Posted May 09, 2014
My (rather amateur-ish) review:
After 16 years and a geeker-joy inducing intro sequence, I stand in the hallowed halls of Tex's office once again, feeling at home instantly, as if I'd never left. The graphics are functional, the sound design is extraordinary but what really draws me into the game is Chris Jones, who once again takes on the mantle (or fedora in this case) of Tex Murphy. His acting is spot on, making it quite clear that Chris Jones IS Tex Murphy.
The story line is intriguing, what happened to Tex after the events of Overseer, were is Chelsee and why do the inhabitants of Chandler Ave. react to Tex in a rather unfriendly, sometimes even fearful manner?
The mystery is revealed in bits and pieces, different story paths offering more backstory than others. Speaking of which, as promised Tesla Effect offers three unique paths and five different endings.
Though not all is rosy in Post-WWWIII SF, as mentioned, the graphics are serviceable and fit the overall atmosphere of the game quite nicely, the human characters in the FMV sequences fit in quite well. Sadly, some low-res textures mar the overall quality of the graphics, fortunately this seems to only concern non-essential textures. Everything else, most importantly all the nostalgic callbacks to previous games are rendered in the highest possible quality.
Add to that some rather frustrating moments in the game, without spoiling anything, I ran into a rather annoying insect, which was just circling around, seemingly harmless, until it flew into my back. Suffice to say that I saw Tex's gravestone quite more often than I wanted to. Some of the puzzles are not really intuitive as well, even with Tex's optional description of the puzzle.
Tesla Effect offers, as is standard for Tex games by now, two distinct difficulty levels, the Casual mode offering a flashlight highlighting important objects and an intuitive hint system. The latter does offer too many hints at once, compare to the hint systems from UAKM and TPD, which only offered step-by-step hints, but this is probably a matter of personal taste.
All in all, the game is utterly enjoyable, it offers even new Tex players a starting point to enjoy the adventures of San Francisco's favourite punching-ball.
If I had to give the game a rating, it would receive an 8.5 out of 10, it is not a perfect game but then again, I'm sure no one expected it to be. It is what it is, it does what it does and what it does it i doing well. It is a fun ride through the middle of the 21 century.
So again an 8.5/10.
I hope you have enjoyed my review.
After 16 years and a geeker-joy inducing intro sequence, I stand in the hallowed halls of Tex's office once again, feeling at home instantly, as if I'd never left. The graphics are functional, the sound design is extraordinary but what really draws me into the game is Chris Jones, who once again takes on the mantle (or fedora in this case) of Tex Murphy. His acting is spot on, making it quite clear that Chris Jones IS Tex Murphy.
The story line is intriguing, what happened to Tex after the events of Overseer, were is Chelsee and why do the inhabitants of Chandler Ave. react to Tex in a rather unfriendly, sometimes even fearful manner?
The mystery is revealed in bits and pieces, different story paths offering more backstory than others. Speaking of which, as promised Tesla Effect offers three unique paths and five different endings.
Though not all is rosy in Post-WWWIII SF, as mentioned, the graphics are serviceable and fit the overall atmosphere of the game quite nicely, the human characters in the FMV sequences fit in quite well. Sadly, some low-res textures mar the overall quality of the graphics, fortunately this seems to only concern non-essential textures. Everything else, most importantly all the nostalgic callbacks to previous games are rendered in the highest possible quality.
Add to that some rather frustrating moments in the game, without spoiling anything, I ran into a rather annoying insect, which was just circling around, seemingly harmless, until it flew into my back. Suffice to say that I saw Tex's gravestone quite more often than I wanted to. Some of the puzzles are not really intuitive as well, even with Tex's optional description of the puzzle.
Tesla Effect offers, as is standard for Tex games by now, two distinct difficulty levels, the Casual mode offering a flashlight highlighting important objects and an intuitive hint system. The latter does offer too many hints at once, compare to the hint systems from UAKM and TPD, which only offered step-by-step hints, but this is probably a matter of personal taste.
All in all, the game is utterly enjoyable, it offers even new Tex players a starting point to enjoy the adventures of San Francisco's favourite punching-ball.
If I had to give the game a rating, it would receive an 8.5 out of 10, it is not a perfect game but then again, I'm sure no one expected it to be. It is what it is, it does what it does and what it does it i doing well. It is a fun ride through the middle of the 21 century.
So again an 8.5/10.
I hope you have enjoyed my review.