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dtgreene: Except that Restoration also cures poison and insanity.
I stand corrected then.

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dtgreene: Except that, in removing this, they also removed the ability to use intra-party combat for experimentation.
There are so many combat encounters in the game that experimentation is hardly a problem, imo.

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dtgreene: By the way, currently there is one issue that is keeping me from even trying the remaster; it apparently doesn't yield the CPU in its idle loop, causing the CPU to get hot; as my desktop's cooling is currently broken, that is likely to make the game unplayable for me.
Have not noticed anything of the sort, but that might be simply because my CPU generally runs quite cool.
It's something that seems to happen with Unity for many people, though.
Ultimately, however, you should just fix your system, as that's anyway pretty much the only sensible thing to do in the long run.
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dtgreene: By the way, currently there is one issue that is keeping me from even trying the remaster; it apparently doesn't yield the CPU in its idle loop, causing the CPU to get hot; as my desktop's cooling is currently broken, that is likely to make the game unplayable for me.
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ElZoido: Have not noticed anything of the sort, but that might be simply because my CPU generally runs quite cool.
It's something that seems to happen with Unity for many people, though.
Ultimately, however, you should just fix your system, as that's anyway pretty much the only sensible thing to do in the long run.
Even still, the problem is that it makes the game use up far more electricity than it ought to. Plus, if playing on a laptop, the laptop will get rather hot, making it uncomfortable to hold and continue to play, and the battery will not last as long.

(Also, even when I still had working cooling, I remember La-Mulana (another game with this issue) causing my entire computer (not just the game) to hard lock.)
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dtgreene: Even still, the problem is that it makes the game use up far more electricity than it ought to. Plus, if playing on a laptop, the laptop will get rather hot, making it uncomfortable to hold and continue to play, and the battery will not last as long.
Well, for what it's worth, it's sub 1% CPU when I alt-tab out of it and uses ~one core otherwise, with slightly reduced utilization when I put it to pause.
When someone is experiencing a technical issue, do not say "fix your system". That is a lazy comment which:

1 - suggests the technical issue is not valid and thus not worthy of investigation based on no information.
2 - contributes nothing to the problem.
3 - creates animosity
4 - is based on fundamentally flawed problem analysis. If you deny a category of cause without any rationale, then you will never correctly find problems

My *guess* is the high cpu is more of a unity/graphics card driver interaction than a game loop doing pointless busy activity. We could get better data by doing something like using process monitor to take samplings of the stacks while the game is idle but the cpu is high.

I partially base this guess based on the game using no significant cpu on my system, but it could possibly just be a power difference. However, my computer isn't up to date at all, being an intel i5-3550 based computer from 2012 with an nvidia gt 640 running windows 7.
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On topic:

The handling of dead party members is implemented incorrectly.

In Tales of the Unknown Volume 1: The Bards Tale, commonly known as The Bard's Tale or Bard's Tale 1, dead party members are moved to the back of the party at the end of a combat round. Between combats you can re-order your party freely and place dead party members in any order. Of course after one round of combat they are moved to the back, again.

Problems:

* In this game, dead party members are not moved to the back at the end of a round of combat reliably. I think they are not moved if you win the combat (this is weird, and inconsistent with the original game).

* Attempting to re-order your party to move the dead party member to the front fails with no feedback. There is no message that it does not work or isn't allowed. It behaves as if the UI is broken.

* In addition, when attempting this, one party member bar becomes incorrectly gray-shaded. Repeating the re-order attempt will cause a second party member bar to become incorrectly gray-shaded, and so on. It seems to be possible to clear this gray bar by pressing the number to view the character, and then departing the character view again.
Post edited August 22, 2018 by jsjrodman
UI problem:

(SPOILER!)

* The special stairway up from sewers 4 is not recorded in the journal map at all. This is super weird since the normal stairways are. (fixed in 1.0.7)
* When you do not have secret door detection enabled, in darkness, the automap will neglect to add a door that the party travels through. In combination with the lack of move vs kick, this is quite unfortunate.
* Update: This problem extends to normal doors too. You can travel through normal doors and have nothing put on the map at all, not any sort of wall or door! This is while the game is making a door sound, so the characters and the player are aware of the door, but the map is not. Very weird.
* The equip limit is wonky because the original game had no equip limit (though it did have an inventory limit). But more to the point it is simply not visually clear what the limit s in the current UI at all.
* Sphynx, the pet dragon of Bashor Kalivor (sp?) changes color when the combat starts.

Design flaw:

* There are hints in the Harkyn's Castle area that are most appropriate for first level parties. Parties who will have no hope of safely reaching these hints.

Bugs:
* New in 1.0.7. Some fixed encounters that did not show up as special in the original game show up as special here. Same with "smoke gets in your eyes". Neither is considered special. Special varied a bit by specific game and platform, but these weren't on any. Generally teleports, custom code, and some special squares, i think regeneration of both hp & sp.
* The journal infers locations of traps that it should not. A spell like Sorceror Sight only tells you that there is at least one trap in the next 30'. It does not tell you which specific squares have the trap.
* Even if you wanted to defend this incorrect behavior of second sight for traps, it does not behave this way for 'special' locations. It should do one or the other.
* Lesser and Greater Revelation are implemented incorrectly. LERE should provide vision at up to 3 squares forward or 30', while GRRE should provide 4 squares.
* Stasis chamber in Catacombs 2 does not do anything at all. In some ports, it essentially locked up the game, which I think is too cruel. In others you could kill yourself in wondering monster battles, which may still be too mean for the spirit of this remaster. However, this implementation of doing nothing at all is just broken. There were some ports where you needed APAR or PHDO or similar to get out, which is reasonable. If you're not going to keep any effect of the chamber, you shouldn't have the hints and messages talking about it when it does nothing.
* Sometimes, hovering over the Apport Arcane button in the journal causes the spell tooltip to spastically flicker on and off. This doesn't prevent the Apport Arcane action from working, but it sure is annoying.
Post edited August 23, 2018 by jsjrodman
Well, you sure invest a lot of heartblood into the issues you have with the game...

Anyway, regarding your critique to my technical advice - if you again read the conversation you might notice that
a) I said myself that this is apparently a common occurence with Unity for some people and
b) dtgreene himself said that the cooling of his system is currently not working right.

So what advice other than to eventually fix the cooling is there to give at that point?
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ElZoido: b) dtgreene himself said that the cooling of his system is currently not working right.
*herself

(Did you forget to read my forum title?)
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jsjrodman: (fixed in 1.0.7)
It shows it as 1.00 for me. Are updates missing here?
Post edited August 23, 2018 by shmerl
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jsjrodman: (fixed in 1.0.7)
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shmerl: It show it as 1.00 for me. Are updates missing here?
1.0.7 is available from within galaxy but not as a direct download. Not happy about that but I think that's for another problem thread, not this one.
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shmerl: It show it as 1.00 for me. Are updates missing here?
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jsjrodman: 1.0.7 is available from within galaxy but not as a direct download. Not happy about that but I think that's for another problem thread, not this one.
direct download versions are down manually by the gog team. Apparently they will be getting to that soon. As developers we can only update the galaxy version.
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jsjrodman: 1.0.7 is available from within galaxy but not as a direct download. Not happy about that but I think that's for another problem thread, not this one.
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kromeuploads: direct download versions are down manually by the gog team. Apparently they will be getting to that soon. As developers we can only update the galaxy version.
I figured as much. These being out of sync seemed like something for us to communicate with gog about, not about the specific game.
I found the game too bugged to bother playing it.
It should be advertised as In Development.

I ll stop playing it and wait for a proper implementation.

I m aleays careful on what games I buy. This time I failed looking trough nostalgia glasses.
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kromeuploads: direct download versions are down manually by the gog team. Apparently they will be getting to that soon. As developers we can only update the galaxy version.
Thanks for the clarification! I'll wait for them to sync up then, since I'm not using Galaxy.
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OldOldGamer: I found the game too bugged to bother playing it.
It should be advertised as In Development.

I ll stop playing it and wait for a proper implementation.

I m aleays careful on what games I buy. This time I failed looking trough nostalgia glasses.
are you having trouble with bugs beyond those fixed in 1.07 release?
And I see that the standalone installer is now 1.08 :)