Keighn: I was unaware you could hit beyond level 255 on dos. So, I was looking at the tables and the back of the bardstake 2 box. That archnage has some serious MP & Hp.
I checked the tables from here:
http://bardstale.wikia.com/wiki/Experience So the lower Mages look good to grind. Considering a good band to grind in a effectively for xp:time ratio.
Suggestions for party formation?
In the DOS version of 1, it might be a good idea to leave your mages as Conjurers or Magicians for their final classes so that they level up faster. (With that said, if you are stuck with a Wizard, you can quickly gain levels by level draining the character (on purpose), having the level restored at a temple, and then going to the review board (you will have just enough XP to gain a level); this works in DOS BT2 and would work in DOS BT3 if it were possible to be level drained; this trick doesn't work in all versions, however, and likely doesn't in the remaster (someone should check).)
In the DOS version of 2, you will need an Archmage to beat the game. However, if you reach the Dreamspell square (required for the Dreamspell to work in the DOS version), you only need one; having Conjurers or Magicians with level 7 Sorcerer spells will allow them to use the Dreamspell, which is more powerful than the spells an Archmage gets.
In the Apple 2GS versions of BT1 and BT2, every level after level 13 takes 200k experience regardless of class, so there is no advantage to staying as a lesser class (unless you really want to be able to use the Staff of Lor in BT1).
In Bard's Tale 3, every level after 13 takes 400k, regardless of class, so again, this strategy doesn't work there. If you are transferring a spellcaster from 1 or 2 that used that strategy, consider changing that character into a Chronomancer; that character will lose all previously known spells, so it doesn't matter that that character didn't learn Archmage spells, but you *will* need one; it is *required* to get through the game, as you need one to reach the dimensions where most of the game content takes place.
(Someone should check how the BT1 remaster handles XP requirements at higher levels; I would need that answered before I can recommend a party.)
Keighn: 3. Roscoe recharging magic items.
In 2 (and from what I hear, the remaster of 1), you can already recharge magic items by selling them and buying them back.
In 3 (where I would really want to be able to recharge magic items), Roscoe's doesn't exist, so that suggestion would not help.
Maybe allow recharging of magic items at the Review Board and in the Wizard's Guilds?
By the way, I think they should add a few shops to BT3 to allow for the purchase of magic items, as money otherwise doesn't have much use in the game. Maybe allow Deathhorns and Flare Crystals (probably the two best consumable items in the game) to be bought in Tenebrosia, albeit at a high price? (Lucencia would have Crystal Gems for sale, and Arboria (and perhaps the Skara Brae old man) would have Harmonic Gems.)