It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
After reporting my bugs in an attempt to make this a better game, I'm glad to let you know I witnessed all 4 endings (with finding multiple ways to trigger ending #4 specifically, which is a nice detail).

I thoroughly enjoyed the game and the quality you have delivered in terms of dialogue, voice acting, gameplay as well as graphics. I really liked the small nods in dialogue to the modern times, as well as figuring out all the leads and how to solve them.

Some situations where I thought a certain actions would result in certain outcomes didn't happen (the most jarring one I reported in another thread on this forum), but with so many narratives going on, I suppose you have to draw a line somewhere.

I would also like to commend you on how you guys approached the NPC interactions. Right from the start it had a very Oblivion-like feel to it, especially the faces, lip-sync, the turning of the body/head. On top of that how NPC's have a daily routine and just do their thing. I can only imagine this all being very TES inspired behind the scene's.

Initially I thought that if Karen's facial animations would be an indication for the rest of the game, it would start to become irritating. But on the contrary, at some point, you don't really notice it any more and the voice actors and characters themselves start to shine. I really liked how you've handled ending 4 and it made me realize how attached I became to all these characters.

So, thank you for this game and keep up the good work. Looking forward to what the future might bring!
avatar
LennardF1989: After reporting my bugs in an attempt to make this a better game, I'm glad to let you know I witnessed all 4 endings (with finding multiple ways to trigger ending #4 specifically, which is a nice detail).

I thoroughly enjoyed the game and the quality you have delivered in terms of dialogue, voice acting, gameplay as well as graphics. I really liked the small nods in dialogue to the modern times, as well as figuring out all the leads and how to solve them.

Some situations where I thought a certain actions would result in certain outcomes didn't happen (the most jarring one I reported in another thread on this forum), but with so many narratives going on, I suppose you have to draw a line somewhere.

I would also like to commend you on how you guys approached the NPC interactions. Right from the start it had a very Oblivion-like feel to it, especially the faces, lip-sync, the turning of the body/head. On top of that how NPC's have a daily routine and just do their thing. I can only imagine this all being very TES inspired behind the scene's.

Initially I thought that if Karen's facial animations would be an indication for the rest of the game, it would start to become irritating. But on the contrary, at some point, you don't really notice it any more and the voice actors and characters themselves start to shine. I really liked how you've handled ending 4 and it made me realize how attached I became to all these characters.

So, thank you for this game and keep up the good work. Looking forward to what the future might bring!
Thanks for the kind words, and for all your help reporting bugs! It helps us a lot! :-)
avatar
LennardF1989: Right from the start it had a very Oblivion-like feel to it, especially the faces, lip-sync, the turning of the body/head. On top of that how NPC's have a daily routine and just do their thing. I can only imagine this all being very TES inspired behind the scene's.

Initially I thought that if Karen's facial animations would be an indication for the rest of the game, it would start to become irritating. But on the contrary, at some point, you don't really notice it any more and the voice actors and characters themselves start to shine.
I felt the exact same thing :)