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1) I think someone of the Developer Team should patched the pumkins and the pumkinshashliks out of the bodys in the mine, because they get the players too much advantage in the game. None of those Charakters had this Shashliks anymore in the inventory. Through this patch, they patch even the purple questring from Gars burning body away.
So the Quest can not completed. They patch even wrong Jon and the other person to the entrance to the minecralerking out of the game, and set there 2 minecrawlers in. A view minecrawlers they forgot to patch away in the mine. The minecrawlerking is even wrong patched out of the mine. They set the body from gars automatic under fire if you go in the mine. So this and further Quest cant be completet and the game cant be play to the end.

The wolfsmine bug must be urgent fixed in one of the next updates.
This can happen to a view thousand player now, and i think they dont want to play 180 hours again.
It happen even in my windows 10 with the same savegame and the same installation not only in Linux-wine.
It exist in the polski full version and even in the englisch version.
I test it with Amd Hd Radeon 3000 and with a Nvidia GTX 1050ti in Windows 10 21H2 and in Linux-Wine the problem with the Wolfsmine stay even with the newest patch..

Here the video of my own mine bug (all other Quest completed) on dropbox:

https://www.dropbox.com/s/ngmnxv0f9b25u1z/Bug%20in%20Wolfsmine.mp4?dl=0

Here the usual video of an old not patched mine on youtube:

https://www.youtube.com/watch?v=eSA2id_g4KQ

Here is a copy of my savegame, my pc-specification, the ini files, Dx2010, Vulkan and a video over my installed C++ installations:

https://www.dropbox.com/s/4k5pq4chdfgaubq/My%20Installer%20from%20Dx%20Vulkan%20C%2B%2B%20Pc-specification%20Ini-files%20and%20Gamesaves.7z?dl=0

Maybe you like to test my gamesave with your own installed game. I am shure you had the same bug.

This bug exist in all fresh installed gogversions since 1.0.0 till 1.2.4 even if you delete the complete game on C-drive in wine and Windows 10 and all gogfolders in Programm Data and Appdata.

Even in the Monastery is a bug if you spring from the Waterfall and wake up downstairs and not in Riordians first floor.
The only way to fix this bug is went in marvinmode and press F8 that you get in the first floor room. Press K before the door wont work.

This must even in the next updates get a gamefix.

2) They should not take learnpoints for the magicbooks, this can use players better for level up points for weaponstatistic.
3) They should insert more shrinkscrolls and more transfer shadowbeastscrolls that we can shrink trolls and clear the
wolfsmine, mystymarshes and the swampregion with the shadowbeastscroll where you get the Geysirstone.
If not its too heavy (even in Level 4) if you dont mod yourself the LP points up.
4) The Axes and knifes you had 10 times in inventory if you want to sell only one of them they take you all from Inventory
out.
5) If you want to sell one runestone from two same runestones in your inventory to the watermage, you lost both
runestones, so i must do the runestones what i want to keep, in my chest in the house, before i sell it to the watermage.
6) The Bowreceipt should show up the stats of the bow, even the Weapons in the Guidemenue if we press L.
7) Books should have a sign already read by the trader and in the itemmenue.
8) They should insert by german people the german Querz keyboard and not the english keyboard version that we have no problem with the use of Marvinmode Cheats with this "_" sign.

I actual need help with the mine, because i dont want to play again 180 hours, when an updatebug is actual in this game.
I hope this will be forward from gog to the developper, that they can bring an update or hotfix out.

I had send 3 days before an mail to the developer team, but till now from them no answer or help
Thousands of player cant finish the complete game till the big mistake in the mine get not fixed.
Before a view month i can play the game till the end without the minebug because i play it now the second time.
.
Thank you
Post edited June 02, 2022 by PokercheckerNr1
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PokercheckerNr1: 1) I think someone of the Developer Team should patched the pumkins and the pumkinshashliks out of the bodys in the mine, because they get the players too much advantage in the game. None of those Charakters had this Shashliks anymore in the inventory. Through this patch, they patch even the purple questring from Gars burning body away.
So the Quest can not completed. They patch even wrong Jon and the other person to the entrance to the minecralerking out of the game, and set there 2 minecrawlers in. A view minecrawlers they forgot to patch away in the mine. The minecrawlerking is even wrong patched out of the mine. They set the body from gars automatic under fire if you go in the mine. So this and further Quest cant be completet and the game cant be play to the end.
I am currently facing this exact problem. I didn't find this issue described anywhere else though. Have you ever found some kind of solution? I even tried installing an older version of the mod and used my savegame there but no luck.

EDIT: just a few minutes after this reply I had a thought: I have been copying save files back and forth from diffferent directories.... That was the problem: some saves from later parts of the games contained the ARCHOLOS_SILVERMINE.SAV file, with the already cleared out mine. When i copied other saves of earlier parts in the game back in the saves directory, this file was not overwritten, simply because these earlier saves just don't contain this file yet. deleting it before entering the mine fixed it for me
Post edited August 15, 2022 by maxmurksffm
avatar
PokercheckerNr1: 1) I think someone of the Developer Team should patched the pumkins and the pumkinshashliks out of the bodys in the mine, because they get the players too much advantage in the game. None of those Charakters had this Shashliks anymore in the inventory. Through this patch, they patch even the purple questring from Gars burning body away.
So the Quest can not completed. They patch even wrong Jon and the other person to the entrance to the minecralerking out of the game, and set there 2 minecrawlers in. A view minecrawlers they forgot to patch away in the mine. The minecrawlerking is even wrong patched out of the mine. They set the body from gars automatic under fire if you go in the mine. So this and further Quest cant be completet and the game cant be play to the end.
avatar
maxmurksffm: I am currently facing this exact problem. I didn't find this issue described anywhere else though. Have you ever found some kind of solution? I even tried installing an older version of the mod and used my savegame there but no luck.

EDIT: just a few minutes after this reply I had a thought: I have been copying save files back and forth from diffferent directories.... That was the problem: some saves from later parts of the games contained the ARCHOLOS_SILVERMINE.SAV file, with the already cleared out mine. When i copied other saves of earlier parts in the game back in the saves directory, this file was not overwritten, simply because these earlier saves just don't contain this file yet. deleting it before entering the mine fixed it for me
Hi, this happen only if you mix the Duster mission with the Fabio mission. If I talk only with Alchemist and Ivy and Duster and dont talk with Fabio or Fabios people this bug dont exist. But if i talk first with Fabio and Fabios people on the Wolfsden and after it with Ivy and the Alchemist outside and play only Dusters Quest then Fabios Quest never finish and the mine stay empty. Or Fabios Hut never get ready in the swamp and the mine is empty because i finish Duster mission. So best solution do not talk with Alchemist if you talk first to Fabio and do not play the Duster-mission or talk only with the Alchemist and play the Duster-mission and do not talk with Fabio or Fabios People. If you had a savefile before you talk with both you are lucky and then you can play it again in the corrected range.