Posted November 04, 2021
Hello fellow Guildians,
A lot of questions reached us since we revealed our plans for interiors of the residences in The Guild 3. So instead of writing about what we think is important regarding the interiors we have decided to answer your frequently asked questions over the course of November. We have split the DevDiary #24 into several parts and we will post one part each week in November.
Q: How will the interior of my residence affect my gameplay?
A: First of all, your residence is the home and safe haven for your family members. No one other than your own family and the family of allied dynasties can enter your residence. Secondly, all family members without a task will start performing family life actions - a set of random tasks inside your residence. Thirdly you have access to a number of actions which are only available inside the residences, like taking a bath or laying down to sleep. And you have access to some important menus via clicking on specific objects, like the production menu of the building or your family tree.
Q: Will there be more interiors than only for residences?
A: Yes, we will add more interiors to the game than just for the residences. We will reveal more in the coming parts of DevDiary #24 :-)
Q: Will there be interiors for business buildings?
A: Interiors for business buildings are not planned. Instead we will rework the exterior area of each business building. We really like the idea that the player can see the workers outside doing their tasks and thus bringing more life into the entire game world. To make the whole production process look more natural and realistic our workers will walk between their workplaces and in the evening they will go to sleep. The current teleporting will come to an end. On top of that also your characters will be able to access/walk on the exterior area of many buildings.
Q: What about politics and the office sessions?
A: Well, it is a bit too early to reveal our plans regarding this topic. But we definitely have something in mind for the town hall :-)
Q: Will you focus on interiors only from now on?
A: We have to invest more time into the interiors and all system reworks that come with the interiors, but AI, economy, NPC behaviors, balancing, guilds, politics etc. will still be worked on until we are satisfied with it.
A lot of questions reached us since we revealed our plans for interiors of the residences in The Guild 3. So instead of writing about what we think is important regarding the interiors we have decided to answer your frequently asked questions over the course of November. We have split the DevDiary #24 into several parts and we will post one part each week in November.
Q: How will the interior of my residence affect my gameplay?
A: First of all, your residence is the home and safe haven for your family members. No one other than your own family and the family of allied dynasties can enter your residence. Secondly, all family members without a task will start performing family life actions - a set of random tasks inside your residence. Thirdly you have access to a number of actions which are only available inside the residences, like taking a bath or laying down to sleep. And you have access to some important menus via clicking on specific objects, like the production menu of the building or your family tree.
Q: Will there be more interiors than only for residences?
A: Yes, we will add more interiors to the game than just for the residences. We will reveal more in the coming parts of DevDiary #24 :-)
Q: Will there be interiors for business buildings?
A: Interiors for business buildings are not planned. Instead we will rework the exterior area of each business building. We really like the idea that the player can see the workers outside doing their tasks and thus bringing more life into the entire game world. To make the whole production process look more natural and realistic our workers will walk between their workplaces and in the evening they will go to sleep. The current teleporting will come to an end. On top of that also your characters will be able to access/walk on the exterior area of many buildings.
Q: What about politics and the office sessions?
A: Well, it is a bit too early to reveal our plans regarding this topic. But we definitely have something in mind for the town hall :-)
Q: Will you focus on interiors only from now on?
A: We have to invest more time into the interiors and all system reworks that come with the interiors, but AI, economy, NPC behaviors, balancing, guilds, politics etc. will still be worked on until we are satisfied with it.