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UPDATE 2.07

This is intended to be the last update before focus on BT3 and Legacy Mode. So unless there is a critical bug, all remaining issues can wait until the BT3 release.


IMPORTANT

* Bank slots now reduced to 10 slots in BT1 and 20 in BT2 after much internal discussion that went all the way to M.Cranford participating in the decision. He felt the spirit of the game required players to have to make hard choices about what to keep. THIS WILL NOT AFFECT PURCHASES ALREADY MADE. If you have already bought more than 20 bank slots you will not lose them or any items in them.

GAMEPLAY

* Fix issue with Garth's shop tooltip hints being out-of-sync once you buy an item.
* Fix troll staff - does 4-16 damage (not 1-4)
* Monsters won't cast spells if they are in an anti-magic dungeon square.
* Ranged attacks now use arrows and offhand weapons before main weapons, so, for instance. they won't throw an axe if you arrows or shurikens equipped.
* Fix item equip so you can change equipment with a full inventory.
* Rework item use code to support travel helm teleports
* Remove thieves dart from dropping in BT2 dungens - should be BT3 only item.
* Change thieves dart to be for thieves only.
* Resurrecting a monster makes it no-longer a turncoat.
* Make bank deposits update the player inventory UI immediately.

UI/TEXT

* Fixed typo in a clue in saradon's workshop
* Added some missing journal entries in fanskars castle


UPDATE 2.06

CRITICAL FIX

New Bank safety deposit slot code had deposit and withdrawal bugs when used via keyboard instead of mouse.


UPDATE 2.05

NEW FEATURE

* Add Bank Deposit slots - players can now purchase bank deposit slots for storing items. Items will transfer from BT1 to BT2 unless you select the "RESET" option on transfer which resets all characters, garths and bank. Note that quest items (including the Master Key) will never transfer from BT1 to BT2 to BT3.

GAMEPLAY

* Bank gold now resets on a Transfer Reset between chapters
* Rogue hide-in-shadows is now gets a speed boost.
* Some summoned creatures have a saving roll boost (wind mage, wind hero, brothers kringle)
* Record initial class for characters so future transfers will reset to the correct mage Class
* Fix problem with arrows being usable without a bow if any other ranged item is equipped.
* Beyond Death and Stone To Flesh now work on NPCs

UI/TEXT

* Tweak the chapter transfer reset text so players understand that RESET is a full reset of everything.


UPDATE 2.04

GAMEPLAY

* Dreamspell now gives you a choice of dungeon to teleport to when used out-of-combat.fix Stairs in oscon's fortress now are detected by SOSI.
* Scarlet bard now sells the Watchwood Melody
* Dream spell now cures stoning also.

UI/TEXT

* Fix spelling error in sage clue
* Add more icons to the dungeon journal legend.


UPDATE 2.03

GAMEPLAY

* Fix is in place for bugs in the random number generation that was making the same battles appear multiple times after some random period of time in dungeons.
* Fix bug where torch couldn't be purchased in a shop (because it was first item in the table)
* Fixed some data bugs where 4 monsters had no advance speed set.


UPDATE 2.02

GAMEPLAY

* Dopplegangers all have melee attacks as well now.
* Songs now stack again, though some spells have diminishing returns.
* Fix bug making it impossible to Leave the Winged Creature.
* Fix problem where random seed was continually being reset when dungeon visuals were updated.
* Add ability to back out of scarlet bard interface.
* Dreamspell now requires you to visit the 5 dream spell messages before answering the riddle.
* Just knowing the words isn't enough. Won't affect games in progress, but new games started.
* Reset shop items when you rtransfer from BT1 to BT2 using "Reset.." option.
* Fix monster advance speed so monsters like Leapers move 90' in one round.
* Fix tiles not always getting marked as visited after a teleport or taking stairs.
* Blackjack dealer now uses more standard casino rule of having to play cards until over 16.
* Fix bug in thrown weapon saving roll for enemies in BT1 and BT2, was making them much harder to hit.

UI

* Inventory spell list command now shows all spells (including combat spells).
* Fix issues with shop buy & sell.

TEXT

* Add journalling to Longinus in BT1.
* Fix typo in Sage Scarlet Bard clues.
* Fix gender in rogue disarm message
* Fix some duplicate hints in Tangramayne.
* Fix missing period after "You still face.." combat message.
* Fix grammar error in Melee March spell text.
* Tweak the temples hint
* Fix spelling error in waver.
* Fixed spelling error in a magic mouth message in Oscon's.


UPDATE 2.01

* BT1 Crystal Golem can now be killed by the usual method allowing the game to be completable again.
* Garth was marking some items that don't have charges as inferior, instead of keeping them permanently.
* Some misc items now have correct class usage flags. (lorehelm, diamond helm)
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kromeuploads: UPDATE 2.07

This is intended to be the last update before focus on BT3 and Legacy Mode. So unless there is a critical bug, all remaining issues can wait until the BT3 release.
So, as the last life sign was 4 month ago, I need to ask: Is there a timeline for BT3 and Legacy Mode?
more news in... 7 hrs.