Posted July 18, 2024
*We've fixed an issue with launching the game on some PCs caused by a regression issue (CF PATCH)
* We've updated the controller glyphs to show the as XBOX instead of non-specific directional buttons.
* We've fixed a bug where the generic glyphs would be shown on the storage container UI under certain scenarios.
* We've fixed null reference exception errors that occur with certain dialogs.
* We've fixed a bug with Item Boxes that could result in a loop.
* We've fixed a lockup that could occur when the cutscene between Irvine and Sven ends.
* We've fixed a bug which would cause the Dawning Rune to show as red as if a enemy was nearby when they are not.
* We've fixed a bug which caused octopus monsters on Blue Moon to float above ground.
* We've added the dark fly enemies that were omitted from the Dark Dimension upon initial release of the game.
* We've added a Skip Cinematic button when playing the Prologue.
* We've fixed a bug where voice over would still play when skipping some of Irvine's lines.
* We've adjusted the ceiling height in Hotel Room as it was too low before.
* We've fixed a bug where the Herb on the ground in Sheriff Office would not play the pick up from ground animation.
* We've updated the view of Earth to show the United Kingdom and greatly improved it's quality.
* We've greatly improved the detail and resolution of Alpha Centauri, and now gives off a real-time lens flare effect.
* We've fixed a bug that would show certain windows in New England as pink.
* We've fixed performance issues in the Catacombs.
* We've updated the controller glyphs to show the as XBOX instead of non-specific directional buttons.
* We've fixed a bug where the generic glyphs would be shown on the storage container UI under certain scenarios.
* We've fixed null reference exception errors that occur with certain dialogs.
* We've fixed a bug with Item Boxes that could result in a loop.
* We've fixed a lockup that could occur when the cutscene between Irvine and Sven ends.
* We've fixed a bug which would cause the Dawning Rune to show as red as if a enemy was nearby when they are not.
* We've fixed a bug which caused octopus monsters on Blue Moon to float above ground.
* We've added the dark fly enemies that were omitted from the Dark Dimension upon initial release of the game.
* We've added a Skip Cinematic button when playing the Prologue.
* We've fixed a bug where voice over would still play when skipping some of Irvine's lines.
* We've adjusted the ceiling height in Hotel Room as it was too low before.
* We've fixed a bug where the Herb on the ground in Sheriff Office would not play the pick up from ground animation.
* We've updated the view of Earth to show the United Kingdom and greatly improved it's quality.
* We've greatly improved the detail and resolution of Alpha Centauri, and now gives off a real-time lens flare effect.
* We've fixed a bug that would show certain windows in New England as pink.
* We've fixed performance issues in the Catacombs.
Post edited July 19, 2024 by spacefarergames