Posted October 08, 2017
Version 0.7.7.1 (added 26 September 2017)
New Blocks:
Added GSO Techa Track to Grade 4.
Added GeoCorp Anchored Mass SCU to Grade 3.
Added Venture Bub Spoiler to Grade 1.
Added 5 Venture streamlined blocks:
Added Venture Hooked Beak Block to Grade 1.
Added Venture Small Dino Block to Grade 1.
Added Venture Medium Dino Block to Grade 2.
Added Venture Large Dino Block to Grade 3.
Added Venture Duck Bill Block to Grade 3.
Added Venture Zero Propeller to Grade 3.
Added Hawkeye Anchored Maze SCU to Grade 3.
Added Venture Pinwheel Propeller to Grade 1.
Added Venture Rudder Tip Wings (both left and right) to Grade 3.
Added 12 new EXP axle & bearing and ball & socket blocks for multi-Tech builds (only available to R&D Test Chamber owners).
EXP Small Axle - an axle with built in caps, to be used with the small bearing.
EXP Small Bearing - to be used with the axle block above.
EXP Small Inverted Axle - a variant type of axle that requires its own caps.
EXP Small Cap - a cap which is good for holding bearings onto an inverted axle.
EXP Small Ball - the ball for a ball and socket joint.
EXP Small Socket - the socket for a ball and socket joint.
EXP Small Pole - a pole which is good to add to the ball on a ball and socket joint.
EXP Medium Axle - a larger axle.
EXP Medium Pole - a longer pole
EXP Medium Bearing - a larger bearing.
EXP Medium Ball - a larger ball.
EXP Medium Socket - a larger socket.
EXP Medium Pole - a longer pole
Added EXP 2-Way Explosive Bolt, unlockable at GSO Grade 3 (only available to R&D Test Chamber owners).
Added EXP 6-Way Explosive Bolt, unlockable at GSO Grade 5 (only available to R&D Test Chamber owners).
Manual Game Saving:
Can now save games to a new game save slot or overwrite an existing game save slot.
Can also rename and delete existing game save slots.
Build Mode Camera enhancements:
Can select a particular point on the Tech for the Build Mode camera to look at with Right Mouse Button.
This only works while in Build Mode.
Improved the zoom range on large Techs to allow zooming in further.
Audio:
New physics sounds for blocks, Tech collision and resource chunks.
Weapons balanced and lowered in the mix
Manufacturing resource calling beep reduced.
General mix tweaks and bug fixes.
Game Design Tweaks:
Block Tweaks:
Increased the health of all armour blocks for GSO, GeoCorp and Hawkeye.
Increased the mass and health of the GSO Bumper, Muddy Dog and Ground Clearing wheels.
Decreased the weight of the GSO SCU.
Updated the selection of blocks that each corporation's Payload Terminal always offer for sale.
Each one now includes a selection of basic blocks, where appropriate.
Updated the recipe for the Venture Front Spoiler to fit the new spoiler in.
The new recipe is: 3 x Fibron, 1 x Plumbia, 1 x Rubber Brick.
Techs created as a result of splitting a larger Tech have their AI default to Guard/Follow mode. (Normally spawned AI default to Idle.)
Bug Fixes:
Fixed issue where starting the Crafty Mike IV mission could crash the game.
Added a fix to the Learn to Fly mission to prevent players sending the plane to their SCU before the mission has been completed.
Fixed bug that could cause scenery in damaged state to float above the terrain.
Fixed issue where trees would regrow through a player’s base.
Known Major Issues:
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
----------------------------------------
Version 0.7.7.2 (added 06 Oktober 2017)
New Blocks:
Added 9 new GeoCorp Bumper Blocks. This set of blocks can be used to make strong Bull Bars, Bumpers and Rams.
GeoCorp Half Block.
GeoCorp Half Corner Block.
GeoCorp Long Half Block.
GeoCorp Behemoth Wheel - which is now the biggest wheel in the game.
GeoCorp Anchored Delivery Cannon Block.
EXP Anchored Plasma Furnace Generator Block (R&D Test Chamber only).
Big Pete:
Updated the GeoCorp License mission in which resources must be gathered and delivered to a new NPC.
Added new “Find Delivery Crate” missions for all corporations; these missions task the player to find a delivery crate within an area marked on the radar; if not found within the time limit, an enemy Tech arrives to guard the crate and must be defeated.
Game Design Tweaks:
Payload terminals in Campaign mode now stock an unlimited amount of each block already discovered; as a result, they are only unlocked when maxing out the license of the corporation they belong to.
Added visualisation for XP earned when defeating enemy techs.
Audio:
Added sounds for Tech anchoring. Makes it more obvious when a Tech can’t anchor.
Added sounds for sending to and loading Techs from inventory.
Bug Fixes:
Fixed crash caused by corrupted snapshots. This solves the crash, but does not recover the snapshot file.
Fixed issue where the inventory was unlocked too early in Campaign mode.
Removed the Venture Terminal from Suzie Vroom to prevent interaction with it.
Known Major Issues:
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
----------------------------------------
Version 0.7.7.3 (added 11 Oktober 2017)
Bug Fixes:
Fixed issue that caused OSX versions to not launch correctly.
Fixed issue where filters couldn’t tell the difference between fuel chunks or regular ones.
Latest translations from TT Translators added to the game.
Known Major Issues:
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
----------------------------------------
Version 0.7.7.4 (added 16 Oktober 2017)
New Blocks:
Added the Hawkeye Anchored Delivery Cannon to Grade 2.
Graduated the Pacemaker Block from EXP to GSO Grade 3.
Graduated the Dropper Block from EXP to GSO Grade 3.
Graduated the Short Fork Springer Wheel from EXP to Venture Grade 3.
Graduated the Mid Fork Springer Wheel from EXP to Venture Grade 3.
Graduated the Long Fork Springer Wheel from EXP to Venture Grade 3.
Game Design Tweaks:
Updated the weight and health of all GeoCorp and Hawkeye Manufacturing Blocks, in relation to each other.
Bug Fixes:
Fixed Enemy Ambush mission completing early when saving and reloading part way through.
Fixed Delivery Crate search area missions spawning in unintended biomes.
Known Major Issues:
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
----------------------------------------
Version 0.7.7.5 (added 20 Oktober 2017)
Art Tweaks:
Revised the EXP icon in the block inventory.
Bug Fixes:
Fixed long Tech names getting cut off on display panels.
Fixed the display name of GSO Trading Stations.
Fixed issues with crafting missions when interacting with played-controlled crafting blocks instead of the blocks on the crafting base.
Fix various issues with cancelled missions leaving behind some of its components (race gates).
Fixed issue where autominers wouldn’t work when loading a saved game without manually replacing them.
Fixed another instance of Invaders spawning in Grasslands.
Known Major Issues:
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
If you click once instead of holding right mouse button on the filter in Crafty Business III the mission will no longer progress. Rebooting the game and following the mission instructions correctly will fix this.
New Blocks:
Added GSO Techa Track to Grade 4.
Added GeoCorp Anchored Mass SCU to Grade 3.
Added Venture Bub Spoiler to Grade 1.
Added 5 Venture streamlined blocks:
Added Venture Hooked Beak Block to Grade 1.
Added Venture Small Dino Block to Grade 1.
Added Venture Medium Dino Block to Grade 2.
Added Venture Large Dino Block to Grade 3.
Added Venture Duck Bill Block to Grade 3.
Added Venture Zero Propeller to Grade 3.
Added Hawkeye Anchored Maze SCU to Grade 3.
Added Venture Pinwheel Propeller to Grade 1.
Added Venture Rudder Tip Wings (both left and right) to Grade 3.
Added 12 new EXP axle & bearing and ball & socket blocks for multi-Tech builds (only available to R&D Test Chamber owners).
EXP Small Axle - an axle with built in caps, to be used with the small bearing.
EXP Small Bearing - to be used with the axle block above.
EXP Small Inverted Axle - a variant type of axle that requires its own caps.
EXP Small Cap - a cap which is good for holding bearings onto an inverted axle.
EXP Small Ball - the ball for a ball and socket joint.
EXP Small Socket - the socket for a ball and socket joint.
EXP Small Pole - a pole which is good to add to the ball on a ball and socket joint.
EXP Medium Axle - a larger axle.
EXP Medium Pole - a longer pole
EXP Medium Bearing - a larger bearing.
EXP Medium Ball - a larger ball.
EXP Medium Socket - a larger socket.
EXP Medium Pole - a longer pole
Added EXP 2-Way Explosive Bolt, unlockable at GSO Grade 3 (only available to R&D Test Chamber owners).
Added EXP 6-Way Explosive Bolt, unlockable at GSO Grade 5 (only available to R&D Test Chamber owners).
Manual Game Saving:
Can now save games to a new game save slot or overwrite an existing game save slot.
Can also rename and delete existing game save slots.
Build Mode Camera enhancements:
Can select a particular point on the Tech for the Build Mode camera to look at with Right Mouse Button.
This only works while in Build Mode.
Improved the zoom range on large Techs to allow zooming in further.
Audio:
New physics sounds for blocks, Tech collision and resource chunks.
Weapons balanced and lowered in the mix
Manufacturing resource calling beep reduced.
General mix tweaks and bug fixes.
Game Design Tweaks:
Block Tweaks:
Increased the health of all armour blocks for GSO, GeoCorp and Hawkeye.
Increased the mass and health of the GSO Bumper, Muddy Dog and Ground Clearing wheels.
Decreased the weight of the GSO SCU.
Updated the selection of blocks that each corporation's Payload Terminal always offer for sale.
Each one now includes a selection of basic blocks, where appropriate.
Updated the recipe for the Venture Front Spoiler to fit the new spoiler in.
The new recipe is: 3 x Fibron, 1 x Plumbia, 1 x Rubber Brick.
Techs created as a result of splitting a larger Tech have their AI default to Guard/Follow mode. (Normally spawned AI default to Idle.)
Bug Fixes:
Fixed issue where starting the Crafty Mike IV mission could crash the game.
Added a fix to the Learn to Fly mission to prevent players sending the plane to their SCU before the mission has been completed.
Fixed bug that could cause scenery in damaged state to float above the terrain.
Fixed issue where trees would regrow through a player’s base.
Known Major Issues:
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
----------------------------------------
Version 0.7.7.2 (added 06 Oktober 2017)
New Blocks:
Added 9 new GeoCorp Bumper Blocks. This set of blocks can be used to make strong Bull Bars, Bumpers and Rams.
GeoCorp Half Block.
GeoCorp Half Corner Block.
GeoCorp Long Half Block.
GeoCorp Behemoth Wheel - which is now the biggest wheel in the game.
GeoCorp Anchored Delivery Cannon Block.
EXP Anchored Plasma Furnace Generator Block (R&D Test Chamber only).
Big Pete:
Updated the GeoCorp License mission in which resources must be gathered and delivered to a new NPC.
Added new “Find Delivery Crate” missions for all corporations; these missions task the player to find a delivery crate within an area marked on the radar; if not found within the time limit, an enemy Tech arrives to guard the crate and must be defeated.
Game Design Tweaks:
Payload terminals in Campaign mode now stock an unlimited amount of each block already discovered; as a result, they are only unlocked when maxing out the license of the corporation they belong to.
Added visualisation for XP earned when defeating enemy techs.
Audio:
Added sounds for Tech anchoring. Makes it more obvious when a Tech can’t anchor.
Added sounds for sending to and loading Techs from inventory.
Bug Fixes:
Fixed crash caused by corrupted snapshots. This solves the crash, but does not recover the snapshot file.
Fixed issue where the inventory was unlocked too early in Campaign mode.
Removed the Venture Terminal from Suzie Vroom to prevent interaction with it.
Known Major Issues:
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
----------------------------------------
Version 0.7.7.3 (added 11 Oktober 2017)
Bug Fixes:
Fixed issue that caused OSX versions to not launch correctly.
Fixed issue where filters couldn’t tell the difference between fuel chunks or regular ones.
Latest translations from TT Translators added to the game.
Known Major Issues:
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
----------------------------------------
Version 0.7.7.4 (added 16 Oktober 2017)
New Blocks:
Added the Hawkeye Anchored Delivery Cannon to Grade 2.
Graduated the Pacemaker Block from EXP to GSO Grade 3.
Graduated the Dropper Block from EXP to GSO Grade 3.
Graduated the Short Fork Springer Wheel from EXP to Venture Grade 3.
Graduated the Mid Fork Springer Wheel from EXP to Venture Grade 3.
Graduated the Long Fork Springer Wheel from EXP to Venture Grade 3.
Game Design Tweaks:
Updated the weight and health of all GeoCorp and Hawkeye Manufacturing Blocks, in relation to each other.
Bug Fixes:
Fixed Enemy Ambush mission completing early when saving and reloading part way through.
Fixed Delivery Crate search area missions spawning in unintended biomes.
Known Major Issues:
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
----------------------------------------
Version 0.7.7.5 (added 20 Oktober 2017)
Art Tweaks:
Revised the EXP icon in the block inventory.
Bug Fixes:
Fixed long Tech names getting cut off on display panels.
Fixed the display name of GSO Trading Stations.
Fixed issues with crafting missions when interacting with played-controlled crafting blocks instead of the blocks on the crafting base.
Fix various issues with cancelled missions leaving behind some of its components (race gates).
Fixed issue where autominers wouldn’t work when loading a saved game without manually replacing them.
Fixed another instance of Invaders spawning in Grasslands.
Known Major Issues:
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
If you click once instead of holding right mouse button on the filter in Crafty Business III the mission will no longer progress. Rebooting the game and following the mission instructions correctly will fix this.
Post edited October 22, 2017 by Ulf2016