Posted October 30, 2018
high rated
Changelog for Patch 1.0.2.1 (added 27 October 2018):
* Fixed issue with listing savegames with PCs running certain regional calendar systems
* Fixed bug with storage yard being placed with shared path to harbour and then expedition resources being sourced from there
* Fixed bug when Residence completes upgrade and the stackbot happened to be delivering a resource into the residence, creating a chance it could stall later on
* Fixed harbour construction resources being incorrectly delivered to outgoing storage if delivered directly from another building
* Fixed edge case where boat would leave whilst harbour bot was on way to unload a resource, which could lead to issues
* Fixed Road Layer bot getting stuck sometimes when conflicting with another Road Layer bot
* Fixed Road Layer bot idle pose so it resets correctly after worker animation
* Fixed Salt description which had incorrect mine levels
* Fixed savegame not loading for people with unusual calendars
* Development continues apace on the sandbox mode, you can head over into the Discord server to be able to try it out when it's first available: https://discord.gg/3xD3BCe
Changelog for Patch 1.0.2.3 (added 27 October 2018):
* Fixed bug where boats could leave a harbour while a stackbot was still interacting with it, causing the bot to get stuck
* Fixed cancelling colony expedition resource collection potentially causing an error
* Fixed issue with listing savegames with PCs running certain regional calendar systems
* Fixed bug with storage yard being placed with shared path to harbour and then expedition resources being sourced from there
* Fixed bug when Residence completes upgrade and the stackbot happened to be delivering a resource into the residence, creating a chance it could stall later on
* Fixed harbour construction resources being incorrectly delivered to outgoing storage if delivered directly from another building
* Fixed edge case where boat would leave whilst harbour bot was on way to unload a resource, which could lead to issues
* Fixed Road Layer bot getting stuck sometimes when conflicting with another Road Layer bot
* Fixed Road Layer bot idle pose so it resets correctly after worker animation
* Fixed Salt description which had incorrect mine levels
* Fixed savegame not loading for people with unusual calendars
* Development continues apace on the sandbox mode, you can head over into the Discord server to be able to try it out when it's first available: https://discord.gg/3xD3BCe
Changelog for Patch 1.0.2.3 (added 27 October 2018):
* Fixed bug where boats could leave a harbour while a stackbot was still interacting with it, causing the bot to get stuck
* Fixed cancelling colony expedition resource collection potentially causing an error