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Specifically for master craftsmen. Basically, I had this problem when I tried a game as a blacksmith. I got to the point where I controlled two goldsmiths, and as such decided to hire a master craftsman to manage one of them for me, however a few problems arose due to shitty AI. The biggest would have to be iron acquisition. It's needed for all products the smith buildings can produce, however, even with a budget of 5000 pounds, three carts available and both the market and mine brimming with iron, he'd rarely ever buy iron and when he did, it'd always be only 4 units at a time at the very most and as a result every employee was sitting idle most of the day. Not only that, the smith I had a master managing was closer to the mine, which had cheaper metals and gems then the market, yet he'd only ever send carts to the marketplace to buy raw materials.

So, with that word salad done, my question is can anyone recommend a good mod or any other fix to deal with this problem? I can't really manage two goldsmiths at once, yet I can't have one making a loss due to AI stupidity.

Thanks in advance y'all!
Post edited January 13, 2011 by Hesusio
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Have you tried playing around with the sliders for the master craftsman? He might be set to do the minimum and what not. Check your sliders/settings.
The sliders are only for which products should be produced in which proportions. There's no player control when it comes to the supply side of things.
I have a theory around masters that I can't be bothered to actually re-play the Guild to test. I also found they are useless, but I was playing on very easy difficulty (trying to discover the features first). I suspect that the masters are actually as skilled as your difficulty level suggests, so an easy game, has rubbish masters.

What difficulty are you playing on?
I always use normal difficulty and the blacksmiths I don't own seem to be doing fine. If I could just find a way to tell the master to fill all raw materials slots to capacity rather then the usual maybe buying a couple of units when they run out we wouldn't have this problem.