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Changelog for Update 1.0 394 34421 (Windows) and 1.0 167 34421 (Mac) (added 19 September 2020)

Galaxy updated (19 September 2020)
Offline-Installer updated (22 September 2020)
Patch 1: General bug fixes live now!

Note: at the time of publication, the patch is live on PC and will soon be live on MAC.

Hello adventurers!

The Dungeon of Naheulbeuk: The Amulet of Chaos just launched on Thursday and we've consistently been reading your feedback since! We're very happy with the game's reception, you seem to be many enjoying spending time with our crazy cast of characters and exploring the dungeon.

We've also seen some of you report bugs and issues. The dev team is still hard at work on the game, taking your feedback to support the game post launch and deliver patches. So without further ado, here are the patch notes!

- AI: Rare game progression bug fixed
- AI: The chickens' AI has been altered so that they prefer to hit characters rather than furniture
- Controller support: now fully functional when the controller is plugged in after the game has already been launched
- Combat: Bug where the game didn't progress at the end of a fight when you finished by killing an enemy covered in beer/ice/poison/fire has been fixed
- Exploration: VIP Square entrance progression bug has been fixed
- Exploration: Game progression bug happening in the Binsc & Moo quest has been fixed
- General: Bug causing increased dodging/blocking and resistance than anticipated has been fixed
- General: Maximum FPS without V-sync has been reduced from 240 to 120
- General: Some game text has been corrected

Thank you again for your support and see you around in the dungeon of Naheulbeuk!
Source: Steam
Post edited September 22, 2020 by Hustlefan
high rated
Changelog for Update 1.0 415 34448 (Windows) (added 21 September 2020)

Galaxy updated (21 September 2020)
Offline-Installer updated (22 September 2020)
Patch 2 and Upcoming Patches!

Note: At the moment this news is posted, the patch is available for PC only. The Mac version will be available soon!

Greetings, Adventurers!

The Dungeon of Naheulbeuk: The Amulet of Chaos has been available since last Thursday on PC and Mac. We’re very proud to see how many of you have already started this epic and hilarious adventure!
We are very grateful for the bug reports we received from you all in order to fix the game’s problems as soon and as well as possible. A first patch was pushed this week-end to correct the first major problems we learned about and the second one is on its way!

Today's patch aims to correct the following points:

- Combat: Correction of a showstopper bug following a critical failure during one of the Evil Thief’s attacks.
- Exploration: Loot tweaking in the tutorial.
- General: Correction of a critical bug that blocks loading your saves after a certain point during Chapter 6.
- General: Correction of a critical bug which prevents the game from launching if a save has been corrupted.

We do not intend to stop here! Before the end of this week, a new patch will be ready and, if necessary, another will shortly follow. Here are the points we intend to correct with those upcoming patches:

- Combat: Fixing a showstopper bug linked to a critical failure when launching the Dwarf.
- Combat: fixing a showstopper bug that might happen during the kitchen fight and the fight against Dlul’s followers.
- Combat: Fixing a showstopper bug that might happen if you finish the Misfortune Wheel fight with a charmed character.
- Exploration: Fixing a collision bug in the garden.
- Exploration: Fixing a showstopper bug that might happen when you interact with a merchant directly after changing the difficulty.
- Exploration: Fixing a bug in Binsc and Moo’s quest.
- General: Fixing a showstopper bug that might happen when you deactivate the automatic turn endings in a game without the tutorial.
- General: Wounds tweaking in the tutorial.
- General: Incrase of the number of automatic saves, from 3 to 10.

If you noticed a bug that is not listed above, please report it to our new email address made especially for this purpose: bugs@artefacts-studio.fr

Thank you all!
Source: Steam
high rated
Changelog for Update 1.0 436 34500 (Windows) and 1.0 176 34500 (Mac) (added 22 September 2020)

Galaxy updated (22 September 2020, Windows / 23 September 2020, Mac)
Offline-Installer updated (24 September 2020)
Greetings, Adventurers!

Following yesterday's patch, new critical bugs have appeared. This is why we moved our schedule to release this emergency patch today, so that the players newly stuck and pick up their game where they left it!

Here's a list of today's bug fixes:

- General: Fixing a critical bug that triggers infinite loading screens when going from one floor to another.
- General: Fixing a showstopper bug that might happen when you deactivate the automatic turn endings in a game without the tutorial.
- General: Wounds tweaking in the tutorial.
- General: Incrase of the number of automatic saves, from 3 to 10.
- Combat: Fixing several showstopper bugs linked to specific critical failures
- Combat: fixing a showstopper bug that might happen during the kitchen fight and the fight against Dlul’s followers.
- Combat: Fixing a showstopper bug that might happen if you finish the Misfortune Wheel fight with a charmed character.
- Combat: Fixing a showstopper bug that might happen when an AI kills itself while charging an attack.
- AI: AI no longer sees PCs under Stealth when using an AOE.
- Exploration: Fixing a collision bug in the garden.
- Exploration: Fixing a showstopper bug that might happen when you interact with a merchant directly after changing the difficulty.
- Exploration: Fixing a bug in Binsc and Moo’s quest.
- Exploration: Fixing the secondary quest of Dwalin's Axe
- Exploration: Fixing the chicken library's bugs.

If you still encounter one of the bugs listed above, please report it to bugs@artefacts-studio.fr.
Feel free to report any the bugs you encounter there, this way we can fix them faster!

Thank you all for your patience and help!
Source: Steam
Is this really the latest patch on GOG? On Steam, the latest patch was released last month and there were some others this year. So the GOG version wasn`t updated for a whole year?