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Hi

I decided to give Under a Killing Moon a replay the other day for the first time in ages. I couldn't help but notice that there's an issue where parts of the scenery and textures keep flickering, disappearing, and popping into view. Has anyone encountered this before? Is there a way to fix it? Or did the original play like this back in the day?

Also, did anyone manage to find out a way of getting v-sync to work? There's a lot of screen tearing present as well.

https://i.postimg.cc/B6KJSwjR/2024-08-1816-02-02-ezgif-com-video-to-gif-converter.gif
Post edited August 18, 2024 by DustyShinigami
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Just two posts down https://www.gog.com/forum/tex_murphy_series/wintex_a_quality_of_life_solution_for_uakm

Use this. No joke. Its that much better.
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echoVolume: Just two posts down https://www.gog.com/forum/tex_murphy_series/wintex_a_quality_of_life_solution_for_uakm

Use this. No joke. Its that much better.
Oh nice! Thank you for sharing that. I'll check it out now. :D
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echoVolume: Just two posts down https://www.gog.com/forum/tex_murphy_series/wintex_a_quality_of_life_solution_for_uakm

Use this. No joke. Its that much better.
Do you know if there's anything similar for The Pandora Directive?
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DustyShinigami: Do you know if there's anything similar for The Pandora Directive?
That same project is also for Pandora as the game engine is very similar. I've not tested it so don't know if its currently working or what the state of it is.

"WinTex is a Windows-native game engine for Under a Killing Moon and (eventually) The Pandora Directive." > https://github.com/ElakaSnarne/WinTex
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DustyShinigami: Do you know if there's anything similar for The Pandora Directive?
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echoVolume: That same project is also for Pandora as the game engine is very similar. I've not tested it so don't know if its currently working or what the state of it is.

"WinTex is a Windows-native game engine for Under a Killing Moon and (eventually) The Pandora Directive." > https://github.com/ElakaSnarne/WinTex
Awesome. Thank you for letting me know. I'm looking forward to further development with it. :)
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echoVolume: That same project is also for Pandora as the game engine is very similar. I've not tested it so don't know if its currently working or what the state of it is.

"WinTex is a Windows-native game engine for Under a Killing Moon and (eventually) The Pandora Directive." > https://github.com/ElakaSnarne/WinTex
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DustyShinigami: Awesome. Thank you for letting me know. I'm looking forward to further development with it. :)
I checked this out with Pandora today. Definitely not yet finished. Looks like it works great until travel and vid phone. They are broken (at least). That causes a major problem. Attempting to continue in the regular version caused loss of savegame.

So, Pandora still needs work and is too broken to play through at this time, even though it plays great for the first several hours.
Post edited November 21, 2024 by echoVolume
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DustyShinigami: Awesome. Thank you for letting me know. I'm looking forward to further development with it. :)
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echoVolume: I checked this out with Pandora today. Definitely not yet finished. Looks like it works great until travel and vid phone. They are broken (at least). That causes a major problem. Attempting to continue in the regular version caused loss of savegame.

So, Pandora still needs work and is too broken to play through at this time, even though it plays great for the first several hours.
Yeah. I noticed it wasn't quite right when I picked up the crossword puzzle. Examining it gives a blank image, which makes it impossible to solve. I did manage to complete it through DOSBox though was plagued with crashes in Autotech Security. I have since got myself a retro Windows 98 PC, so I can enjoy the games in a more native environment now. Particularly Overseer, which runs poor on modern computers. :)