Posted January 23, 2024
Curse Bearers,
PC Patch 1.5 for The Last Faith is now available on GOG!
This latest update brings widely requested options and enhancements, along with various fixes.
We hope that this new patch will greatly improve your experience with The Last Faith. We've been utterly astounded by the incredible response to our game and are profoundly thankful for your overwhelming support.
Be aware that the notes below contain SPOILERS. Read them at your own risk!
FEATURED IMPROVEMENTS:
* Controller Remapping Added
* Player Stat Respec Added
* Added NPC Markers on the Map
* Stigmas are now activated with a single button.
* Aberrant Mode is activated by the Hold+Action button.
* Marksman Buffs and Game Balance Tuning
* The game now pauses automatically when the full-screen UI is open.
* Starting classes now feature varied equipment, enhancing the initial gameplay experience.
* Dying in boss arenas now causes lost Nycrux to spawn outside the arena at the last checkpoint visited.
* Shops have been updated with an "All" tab for easier navigation and item selection.
* The map screen now displays the area where the player died.
* We've made significant balancing improvements to enemies and bosses, aiming for a more challenging and fair gameplay experience.
* Both weapon and spell mechanics have been fine-tuned for better balance and diversity in combat strategies.
Detailed Changelog
Player
* Controller Remapping added.
* Player Stats Respec: After giving the Teacup to Helenya, players can reset their stats to the original level 1 class chosen.
* Instant I-frames on Dodges
* Charms can now be equipped independently, without the necessity of having any Stigma equipped.
* Stigma and Aberrant Mode Activation Changes: Stigmas are now activated with a single button. Aberrant Mode is activated by Hold+Action button
* Transformation Attack Adjustment (Aberrant Mode): Removed the unintended buff where transformation attacks in Aberrant Mode inflicted additional fire damage when fire powder was applied to the Nightfallblade.
* Completion Score Adjustment: The completion score should now accurately reach 100%.
Starter Combat Styles Changes
Starting load-outs are now unique to each Combat Style. Unselected load-out weapons can still be found throughout the world.
Marksman
* Magnetic Powder
* Nightfall Blade
* Nightbane Pistol
* From Mark: Mechanical Bomb
Stargazer
* Nighttide's Rout
* Barsov's Electrocution
* Blue Haemolymph Shard
* From Mark: Nightbane Pistol
Rogue
* Nightfall Blade
* Mechanical Bomb
* Combustion Powder
* From Mark: Nightbane Pistol
Brawler
* Skullcleaver
* Healing Injection
* Ampoule of Erlim's Tears
* From Mark: Nightbane Pistol
Weapons and Spells
Gameplay and Weapon Updates
* Decreased the Nycrux and stones cost for all firearms.
* Nightbade Pistol and Doppietta Damage Increase
* Federal-Issue Belt Bullet Increase: Increased the quantity of bullets received from 3 to 5.
* Blunderblade Price Adjustment: Reduced its cost in Mariano’s shop to 4800.
* Increased the duration of all Elemental Powders by 10 seconds.
* General Power Absorption Tuning on spells and weapond
* Reduced the Power cost and increased the usage time for Stigma Catalysis.
* Increased the power and scaling of the Nighttide’s Rout.
* Lowered the focus cost for the Nightfall blade skill attack.
* Explosive barrels, frost trap boxes, and Nycrux bombs now deal more damage to enemies and less to the player.
* Blood Trap Explosion Hitbox Size Reduction
* Elemental powders on weapons no longer affect Eryk’s aberrant mode attacks.
Primary Weapon Rebalancing
* Ethereal Great Blade Nerf: Adjusted following player feedback for balanced gameplay.
* Invulnerability Period Reduction: Reduced the period of invulnerability when using the Skill attack of the Ethereal Greatblade and Skullcleaver.
* Illygarth Boreal Blade Buff: Enhanced for improved performance.
* Scythe, Spinal Chain Blade, and Nightfall Blade Skill Nerf: Slightly reduced effectiveness based on player feedback.
Secondary Weapons Enhancement
* Doppietta Power Increase: Now more powerful.
* Nightbane Pistol Power Increase: Enhanced for greater effectiveness.
* Blackhall’s Double Menace Power Increase: Strengthened for better performance.
* Federal Admiral’s Cannon Power Increase: Upgraded for increased potency.
Spell Rebalancing
* Increased Spell Damage: All spells now have increased damage output.
Map Improvements
* NPC Display on Map: All NPCs are now displayed on the map.
* Lost Nycrux is now shown on the map
Bosses
General
* Resolved an issue preventing the camera from properly transitioning to the player if they moved far from the boss.
* Fixed a problem that stopped action stun animations from triggering when executed at the end of a stun animation.
* Implemented actions to prevent boss fights from not concluding properly.
* Actions taken to help avoid bosses getting stuck in charge animations.
* Addressed an issue causing bosses to continue walking after the player's death.
* Eliminated contact damage from every boss that previously had it.
* Introduced invulnerability for the player immediately after death.
* Added or improved particles and camera shake to every phase 2 transformation and ultimate pattern for all bosses.
Hermann
* Enhanced the hitbox collider in phase 2.
* Resolved a bug that sometimes prevented the fight from ending properly if the boss was killed while jumping off the ceiling.
* Added 50% armor while the boss is stuck in the ceiling.
* Blood puddles no longer bypass invincibility frames.
Starborn Nighthunter (Macewhip)
* Prevented scenarios where the death cutscene didn't end.
* Added a lightning strike at the end of the combo.
* Resolved a bug preventing the fight from starting properly if the player lured the boss out of his intended position.
* Removed autoaiming from the air whip attack.
Edwyn
* Fixed a bug causing the boss to start another pattern while jumping near a wall.
* Addressed an issue with camera functionality when the boss was in the air.
* Corrected the ceiling rock warning display near walls.
* Actions taken to help prevent a bug stopping the boss from spawning.
* Increased action cooldown for all patterns.
* Added a 3-second cooldown after performing an escape jump.
* The triangle from the beam pattern now targets the player. The beam pattern starts stationary with a slower movement speed.
* Added a sound effect when the boss lands after the meteor and beam pattern.
* Removed the boss's reaction to the player using consumables.
* Prevented the boss from jumping across the entire arena to start his tornado pattern. If too far, he will first jump to the middle.
* Reduced the hitbox for dark orbs.
* Added a damage cooldown group to meteors and dark orbs.
Lisa
* Added 2 seconds to stun protection.
* Reduced both the starting and regular cooldown for the flamethrower.
* Decreased the starting and regular cooldown for parrying.
* Lowered the regular cooldown for healing.
Yegor & Leena
* Fixed an issue causing the camera to lose its static state after the first attempt.
* Fixed an issue preventing an extra fire projectile during the escape with a solo buff.
* Yegor: Reduced damage collider and prevented knockouts during platform pattern.
* Increased charge time for Yegor’s platform pattern to allow easier escape.
* Added particles to indicate a buff after a partner's death.
* Yegor's Max Poise Increase: Enhanced max poise after Leena’s death (85%→140%).
* Leena's Fire Projectile Damage Removal
* Prevented Yegor from growling while Leena speaks in the intro.
* Fixed a bug causing Leena to become unresponsive if Yegor was killed as the Platform pattern started. Addressed an issue with platform thunders reacting to Yegor’s triple Thunder pattern.
* Corrected a bug causing firebeam previsuals to linger after Leena died on a platform.
* Fixed a bug preventing platforms from rising if Leena and Yegor died simultaneously.
* Yegor can now be damaged in the platform pattern, but with 70% armor. Leena has 50% armor while casting the firebeam pattern and an additional damaging collider close to her.
* Lowered the cooldown for the platform pattern.
PC Patch 1.5 for The Last Faith is now available on GOG!
This latest update brings widely requested options and enhancements, along with various fixes.
We hope that this new patch will greatly improve your experience with The Last Faith. We've been utterly astounded by the incredible response to our game and are profoundly thankful for your overwhelming support.
Be aware that the notes below contain SPOILERS. Read them at your own risk!
FEATURED IMPROVEMENTS:
* Controller Remapping Added
* Player Stat Respec Added
* Added NPC Markers on the Map
* Stigmas are now activated with a single button.
* Aberrant Mode is activated by the Hold+Action button.
* Marksman Buffs and Game Balance Tuning
* The game now pauses automatically when the full-screen UI is open.
* Starting classes now feature varied equipment, enhancing the initial gameplay experience.
* Dying in boss arenas now causes lost Nycrux to spawn outside the arena at the last checkpoint visited.
* Shops have been updated with an "All" tab for easier navigation and item selection.
* The map screen now displays the area where the player died.
* We've made significant balancing improvements to enemies and bosses, aiming for a more challenging and fair gameplay experience.
* Both weapon and spell mechanics have been fine-tuned for better balance and diversity in combat strategies.
Detailed Changelog
Player
* Controller Remapping added.
* Player Stats Respec: After giving the Teacup to Helenya, players can reset their stats to the original level 1 class chosen.
* Instant I-frames on Dodges
* Charms can now be equipped independently, without the necessity of having any Stigma equipped.
* Stigma and Aberrant Mode Activation Changes: Stigmas are now activated with a single button. Aberrant Mode is activated by Hold+Action button
* Transformation Attack Adjustment (Aberrant Mode): Removed the unintended buff where transformation attacks in Aberrant Mode inflicted additional fire damage when fire powder was applied to the Nightfallblade.
* Completion Score Adjustment: The completion score should now accurately reach 100%.
Starter Combat Styles Changes
Starting load-outs are now unique to each Combat Style. Unselected load-out weapons can still be found throughout the world.
Marksman
* Magnetic Powder
* Nightfall Blade
* Nightbane Pistol
* From Mark: Mechanical Bomb
Stargazer
* Nighttide's Rout
* Barsov's Electrocution
* Blue Haemolymph Shard
* From Mark: Nightbane Pistol
Rogue
* Nightfall Blade
* Mechanical Bomb
* Combustion Powder
* From Mark: Nightbane Pistol
Brawler
* Skullcleaver
* Healing Injection
* Ampoule of Erlim's Tears
* From Mark: Nightbane Pistol
Weapons and Spells
Gameplay and Weapon Updates
* Decreased the Nycrux and stones cost for all firearms.
* Nightbade Pistol and Doppietta Damage Increase
* Federal-Issue Belt Bullet Increase: Increased the quantity of bullets received from 3 to 5.
* Blunderblade Price Adjustment: Reduced its cost in Mariano’s shop to 4800.
* Increased the duration of all Elemental Powders by 10 seconds.
* General Power Absorption Tuning on spells and weapond
* Reduced the Power cost and increased the usage time for Stigma Catalysis.
* Increased the power and scaling of the Nighttide’s Rout.
* Lowered the focus cost for the Nightfall blade skill attack.
* Explosive barrels, frost trap boxes, and Nycrux bombs now deal more damage to enemies and less to the player.
* Blood Trap Explosion Hitbox Size Reduction
* Elemental powders on weapons no longer affect Eryk’s aberrant mode attacks.
Primary Weapon Rebalancing
* Ethereal Great Blade Nerf: Adjusted following player feedback for balanced gameplay.
* Invulnerability Period Reduction: Reduced the period of invulnerability when using the Skill attack of the Ethereal Greatblade and Skullcleaver.
* Illygarth Boreal Blade Buff: Enhanced for improved performance.
* Scythe, Spinal Chain Blade, and Nightfall Blade Skill Nerf: Slightly reduced effectiveness based on player feedback.
Secondary Weapons Enhancement
* Doppietta Power Increase: Now more powerful.
* Nightbane Pistol Power Increase: Enhanced for greater effectiveness.
* Blackhall’s Double Menace Power Increase: Strengthened for better performance.
* Federal Admiral’s Cannon Power Increase: Upgraded for increased potency.
Spell Rebalancing
* Increased Spell Damage: All spells now have increased damage output.
Map Improvements
* NPC Display on Map: All NPCs are now displayed on the map.
* Lost Nycrux is now shown on the map
Bosses
General
* Resolved an issue preventing the camera from properly transitioning to the player if they moved far from the boss.
* Fixed a problem that stopped action stun animations from triggering when executed at the end of a stun animation.
* Implemented actions to prevent boss fights from not concluding properly.
* Actions taken to help avoid bosses getting stuck in charge animations.
* Addressed an issue causing bosses to continue walking after the player's death.
* Eliminated contact damage from every boss that previously had it.
* Introduced invulnerability for the player immediately after death.
* Added or improved particles and camera shake to every phase 2 transformation and ultimate pattern for all bosses.
Hermann
* Enhanced the hitbox collider in phase 2.
* Resolved a bug that sometimes prevented the fight from ending properly if the boss was killed while jumping off the ceiling.
* Added 50% armor while the boss is stuck in the ceiling.
* Blood puddles no longer bypass invincibility frames.
Starborn Nighthunter (Macewhip)
* Prevented scenarios where the death cutscene didn't end.
* Added a lightning strike at the end of the combo.
* Resolved a bug preventing the fight from starting properly if the player lured the boss out of his intended position.
* Removed autoaiming from the air whip attack.
Edwyn
* Fixed a bug causing the boss to start another pattern while jumping near a wall.
* Addressed an issue with camera functionality when the boss was in the air.
* Corrected the ceiling rock warning display near walls.
* Actions taken to help prevent a bug stopping the boss from spawning.
* Increased action cooldown for all patterns.
* Added a 3-second cooldown after performing an escape jump.
* The triangle from the beam pattern now targets the player. The beam pattern starts stationary with a slower movement speed.
* Added a sound effect when the boss lands after the meteor and beam pattern.
* Removed the boss's reaction to the player using consumables.
* Prevented the boss from jumping across the entire arena to start his tornado pattern. If too far, he will first jump to the middle.
* Reduced the hitbox for dark orbs.
* Added a damage cooldown group to meteors and dark orbs.
Lisa
* Added 2 seconds to stun protection.
* Reduced both the starting and regular cooldown for the flamethrower.
* Decreased the starting and regular cooldown for parrying.
* Lowered the regular cooldown for healing.
Yegor & Leena
* Fixed an issue causing the camera to lose its static state after the first attempt.
* Fixed an issue preventing an extra fire projectile during the escape with a solo buff.
* Yegor: Reduced damage collider and prevented knockouts during platform pattern.
* Increased charge time for Yegor’s platform pattern to allow easier escape.
* Added particles to indicate a buff after a partner's death.
* Yegor's Max Poise Increase: Enhanced max poise after Leena’s death (85%→140%).
* Leena's Fire Projectile Damage Removal
* Prevented Yegor from growling while Leena speaks in the intro.
* Fixed a bug causing Leena to become unresponsive if Yegor was killed as the Platform pattern started. Addressed an issue with platform thunders reacting to Yegor’s triple Thunder pattern.
* Corrected a bug causing firebeam previsuals to linger after Leena died on a platform.
* Fixed a bug preventing platforms from rising if Leena and Yegor died simultaneously.
* Yegor can now be damaged in the platform pattern, but with 70% armor. Leena has 50% armor while casting the firebeam pattern and an additional damaging collider close to her.
* Lowered the cooldown for the platform pattern.
Post edited January 23, 2024 by BURGERKINGFAN