Posted December 28, 2021
Changelog of Fermi Paradox - Hotfix Patch - 0.64.B.3
Bugfix : Sometimes no textures were shown for Felines, Primates and Scorpios after the Nautical Age ( TL 4 ) - this is fixed now
Bugfix : Felines, Primates and Scorpios on Ice Planets had the wrong color
Bugfix : The usual typo fixes ( thanks so much for reporting those !!! )
Balancing : Scientific research on star systems with a critical population density is far less reduced to make sure that societies, who lost a lot of tech levels are not completely stuck. Still for optimal research speed a balanced population density is needed.
Changelog of Fermi Paradox - Mars Update - 0.64.A.8
New Species “Frenner from the Ross System”
New Species “Quasis from the Ross System”
New Species “Shivan from the Ross System”
Technological Level 12 “Construct jump gates that allow faster-than-light travel, enable instant interplanetary communication; black hole harvesting; and antimatter creation”
14 new Modern Outfits for all Species that are shown in the Industrial Age, Nuclear Age, Digital Age and Cyber Age ( Dolphins, Dinosaur, Damanis, Erbori, Bautir, Esh, Kular, Dorloth, Prun, Rao, Kaar, Maru, Odo, Rama )
Second Chance Evolution Feature : Rarely if a civilization goes instinct on its homeplanet; there is a possibility that a evolution event is triggered again - In this evolution event the two other species of this planet can evolve again and the extinct specifies is replaced by Primates ( balanced ) Felines ( default ) or Scorpios ( unbalanced )
Background Art : New “Faster than Light” picture
Background Art : New “The Wormhole Grid” picture
Background Art : New “The Hyperjump Invasion” picture
Background Art : New “Feline Advent” picture
New Technology Ending “The Wormhole Grid”
New Sol System Event “The Fury of Mars”
New Sol System Event “Terraforming Mars”
New FTL Age Event “The Superluminal Age”
New FTL Age Event “The Superluminal Ship”
New FTL Age Event “The Superluminal Colony”
New FTL Age Event “Black Hole Network”
New FTL Age Event “Orbital Agriculture”
New FTL Age Event “Arc Reactors”
New FTL Age Event “Solar Harvest Noise”
New FTL Age Event “The Rebel Fleet”
New FTL Age Event “The School Project”
New FTL Age Event “Antimatter Smugglers”
New FTL Age Event “Whispers from the Void”
New FTL Age Event “The Sprawl Colony”
New FTL Age Event “Sunspot Energy Crisis”
New FTL Age Event “Powered by Q-Foam”
New FTL Age Event “Infinite Possibilities”
New FTL Age Event “Agony Accelerator”
New FTL Age Event “The Eigenstate Device”
New FTL Age Event “Through Any Means Necessary…”
New FTL Age Event “A Home in the Darkness”
New FTL Age Event “Hyperlight Fighters”
New FTL Age Event “The Corona Wars”
New FTL Age Event “The Eternal Body Swap”
New FTL Age Event “Wanted: Dead or Alive”
New FTL Age Event “Subspace Entertainment Channel”
New FTL Age Event “Hyperspace Freeport”
New FTL Age Event “Slow Mass Synthesizers”
New FTL Age Event “The Slipspace Liner”
New Aquatic Species Event “The Aquaculture Age”
New Aquatic Species Event “The Reefshaper Age”
New Aquatic Species Event “The Abyssal Age”
New Aquatic Species Event “The Landcrawler Age”
New Aquatic Species Event “The Tides are Changing”
New Aquatic Species Event “Canal Networks”
New Aquatic Species Event “The Chants of the Ocean”
New Aquatic Species Event “The Shark Mind”
New Aquatic Species Event “Swarm Sculptures”
New Aquatic Species Event “The Purple Menace”
New Aquatic Species Event “Kelp Forestry”
New Aquatic Species Event “Boiling Oceans”
New Aquatic Species Event “Reverse Islands”
New Aquatic Species Event “Dark Waters”
New Aquatic Species Event “Battle of the Trenches”
New Aquatic Species Event “Terror from the Depths”
New Aquatic Species Event “Bubble Pop”
New Ocean Planet Event “The Floating Colony”
New Ocean Planet Event “The Islands of Planet X”
New Ocean Planet Event “Descent into the Maelstrom”
New Ocean Planet Event “The Sirens of System X”
Unique Government, Leaders and Flare texts for all Stone Age species ( Example “Dolphins form Schools instead of Tribes” )
Planets : Renamed Tabby`s Star to Boyajian's Star
Balancing : Starships don't count for the minimum civilization to reach a Technology Ending Anymore ( Colonies count but can't reach the Final Tech themselves )
Balancing : 5 Singularity Civilizations are now needed to reach the Singularity Tech Ending
Balancing : The timespan between Evolution events was reduced
Balancing : A lot of events that make no logical sense on water planets, for aquatic creatures or plant beings and are blocked for these situations ( this is an ongoing process and we will continue to finetune these issues )
Bugfix : Sometimes the “Graveyard Galaxy” Ending was not triggered when a Refugee Fleet was created and all species died out afterwards. This is fixed now.
Bugfix : It is not possible to generate unlimited Flares anymore when circling through civilization when an Event is ready
Bugfix : Flares should not permanent stay on the screen anymore if you switch very fast between a system and the galaxy
Bugfix : Banished Refugee Fleets should now have the correct system names in their description
Bugfix : Same old savegames showed blank pictures of Rama, Maru & Odo - this issue is fixed.
Bugfix : Colony Names sometimes don't have variable names in capital letters added anymore.
Bugfix - After saving a game the names of dead civilizations are not replaced by the colony civilization anymore.
.
Attention ! Save Game Compatibility Issues - Save Games of older versions will not trigger evolution events on Planet Ross or the Second Chance Evolution. Also savegames, that were saved while an event was active might show the wrong picture of this particular event.
Bugfix : Sometimes no textures were shown for Felines, Primates and Scorpios after the Nautical Age ( TL 4 ) - this is fixed now
Bugfix : Felines, Primates and Scorpios on Ice Planets had the wrong color
Bugfix : The usual typo fixes ( thanks so much for reporting those !!! )
Balancing : Scientific research on star systems with a critical population density is far less reduced to make sure that societies, who lost a lot of tech levels are not completely stuck. Still for optimal research speed a balanced population density is needed.
Changelog of Fermi Paradox - Mars Update - 0.64.A.8
New Species “Frenner from the Ross System”
New Species “Quasis from the Ross System”
New Species “Shivan from the Ross System”
Technological Level 12 “Construct jump gates that allow faster-than-light travel, enable instant interplanetary communication; black hole harvesting; and antimatter creation”
14 new Modern Outfits for all Species that are shown in the Industrial Age, Nuclear Age, Digital Age and Cyber Age ( Dolphins, Dinosaur, Damanis, Erbori, Bautir, Esh, Kular, Dorloth, Prun, Rao, Kaar, Maru, Odo, Rama )
Second Chance Evolution Feature : Rarely if a civilization goes instinct on its homeplanet; there is a possibility that a evolution event is triggered again - In this evolution event the two other species of this planet can evolve again and the extinct specifies is replaced by Primates ( balanced ) Felines ( default ) or Scorpios ( unbalanced )
Background Art : New “Faster than Light” picture
Background Art : New “The Wormhole Grid” picture
Background Art : New “The Hyperjump Invasion” picture
Background Art : New “Feline Advent” picture
New Technology Ending “The Wormhole Grid”
New Sol System Event “The Fury of Mars”
New Sol System Event “Terraforming Mars”
New FTL Age Event “The Superluminal Age”
New FTL Age Event “The Superluminal Ship”
New FTL Age Event “The Superluminal Colony”
New FTL Age Event “Black Hole Network”
New FTL Age Event “Orbital Agriculture”
New FTL Age Event “Arc Reactors”
New FTL Age Event “Solar Harvest Noise”
New FTL Age Event “The Rebel Fleet”
New FTL Age Event “The School Project”
New FTL Age Event “Antimatter Smugglers”
New FTL Age Event “Whispers from the Void”
New FTL Age Event “The Sprawl Colony”
New FTL Age Event “Sunspot Energy Crisis”
New FTL Age Event “Powered by Q-Foam”
New FTL Age Event “Infinite Possibilities”
New FTL Age Event “Agony Accelerator”
New FTL Age Event “The Eigenstate Device”
New FTL Age Event “Through Any Means Necessary…”
New FTL Age Event “A Home in the Darkness”
New FTL Age Event “Hyperlight Fighters”
New FTL Age Event “The Corona Wars”
New FTL Age Event “The Eternal Body Swap”
New FTL Age Event “Wanted: Dead or Alive”
New FTL Age Event “Subspace Entertainment Channel”
New FTL Age Event “Hyperspace Freeport”
New FTL Age Event “Slow Mass Synthesizers”
New FTL Age Event “The Slipspace Liner”
New Aquatic Species Event “The Aquaculture Age”
New Aquatic Species Event “The Reefshaper Age”
New Aquatic Species Event “The Abyssal Age”
New Aquatic Species Event “The Landcrawler Age”
New Aquatic Species Event “The Tides are Changing”
New Aquatic Species Event “Canal Networks”
New Aquatic Species Event “The Chants of the Ocean”
New Aquatic Species Event “The Shark Mind”
New Aquatic Species Event “Swarm Sculptures”
New Aquatic Species Event “The Purple Menace”
New Aquatic Species Event “Kelp Forestry”
New Aquatic Species Event “Boiling Oceans”
New Aquatic Species Event “Reverse Islands”
New Aquatic Species Event “Dark Waters”
New Aquatic Species Event “Battle of the Trenches”
New Aquatic Species Event “Terror from the Depths”
New Aquatic Species Event “Bubble Pop”
New Ocean Planet Event “The Floating Colony”
New Ocean Planet Event “The Islands of Planet X”
New Ocean Planet Event “Descent into the Maelstrom”
New Ocean Planet Event “The Sirens of System X”
Unique Government, Leaders and Flare texts for all Stone Age species ( Example “Dolphins form Schools instead of Tribes” )
Planets : Renamed Tabby`s Star to Boyajian's Star
Balancing : Starships don't count for the minimum civilization to reach a Technology Ending Anymore ( Colonies count but can't reach the Final Tech themselves )
Balancing : 5 Singularity Civilizations are now needed to reach the Singularity Tech Ending
Balancing : The timespan between Evolution events was reduced
Balancing : A lot of events that make no logical sense on water planets, for aquatic creatures or plant beings and are blocked for these situations ( this is an ongoing process and we will continue to finetune these issues )
Bugfix : Sometimes the “Graveyard Galaxy” Ending was not triggered when a Refugee Fleet was created and all species died out afterwards. This is fixed now.
Bugfix : It is not possible to generate unlimited Flares anymore when circling through civilization when an Event is ready
Bugfix : Flares should not permanent stay on the screen anymore if you switch very fast between a system and the galaxy
Bugfix : Banished Refugee Fleets should now have the correct system names in their description
Bugfix : Same old savegames showed blank pictures of Rama, Maru & Odo - this issue is fixed.
Bugfix : Colony Names sometimes don't have variable names in capital letters added anymore.
Bugfix - After saving a game the names of dead civilizations are not replaced by the colony civilization anymore.
.
Attention ! Save Game Compatibility Issues - Save Games of older versions will not trigger evolution events on Planet Ross or the Second Chance Evolution. Also savegames, that were saved while an event was active might show the wrong picture of this particular event.
Post edited December 29, 2021 by Joerg_Reisig