dtgreene: No, it's the one in this attached screenshot.
sambrookjm: *checks Screenshot*
Wait. What the...
*checks date of original post*
*facepalm*
I think I figured out your problem, ma'am. :)
Surprised you didn't figure out the issue sooner. There are no enemies en Celaria Bree, which is why I can't win any battles there; can't win a fight if there are no enemies to fight!
By the way, it might actually be possible to get an empty party into Celaria Bree. For 8-bit versions:
* First, to get an empty party, you need to form a party containing only monsters, then drop everyone from the party. Doing this will *not* give you a game over in classic BT3. (The remaster won't let you leave the refugee camp with an all monster party, and classic BT2 gives you a game over if you try this.)
* There's apparently a bug (that I haven't verified, and I don't remember where I read about this) that allows a slot that held a spellcaster to use spells; that would allow you to get to Lucencia in the first place.
In at least the DOS version (maybe Amiga?), it might be possible (but tricky) to exploit a rather serious bug in the game that I read about:
* There is only a fixed amount of space allocated for the roster. However, the game *does not check* if you exceed it when creating a character, and also fails to check when you create a new character (to my understanding).
* Trying to load a roster will crash the game, supposedly due to the roster not fitting in the allocated space and overwriting something like the return address on the stack with garbage.
* If this is indeed the case, it may be possible to control where tha return address points, and perhaps have it point to something that we can control, like character names.
* Now, we just need to get those character names to spell out machine language instructions to do whatever we want.
I don't know whether this can actually be done, but if it can, it means we have arbitrary code execution, and can therefore do whatever we want, including beat the game without a party, and possibly even without leaving the guild. (Of course, this could turn out to need very specific stats, or a very specific amount of experience.) Maybe one of these days I might actually try to do this. (I will need an accurate emulator with a good debugger for this task.)