jsjrodman: I have never played the DOS version because it looks and sounds awful, and has so many bugs.
However, there are variety of known overflow bugs.
1 - Hunter skill overflows in the Apple II/ C64 version of BT1 so that at high levels, hunters stop critting.
2 - The calculation for hitting overflows in Bards' Tale 2 on Apple II / C64 / DOS in BT2. It's known that both BT1 & 2 use your armor class as a primary input for accuracy to hit, so it's quite possible that BT1 just doesn't feature low enough armor to expose the bug.
3 - I once received -2 gold, but I forget which platform and game.
A few observations about the DOS versions with respect to those things you have listed (note that I do not consider the DOS versions of 1 and 2 to be broken as I do with 3):
1. Hunter and Rogue skill both overflow in DOS BT2 but not DOS BT1. Of course, Rogues seem to be completely broken in BT1 and BT2, so you can't know this without examining the characters with a hex viewer/editor or transferring to BT3. (Then again, even in versions where they work, do they have any actual use?) (Fortunately, even in the broken DOS BT3, Rogue skills *do* work correctly, as does the Hunter's critical hit.)
2. In BT2 DOS, I haven't had any trouble hitting enemies with L+ AC. On the other hand, for a large portion of the game, I have noticed that enemies are unable to hit my characters. Also, enemy spells seem to always fail to hit anyone with double digit levels. (I have been up against enemies that spam Mangar's Mallet and not been hit once.) However, if the monster joins my party and becomes hostile, then the monster can suddenly hit my party with attacks and spells.
By the way, in the fight where my Hunter did negative damage, there were spellcasting enemies, and I suspect one of the enemies kept using a spell that lowers the damage inflicted by the party's attacks.