Posted June 21, 2015
Bard's Tale 2 has timed puzzles at the end of each dungeon, where you have a real time limit to solve a puzzle or your party gets wiped out. Do you like the idea? Do you think it was well implemented? Or do you consider such snares to be something that does not belong in a cRPG?
By the way, a couple facts about certain Death Snares:
The second one can be trivialized by the save anywhere feature. You can't save in a Death Snare, but can save right before it, and if you guess wrong in the snare, you can just reload.
In the DOS version, clearing the final snare does not properly end the timer. The game still won't let you pause or save until you go to the Adventurer's Guild. (Fortunately, since you aren't actually in the snare, you can cast a spell to teleport to the in.) (Do any other versions have this bug?)
By the way, a couple facts about certain Death Snares:
The second one can be trivialized by the save anywhere feature. You can't save in a Death Snare, but can save right before it, and if you guess wrong in the snare, you can just reload.
In the DOS version, clearing the final snare does not properly end the timer. The game still won't let you pause or save until you go to the Adventurer's Guild. (Fortunately, since you aren't actually in the snare, you can cast a spell to teleport to the in.) (Do any other versions have this bug?)