlight that location. This makes it very easy to navigate to the required locations for a mission.
• There is now a 'Prepare to jump' button in the Sector Map, for quick and easy alignment
• All mission types updated to take advantage of these new buttons.
New Story Episodes
• We have begun work on a series of story-based episodes.
• The general idea is to tell short stories with a rich cast of characters, and each story episode will be broken down into 2 or 3 parts.
• This involved the creation of a new Episode Manager system and a substantial upgrade of the Mission system.
• Story Episodes will automatically become available in the Mission Interface at the appropriate time.
• We have plans to add many more story episodes, now that this system is complete.
• Nb. Story episodes are available in Stargate mode, and in Free-roam mode. They are not available in survival mode. The Tiddlets mission remains available in Survival mode only.
• New Episodes:
- A Wolf in sheep's clothing - part 1
- A Wolf in sheep's clothing - part 2
Docking Tutorial
• A new Docking tutorial has been created, and is used directly in the episode Wolf Part 2.
• The tutorial will also show whenever a player is attempting a rescue mission.
SMALL CHANGES
• The time between waves of hostile forces attacking the Stargate has been tripled
• New graphics for crew in a space suit when they are outside the ship
• Reduced the radius at which a system blocks your FTL flight path (from 15 down to 4)
• The star background now shifts into an angry red when 'Battle Stations' is enabled
• Crew now walk 33% faster, and are slowed down less when carrying cargo
• New graphics for dead crew
• After loading a saved game, any ships where the crew are all dead due to suffocation will be recalled automatically under autopilot, and will leave the system
NEW AUDIO WORK
• Battle stations!
• Gun Turrets extending, retracting
• Mission Interface
• Music for the new story episodes
New community ships added to the base game - thank you!
• DOCTORX - DRX Helican Omicron
DRX Helican
DRX Psychopath
DRX Abyss
DRX Scarab
• JOHNNY STRUGGLES - The Altair Citadel
BUG FIXES
• You can no longer pause the game during the introductory flyby
• Fixed: Weapons Consoles are now correctly powered as part of the Weapons power category, not the Science power category
• Fix for drones incorrectly returning home when another ship in the local fleet is planning to jump to hyperspace
• Fixed: Fleet logistics transfers of the same item in opposite directions now cancel each other.
• Fix crash caused by invalid Researching Node.
Post edited March 13, 2024 by apparition