Posted March 18, 2019
I am thinking of, perhaps, using a party like the following to attempt a full playthrough of the trilogy (with some changes along the way).
Note that I will be using the same legacy options as I have been: separate inventories, use unequipped items, and legacy xp. (Note that legacy XP makes wizards take much longer to level past 13 than other classes in BT1, but not in BT2, interestingly enough.) I will be using the intermediate character transfer option. (By the way, how does the game handle stats, HP, and SP with this option?)
For a starting party, I am looking at something like the following:
* Paladin. Elf for highest starting luck available. Will be the leader after the early game; the luck bonus helps with running away, which will be useful for clearing BT1 and getting the Dreamspell as early as possible in BT2 (especially after getting Speedboots). Will be aiming to max luck early. Will likely be retired or made into a Geomancer eventually.
* Monk. I *think* Dwarf for highest starting constitution available (for HP gains, since monks get worse HP gains than other fighter-types). With access to BT1 items, a Death Dagger can allow this character to be viable in Malefia (assuming the game lets me keep it); equipment can be chosen for accuracy at that point (drawback of giving a Monk a weapon is that they will lose their innate to hit bonus).
* Hunter. Human for highest starting dexterity and luck. Dexterity will be maxed out early in order to get high critical rates, which is important in BT1 and BT2. Luck, while not that important in the first two games, is crucial in BT3; in the remaster, a BT3 hunter can never have enough luck. (Luck affects the accuracy of ranged attacks; I have been having trouble getting them to hit!)
* Bard. Hobbit for high starting dexterity and luck. Luck affects the success rate of breath attacks, which is useful in BT1 and late BT3 (see also Kiel's Overture); having high luck at the start will allow her to act as the leader in the early game, before my paladin gets her luck up.
* 3 spellcasters, as follows (numbers indicate spell levels, not experience levels, before class change):
1. Conjurer 7 -> Magician 7 -> Sorcerer 7 -> Wizard (7 -> Archmage in BT2). This character will be a clasic archmage setup, learning every spell and also being able to wield the Death Dagger (possibly being able to go in the front at the end of BT1 and BT2?). Drawback is slow late-game leveling in BT1 (remember, I'm using legacy xp).
2. Magician 7 -> Sorcerer 7 -> Wizard 6 -> Conjurer (7 -> Archmage ? -> Chronomancer). This is my fast leveling character. 7th level Wizard spells don't seem that importaint; WIZW is overkill in BT1, and in BT2 becoming an Archmage gives immediate access to Rimefang. Not having all spell levels is a non-issue in BT3, when I make her a Chronomancer.
3. Conjurer 3 or 4 -> Sorcerer 5 -> Wizard 3 or 4 -> Magician (7 -> Archmage?). This is probably the most unusual setup here. In BT1, she gets all the important attack and healing spells; the only one not learned and not obsolete (other than revival magic) is WIZW, which as I mentioned is overkill in BT1. It also has the significant advantage of getting MIBL, which is very useful in BT1 (not so much in 2 or 3), early. (Also, don't forget that LOTR makes early dungeon exploration less dangerous.) The reason I am considering Wizard 4 is Animate Dead; while it can no longer be combined with DISP to bring back a dead character, it still allows that character to revive themself if they're the only one with Beyond Death. (Maybe I should do a topic on the quirks of this particular, often overlooked, spell.) This character will likely be replaced eventually, either with a summon or a Rogue, depending on my needs.
The Rogue will come later; BT1 doesn't have large enemy-filled anti-magic zones, and in BT2 a bard song can deal with traps. Furthermore, a hunter with ranged weapon can take down enemies at long range, as BT1 and BT2 enemies have poor saving throws. (I will want one for BT3, of course.)
So, how does this sound? (I am especially curious about what you think of that third spellcaster, which is an unconventional build that aims for getting useful spells early rather than eventually learning every spell; in other words, this character is built for the short term, not the long term. A similar idea I have, that would be used if starting the BT2 remaster from scratch, is to aim straight for Archmage; in the remaster this gives early access to Rimefang and will allow the character to learn the Dreamspell with significantly less total XP.)
Note that I will be using the same legacy options as I have been: separate inventories, use unequipped items, and legacy xp. (Note that legacy XP makes wizards take much longer to level past 13 than other classes in BT1, but not in BT2, interestingly enough.) I will be using the intermediate character transfer option. (By the way, how does the game handle stats, HP, and SP with this option?)
For a starting party, I am looking at something like the following:
* Paladin. Elf for highest starting luck available. Will be the leader after the early game; the luck bonus helps with running away, which will be useful for clearing BT1 and getting the Dreamspell as early as possible in BT2 (especially after getting Speedboots). Will be aiming to max luck early. Will likely be retired or made into a Geomancer eventually.
* Monk. I *think* Dwarf for highest starting constitution available (for HP gains, since monks get worse HP gains than other fighter-types). With access to BT1 items, a Death Dagger can allow this character to be viable in Malefia (assuming the game lets me keep it); equipment can be chosen for accuracy at that point (drawback of giving a Monk a weapon is that they will lose their innate to hit bonus).
* Hunter. Human for highest starting dexterity and luck. Dexterity will be maxed out early in order to get high critical rates, which is important in BT1 and BT2. Luck, while not that important in the first two games, is crucial in BT3; in the remaster, a BT3 hunter can never have enough luck. (Luck affects the accuracy of ranged attacks; I have been having trouble getting them to hit!)
* Bard. Hobbit for high starting dexterity and luck. Luck affects the success rate of breath attacks, which is useful in BT1 and late BT3 (see also Kiel's Overture); having high luck at the start will allow her to act as the leader in the early game, before my paladin gets her luck up.
* 3 spellcasters, as follows (numbers indicate spell levels, not experience levels, before class change):
1. Conjurer 7 -> Magician 7 -> Sorcerer 7 -> Wizard (7 -> Archmage in BT2). This character will be a clasic archmage setup, learning every spell and also being able to wield the Death Dagger (possibly being able to go in the front at the end of BT1 and BT2?). Drawback is slow late-game leveling in BT1 (remember, I'm using legacy xp).
2. Magician 7 -> Sorcerer 7 -> Wizard 6 -> Conjurer (7 -> Archmage ? -> Chronomancer). This is my fast leveling character. 7th level Wizard spells don't seem that importaint; WIZW is overkill in BT1, and in BT2 becoming an Archmage gives immediate access to Rimefang. Not having all spell levels is a non-issue in BT3, when I make her a Chronomancer.
3. Conjurer 3 or 4 -> Sorcerer 5 -> Wizard 3 or 4 -> Magician (7 -> Archmage?). This is probably the most unusual setup here. In BT1, she gets all the important attack and healing spells; the only one not learned and not obsolete (other than revival magic) is WIZW, which as I mentioned is overkill in BT1. It also has the significant advantage of getting MIBL, which is very useful in BT1 (not so much in 2 or 3), early. (Also, don't forget that LOTR makes early dungeon exploration less dangerous.) The reason I am considering Wizard 4 is Animate Dead; while it can no longer be combined with DISP to bring back a dead character, it still allows that character to revive themself if they're the only one with Beyond Death. (Maybe I should do a topic on the quirks of this particular, often overlooked, spell.) This character will likely be replaced eventually, either with a summon or a Rogue, depending on my needs.
The Rogue will come later; BT1 doesn't have large enemy-filled anti-magic zones, and in BT2 a bard song can deal with traps. Furthermore, a hunter with ranged weapon can take down enemies at long range, as BT1 and BT2 enemies have poor saving throws. (I will want one for BT3, of course.)
So, how does this sound? (I am especially curious about what you think of that third spellcaster, which is an unconventional build that aims for getting useful spells early rather than eventually learning every spell; in other words, this character is built for the short term, not the long term. A similar idea I have, that would be used if starting the BT2 remaster from scratch, is to aim straight for Archmage; in the remaster this gives early access to Rimefang and will allow the character to learn the Dreamspell with significantly less total XP.)