Posted October 17, 2020
I love the devs: No Galaxy required, no waiting for MP implementation for gog-players, no waiting for 'crossplay' - you are awesome! Thanks!
While I had problems with connecting to an open game (there weren't much possibilities to try because of PW restrictions) I hosted a test game and it worked fine for hours (I very well remember the OoSs at Guild2Ren - so I'm overwhelmed with joy :) ). Several people joined my game (At least two of them steam players).
Unfortunately the game shut down after 3-4 (?) hours (and I hadn't realised that there is no autosave in MP...) There was no error message or something and I can't find logs.
I mean, 3-4 hours without any problems... didn't we dream of something like that when we struggled with Guild2Ren / LegacyModPack back in the days?! ;))
Can't wait further testing (and I hope it wasn't beginner's luck...)
While I had problems with connecting to an open game (there weren't much possibilities to try because of PW restrictions) I hosted a test game and it worked fine for hours (I very well remember the OoSs at Guild2Ren - so I'm overwhelmed with joy :) ). Several people joined my game (At least two of them steam players).
Unfortunately the game shut down after 3-4 (?) hours (and I hadn't realised that there is no autosave in MP...) There was no error message or something and I can't find logs.
I mean, 3-4 hours without any problems... didn't we dream of something like that when we struggled with Guild2Ren / LegacyModPack back in the days?! ;))
Can't wait further testing (and I hope it wasn't beginner's luck...)