It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Curse Bearers,

PC Patch 1.5 for The Last Faith is now available on GOG!
This latest update brings widely requested options and enhancements, along with various fixes.

We hope that this new patch will greatly improve your experience with The Last Faith. We've been utterly astounded by the incredible response to our game and are profoundly thankful for your overwhelming support.

Be aware that the notes below contain SPOILERS. Read them at your own risk!
FEATURED IMPROVEMENTS:
* Controller Remapping Added
* Player Stat Respec Added
* Added NPC Markers on the Map
* Stigmas are now activated with a single button.
* Aberrant Mode is activated by the Hold+Action button.
* Marksman Buffs and Game Balance Tuning
* The game now pauses automatically when the full-screen UI is open.
* Starting classes now feature varied equipment, enhancing the initial gameplay experience.
* Dying in boss arenas now causes lost Nycrux to spawn outside the arena at the last checkpoint visited.
* Shops have been updated with an "All" tab for easier navigation and item selection.
* The map screen now displays the area where the player died.
* We've made significant balancing improvements to enemies and bosses, aiming for a more challenging and fair gameplay experience.
* Both weapon and spell mechanics have been fine-tuned for better balance and diversity in combat strategies.

Detailed Changelog
Player
* Controller Remapping added.
* Player Stats Respec: After giving the Teacup to Helenya, players can reset their stats to the original level 1 class chosen.
* Instant I-frames on Dodges
* Charms can now be equipped independently, without the necessity of having any Stigma equipped.
* Stigma and Aberrant Mode Activation Changes: Stigmas are now activated with a single button. Aberrant Mode is activated by Hold+Action button
* Transformation Attack Adjustment (Aberrant Mode): Removed the unintended buff where transformation attacks in Aberrant Mode inflicted additional fire damage when fire powder was applied to the Nightfallblade.
* Completion Score Adjustment: The completion score should now accurately reach 100%.

Starter Combat Styles Changes
Starting load-outs are now unique to each Combat Style. Unselected load-out weapons can still be found throughout the world.
Marksman
* Magnetic Powder
* Nightfall Blade
* Nightbane Pistol
* From Mark: Mechanical Bomb

Stargazer
* Nighttide's Rout
* Barsov's Electrocution
* Blue Haemolymph Shard
* From Mark: Nightbane Pistol

Rogue
* Nightfall Blade
* Mechanical Bomb
* Combustion Powder
* From Mark: Nightbane Pistol

Brawler
* Skullcleaver
* Healing Injection
* Ampoule of Erlim's Tears
* From Mark: Nightbane Pistol

Weapons and Spells
Gameplay and Weapon Updates
* Decreased the Nycrux and stones cost for all firearms.
* Nightbade Pistol and Doppietta Damage Increase
* Federal-Issue Belt Bullet Increase: Increased the quantity of bullets received from 3 to 5.
* Blunderblade Price Adjustment: Reduced its cost in Mariano’s shop to 4800.
* Increased the duration of all Elemental Powders by 10 seconds.
* General Power Absorption Tuning on spells and weapond
* Reduced the Power cost and increased the usage time for Stigma Catalysis.
* Increased the power and scaling of the Nighttide’s Rout.
* Lowered the focus cost for the Nightfall blade skill attack.
* Explosive barrels, frost trap boxes, and Nycrux bombs now deal more damage to enemies and less to the player.
* Blood Trap Explosion Hitbox Size Reduction
* Elemental powders on weapons no longer affect Eryk’s aberrant mode attacks.

Primary Weapon Rebalancing
* Ethereal Great Blade Nerf: Adjusted following player feedback for balanced gameplay.
* Invulnerability Period Reduction: Reduced the period of invulnerability when using the Skill attack of the Ethereal Greatblade and Skullcleaver.
* Illygarth Boreal Blade Buff: Enhanced for improved performance.
* Scythe, Spinal Chain Blade, and Nightfall Blade Skill Nerf: Slightly reduced effectiveness based on player feedback.

Secondary Weapons Enhancement
* Doppietta Power Increase: Now more powerful.
* Nightbane Pistol Power Increase: Enhanced for greater effectiveness.
* Blackhall’s Double Menace Power Increase: Strengthened for better performance.
* Federal Admiral’s Cannon Power Increase: Upgraded for increased potency.

Spell Rebalancing
* Increased Spell Damage: All spells now have increased damage output.

Map Improvements
* NPC Display on Map: All NPCs are now displayed on the map.
* Lost Nycrux is now shown on the map

Bosses
General
* Resolved an issue preventing the camera from properly transitioning to the player if they moved far from the boss.
* Fixed a problem that stopped action stun animations from triggering when executed at the end of a stun animation.
* Implemented actions to prevent boss fights from not concluding properly.
* Actions taken to help avoid bosses getting stuck in charge animations.
* Addressed an issue causing bosses to continue walking after the player's death.
* Eliminated contact damage from every boss that previously had it.
* Introduced invulnerability for the player immediately after death.
* Added or improved particles and camera shake to every phase 2 transformation and ultimate pattern for all bosses.

Hermann
* Enhanced the hitbox collider in phase 2.
* Resolved a bug that sometimes prevented the fight from ending properly if the boss was killed while jumping off the ceiling.
* Added 50% armor while the boss is stuck in the ceiling.
* Blood puddles no longer bypass invincibility frames.

Starborn Nighthunter (Macewhip)
* Prevented scenarios where the death cutscene didn't end.
* Added a lightning strike at the end of the combo.
* Resolved a bug preventing the fight from starting properly if the player lured the boss out of his intended position.
* Removed autoaiming from the air whip attack.

Edwyn
* Fixed a bug causing the boss to start another pattern while jumping near a wall.
* Addressed an issue with camera functionality when the boss was in the air.
* Corrected the ceiling rock warning display near walls.
* Actions taken to help prevent a bug stopping the boss from spawning.
* Increased action cooldown for all patterns.
* Added a 3-second cooldown after performing an escape jump.
* The triangle from the beam pattern now targets the player. The beam pattern starts stationary with a slower movement speed.
* Added a sound effect when the boss lands after the meteor and beam pattern.
* Removed the boss's reaction to the player using consumables.
* Prevented the boss from jumping across the entire arena to start his tornado pattern. If too far, he will first jump to the middle.
* Reduced the hitbox for dark orbs.
* Added a damage cooldown group to meteors and dark orbs.

Lisa
* Added 2 seconds to stun protection.
* Reduced both the starting and regular cooldown for the flamethrower.
* Decreased the starting and regular cooldown for parrying.
* Lowered the regular cooldown for healing.

Yegor & Leena
* Fixed an issue causing the camera to lose its static state after the first attempt.
* Fixed an issue preventing an extra fire projectile during the escape with a solo buff.
* Yegor: Reduced damage collider and prevented knockouts during platform pattern.
* Increased charge time for Yegor’s platform pattern to allow easier escape.
* Added particles to indicate a buff after a partner's death.
* Yegor's Max Poise Increase: Enhanced max poise after Leena’s death (85%→140%).
* Leena's Fire Projectile Damage Removal
* Prevented Yegor from growling while Leena speaks in the intro.
* Fixed a bug causing Leena to become unresponsive if Yegor was killed as the Platform pattern started. Addressed an issue with platform thunders reacting to Yegor’s triple Thunder pattern.
* Corrected a bug causing firebeam previsuals to linger after Leena died on a platform.
* Fixed a bug preventing platforms from rising if Leena and Yegor died simultaneously.
* Yegor can now be damaged in the platform pattern, but with 70% armor. Leena has 50% armor while casting the firebeam pattern and an additional damaging collider close to her.
* Lowered the cooldown for the platform pattern.
Post edited January 23, 2024 by BURGERKINGFAN
Burnt Apostate
* Fixed a problem causing the boss to get stuck near the gate.
* Increased the hitbox of the fire sword stab attack.
* Resolved a bug causing the boss to remain in the air if killed during a jump attack. Fixed walk animation issues near walls and corrected spritesheet offset values.
* Addressed display and damage value issues in the tornado pattern.
* Fixed a bug causing the fire sword to briefly disappear in some animations.
* Resolved an issue preventing the dash attack from bypassing Iframes in phase 1.
* The solo player camera now activates as soon as the boss starts the ultimate tornado pattern.
* Added ground warning for boss landing after the ultimate.
* Now casts an additional projectile in phase 2.
* The air dive pattern can now be chosen as a regular pattern.
* Slash after dash and projectiles from phase 2 now share a damage cooldown group. The phase 2 slash after dash charge time matches phase 1 duration.
* Gains +40% armor while casting fire projectiles.
* Added a maximum distance limit to dashes.
* Removed one phase 2 slash projectile, which now appears earlier. Removed auto-aiming from the projectile pattern.
* Decreased the warning time for the regular phase 2 fire tornado pattern.
* Reduced the number of waves in the ultimate pattern by 2.

Starlight Beast of Illygarth
* Addressed a bug causing the cinematic background on death not to display correctly near the right arena corner.
* Fixed an issue preventing the boss from shaking during the death animation.
* Resolved an issue causing ice blocks to go underground if spawned very close to a wall.
* Corrected an issue causing explosion and trail effects to display in front of an ice block.
* Increased start animation speed, added more charge time, and made the flash effect play earlier for Claw Dash.
* Reduced the time of active damage frames for ice pillars, improving chances for players without airdash.
* Falling Swords pattern now explodes from both sides simultaneously.
* Decreased damage and collider size of harmful wind during the Falling Swords pattern.

Manfredd the Accursed
* Increased the charge time and made the warning for the shadow clone dash pattern clearer to the player.
* Slowed the animation speed for the shadow clone slashes pattern.
* Slowed the start speed of the leg stomp pattern.
* Attack cooldown reduction has been removed in phase 2.
* Fixed an issue causing the boss's corpse to be semi-invisible if he died at the start of teleport.
* Added sound to intro teleports and adjusted the smoke effect for consistency with gameplay.
* Raised the likelihood of the Kick pattern being selected.


The Old Wymond
* Resolved an issue with camera bounds.
* Lessened the delay before the boss can start moving after the intro.
* Decreased action cooldown.
* Added 3 seconds to stun protection.
* Added particle effects to ground slash and death animations.
* Enhanced poise during phase 2.
* Will now attempt the ultimate ground waves pattern as soon as health drops below 50%.
* Removed invulnerability from the ultimate ground waves pattern.
* Eliminated auto aim from the charged attack.
* Removed frames showing transformation into Cold One Beast.
* Added electricity effects to phase 2.

Cold One Beast
* No longer growls while speaking in the intro.
* Action cool down reduction.
* Extended stun protection by 3 seconds.
* Included particle effects for slash and death animations.
* Increased poise during phase 2.
* Will attempt the ultimate ground waves pattern at health below 50%.
* Removed invulnerability from the ultimate ground waves pattern.
* Removed auto aim from the charged attack.

Leena
* Phase 2 no longer initiates instantly; the boss now completes a special animation before entering it.
* Increased attack cooldown from 3 to 5.
* Increased escape cooldown from 1.8 to 2.5.
* Raised the damage of dark pillars and introduced a cooldown group (40→100)
* Reduced self harpoon damage from 15% of max HP to 10% of max HP.
* Extended the trap damage interval from 0.1 to 0.2.
* Corrected a bug causing dark traps to fall underground upon boss death.
* Lowered the fire status buildup from projectile explosions.

Laddak Phase 2
* Fixed a bug allowing the moon-shaped projectile to deal damage twice.
* Increased charge time and added a flash effect before the first moon-shaped projectile is thrown.
* Enlarged the hitbox.
* Decreased the maximum fly height.
* Introduced thunders in the background activated after transformation.

Caterina & Annabella
* Fixed a bug where dark pillars would momentarily shift position after landing.
* The scissor chase pattern will no longer respond to the player being behind; Annabella will flip only when near an arena corner.
* Caterina will now teleport to the opposite corner after executing the Dark Pillar + Shoot combo pattern.
* Enhanced the phase 2 transformation.
* Addressed an issue preventing the fight from resuming if a boss fell below ground.
* Lowered the health threshold required to stop resting after attacks in phase 2 by 5%.
* Reduced damage from the scissor pattern.

Medeya
* Implemented measures to prevent a known issue that caused the boss to ascend to excessive heights.
* Phase 2 now initiates with the ultimate pattern, and visual particles have been incorporated to signal this change.
* Introduced a warning indication for the scythe throw pattern.
* Enlarged the warning size for thunder strikes to more accurately reflect the actual hitbox.
* Extended the cooldown duration for the shield pattern by an additional 4 seconds.
* Enhanced the casting speed for lightning slashes in the ultimate pattern by 30%.
* Reduced the radius of the circling ice pattern when moving towards the center.
* Enlarged the hitbox for lightning strikes.
* Increased the hitbox size.
* Lowered the maximum fly height.


Harbinger of Nightmare
* Implemented measures to prevent the boss from becoming invisible or moving out of bounds.
* Resolved issues with transitions between some attacks.
* Fixed a bug causing an additional boss scream before scene transition.
* Added thunders in the background activated after transformation.
* In phase 1, the head will rest near water level after attacking. In phase 2, one head will rest near water, the other at medium height.
* Added animations for heads moving up or down to position for attack or rest.
* Heads now instantly get into position for the death animation.

Nyxaroth the Eldritch Wight
* Crystal pattern will now unlock later in the battle, and phase 2 will begin right after it reaches 50% health.
* The boss will now teleport more frequently during the encounter.
* Added particle warnings to the meteor pattern for better visibility.
* Increased the head collider size, bringing it closer to the ground, which enables more weapons to deal critical damage.
* Meteors will now fall from only two directions during phase 2.
* Reduced the detection range to locate the boss after destroying the crystal from 15 to 13.5 units.
* Corrected an issue preventing shaking in the death animation.
* Added a damage cooldown group to meteors and dark orbs.*
Post edited January 23, 2024 by BURGERKINGFAN