Posted December 13, 2013
I like mature games. I'm desperate for mature games. I did a game giveaway where the requirement was recommending a mature game. I like that this game wasn't all cotton candy and sugarpuffs like most games are, being family friendly for eight year olds. I like that this had a main character struggling with severe depression. However, there were several things I didn't like.
I felt the game wandered too much. It's like when you make a movie and shoot five hours of footage, but then go into the editing room and cut it down to two hours. You trim out all the boring parts, and unnecessary parts, and tighten the pacing, and so forth. I feel this game needs that. At the very start of the game, I was walking. There was no combat, I was not fighting anyone, I was not talking to anyone, I wasn't being chased, I wasn't even looking at beautiful vistas, I was just... walking. I walked across a scene, then another, then another. Then, to shake things up, I walked across another. I was several minutes into the game and nothing was happening!
Normally people's excitement for a game is very high when just starting, as they don't know what the game will be like and the possibilities are infinite. I'm not saying every game has to start with a car chase or an explosion but simply walking is one of the quickest ways to bore me. I really dislike situations where, after hours of play, you finally make your way to the very end of a dungeon/ building/ starship and, after defeating the boss, you then have to schlep ALL the way back to the beginning. All of the walking before I even got to the ambulance put a damper on my high spirits for the game. The slow pace of the first chapter with all it's walking back and forth and walking through scene after scene after scene burnt away all the excitement I had had and I think really lowered my pleasure for the entire game.
When I talked to the old woman I refused to serve her, and she said I was on my own. I'm not sure, but I have the sense that I missed some vital info. Much later in the game she mentions how I know what the candles mean, when I had no clue, and still don't. It makes me wonder what I missed. I also assumed that there would be some obvious clue as to who the parasites were, since she said I would easily know. I expected a glowing aura or special tattoo or something. When the first parasite was revealed and I had had no clue, I felt that what she had told me was unreliable. As such, I immediately dismissed everything she had said, and then felt rather lost and aimless for the whole game. There was never any real mention of parasites again so I just felt... lost.
Some of the events seemed poorly connected or illogical. I don't remember where but I recall at one point I was doing something, then suddenly I was somewhere else with no explanation of how I'd gotten there or what was going on. It felt like pages were missing from a book, and I thought this was a badly written section of an indie game. I also thought the interaction with the wife in chapter 4 was very bad. It may be that I missed an alternate solution, but she killed me three times in that house. Three times and she never got the least suspicious? Really? I also don't know why she shambled everywhere like a zombie.
Reading the threads here it appears many of you were scared during play? I wasn't scared once. I was even scornful when Susan was scared, particularly in Joe's(?) apartment.
I felt the argument with Susan's husband was ridiculously drawn out. I understand that her depression is core to the game, and this fight is where it came from, but good god, I just wanted it to be over!! If there had been a "skip argument and save half an hour of your life" button, I would have pushed that in an instant. I didn't feel anything for her or her husband and, like the game start, the boredom I felt over this drawn out fight embittered me more against the game as I resented having to go through it. It's tiresome and worn out and I've seen it a thousand times in movies and books and games. I don't relate to it and don't want to be subjected to it over and over again.
I thought the final encounter with Eye was quire far-fetched. If Eye is paralyzed, how the hell is the apartment filled with cameras and deadly traps? Do you honestly expect me to believe that his dad did all that? "Sure son, I'll fill my home with deadly poison traps that I'll build myself , and let you invite people over repeatedly to kill them (because gas masks NEVER fail, and traps NEVER go off accidentally). Oh, I'll also get rid of the bodies for you. I'll also build you an airtight room, put cameras up, and get you millions in equipment, all while living in a shitty apartment in a very bad neighborhood. I'll even cause your oxygen tanks to leak during this final encounter".
I didn't understand why Mitzi never had any lines at the end saying "get out Susan!" She apparently wanted to kill Eye so badly that she didn't care about the oxygen tanks and was perfectly fine blowing herself up. But she was fine blowing up Susan too? That doesn't seem like her at all.
Lastly, posters here seem to see Eye as evil, even getting off on the deaths of others. I didn't see that at all. It seemed clear to me that the reason Eye spent all his time online talking about suicide was because that's what he wanted for himself. Sure, there was jealousy of others. Just as Susan says early on how she's jealous of all the other people who seem to be happy while she isn't, I'm sure Eye was also jealous of people who could live, when he couldn't. His main desire though was to kill himself, and he couldn't.
Do any of you know what that's like? Can you even imagine? Can you imagine how much pain and misery and hopelessness you would need to want to commit suicide, and then, on top of that, NOT be able to??? Can you possibly imagine a worse fate? A life so terrible, so horrible, that all you want to do is die, and yet you can't? It immediately minded me of "Johnny Got His Gun". For those who don't know, it's about a soldier who loses his arms, legs, ears, eyes, and mouth. He can't communicate other than by moving his head, and he signals SOS over and over as he begs someone to kill him, yet nobody does. Here's a clip from the very end of the movie. Metallica also did a video with clips from the movie.
I did enjoy the game, it's just there were portions that I hold against it. I want to thank Novotnus for his graciousness and generosity. : )
I felt the game wandered too much. It's like when you make a movie and shoot five hours of footage, but then go into the editing room and cut it down to two hours. You trim out all the boring parts, and unnecessary parts, and tighten the pacing, and so forth. I feel this game needs that. At the very start of the game, I was walking. There was no combat, I was not fighting anyone, I was not talking to anyone, I wasn't being chased, I wasn't even looking at beautiful vistas, I was just... walking. I walked across a scene, then another, then another. Then, to shake things up, I walked across another. I was several minutes into the game and nothing was happening!
Normally people's excitement for a game is very high when just starting, as they don't know what the game will be like and the possibilities are infinite. I'm not saying every game has to start with a car chase or an explosion but simply walking is one of the quickest ways to bore me. I really dislike situations where, after hours of play, you finally make your way to the very end of a dungeon/ building/ starship and, after defeating the boss, you then have to schlep ALL the way back to the beginning. All of the walking before I even got to the ambulance put a damper on my high spirits for the game. The slow pace of the first chapter with all it's walking back and forth and walking through scene after scene after scene burnt away all the excitement I had had and I think really lowered my pleasure for the entire game.
When I talked to the old woman I refused to serve her, and she said I was on my own. I'm not sure, but I have the sense that I missed some vital info. Much later in the game she mentions how I know what the candles mean, when I had no clue, and still don't. It makes me wonder what I missed. I also assumed that there would be some obvious clue as to who the parasites were, since she said I would easily know. I expected a glowing aura or special tattoo or something. When the first parasite was revealed and I had had no clue, I felt that what she had told me was unreliable. As such, I immediately dismissed everything she had said, and then felt rather lost and aimless for the whole game. There was never any real mention of parasites again so I just felt... lost.
Some of the events seemed poorly connected or illogical. I don't remember where but I recall at one point I was doing something, then suddenly I was somewhere else with no explanation of how I'd gotten there or what was going on. It felt like pages were missing from a book, and I thought this was a badly written section of an indie game. I also thought the interaction with the wife in chapter 4 was very bad. It may be that I missed an alternate solution, but she killed me three times in that house. Three times and she never got the least suspicious? Really? I also don't know why she shambled everywhere like a zombie.
Reading the threads here it appears many of you were scared during play? I wasn't scared once. I was even scornful when Susan was scared, particularly in Joe's(?) apartment.
I felt the argument with Susan's husband was ridiculously drawn out. I understand that her depression is core to the game, and this fight is where it came from, but good god, I just wanted it to be over!! If there had been a "skip argument and save half an hour of your life" button, I would have pushed that in an instant. I didn't feel anything for her or her husband and, like the game start, the boredom I felt over this drawn out fight embittered me more against the game as I resented having to go through it. It's tiresome and worn out and I've seen it a thousand times in movies and books and games. I don't relate to it and don't want to be subjected to it over and over again.
I thought the final encounter with Eye was quire far-fetched. If Eye is paralyzed, how the hell is the apartment filled with cameras and deadly traps? Do you honestly expect me to believe that his dad did all that? "Sure son, I'll fill my home with deadly poison traps that I'll build myself , and let you invite people over repeatedly to kill them (because gas masks NEVER fail, and traps NEVER go off accidentally). Oh, I'll also get rid of the bodies for you. I'll also build you an airtight room, put cameras up, and get you millions in equipment, all while living in a shitty apartment in a very bad neighborhood. I'll even cause your oxygen tanks to leak during this final encounter".
I didn't understand why Mitzi never had any lines at the end saying "get out Susan!" She apparently wanted to kill Eye so badly that she didn't care about the oxygen tanks and was perfectly fine blowing herself up. But she was fine blowing up Susan too? That doesn't seem like her at all.
Lastly, posters here seem to see Eye as evil, even getting off on the deaths of others. I didn't see that at all. It seemed clear to me that the reason Eye spent all his time online talking about suicide was because that's what he wanted for himself. Sure, there was jealousy of others. Just as Susan says early on how she's jealous of all the other people who seem to be happy while she isn't, I'm sure Eye was also jealous of people who could live, when he couldn't. His main desire though was to kill himself, and he couldn't.
Do any of you know what that's like? Can you even imagine? Can you imagine how much pain and misery and hopelessness you would need to want to commit suicide, and then, on top of that, NOT be able to??? Can you possibly imagine a worse fate? A life so terrible, so horrible, that all you want to do is die, and yet you can't? It immediately minded me of "Johnny Got His Gun". For those who don't know, it's about a soldier who loses his arms, legs, ears, eyes, and mouth. He can't communicate other than by moving his head, and he signals SOS over and over as he begs someone to kill him, yet nobody does. Here's a clip from the very end of the movie. Metallica also did a video with clips from the movie.
I did enjoy the game, it's just there were portions that I hold against it. I want to thank Novotnus for his graciousness and generosity. : )
Post edited December 13, 2013 by BlueMooner