Posted November 23, 2016
high rated
Changelog for patch 0.5.22 (added 01 March 2016):
New features / content / improvements:
- Optimised initial load time from disclaimer screen to main menu.
- 16 colour blocks have been added to R&D Test Chamber.
- Added new blocks:
- Venture Repair Bubble
- Venture Shield Bubble
- Venture Tractor Pad
- GeoCorp Repair Bubble
- EXP Buzz Saw
- EXP Dynamo Generator (not working yet)
- Added new blocks to main game - promoted from R&D Test Chamber:
- GSO Ground Clearing Wheel
- GSO Static Generator
- GeoCorp Anchor Fixed
- GeoCorp Large Armour Plate
- Venture Regen
- Venture Landing Gear
- Venture Radar
- Venture Battery
- Venture Flamethrower
- Venture Tractor
- Venture Wing Tail
- Venture Wing Middle
- Venture Wing Expander
- Megaton Cannon shells now explode on impact (use with extreme caution).
- New block painting mode in R&D Test Chamber:
- In R&D Test Chamber, press B to enter beam mode and start block painting mode.
- A palette is displayed of all available blocks.
- Select desired block and start "painting" with it.
- Press Alt to de-select block and toggle back to standard build mode.
- Updated translations from the TT Translator team including new language options for Chinese and Japanese (many thanks to André, Demind, Dr.E, Honcharuk, Kitty, Martin, - Moisés, Mr.E, Olivier, Sir Rekington, Tamaster, Viktor for the recent translation updates).
Game Design Tweaks:
- Buffed the carry load and speed of Venture Springer Wheels.
- Nerfed the capacity of the GeoCorp Battery.
- Increased the power of all boosters and decreased their drain too.
- Added explosive damage to Mortar and Cannon projectiles and balanced the impulse and size of all explosions.
- Fixed missing attach points on some GSO base blocks.
- Reduced XP values for completing GeoCorp Grade 1 missions.
- Graduated several blocks from EXP to their corporations:
- GSO Small Plough
- GeoCorp Plasma Cutter
- Venture Zoomer Wheel
- Venture Pip Machine Gun
- Venture Battery
- Removed Tech called "Cab-cab" from the game.
- Reduced the value of selling all uncraftable blocks to BB100 each.
- Tweaked all tractor pad holding strengths according to corporation.
- Reduced GSO Flatbed Tractor Pad capacity per stack from 10 to 3.
- Reduced both GeoCorp Tractor Pad capacity per stack from 10 to 5.
- Optimised block rotation sequence.
- Blocks can be rotated in air, before placing on a Tech.
- While being placed, blocks remember their orientation when dragged between attach points.
- GSO Cab can now fire if it has a clear line of sight.
- Blocks reassigned to different grades.
- For further details, please refer to the TerraTech Release Notes[www.terratechgame.com]
Art Tweaks:
- Clouds and celestial bodies have been added to the sky.
- Improved blend between the sky and the ground.
- Moved all corporation materials over to the "No 2nd UV Shader", which will improve batching especially at night and help performance.
Bug Fixes:
- Various crash bug fixes.
- Fixed issue of resources that are blocked from getting onto tractor pads applying a force that flips the Tech over.
- Fixed missing Attach Points on some GSO base blocks.
- Fixed crash bug during the Woodstock quest when the 3 harvesters are destroyed.
- Fixed a bug where enemy bases would spawn as allies.
- Fixed a bug causing some game saves to load in at the wrong time of day e.g. night time instead of day time.
Known Issues:
- Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
- The Delivery Cannon shouldn’t open up when attached to a moving Tech.
- The Delivery Cannon incorrectly causes damage to itself when it delivers things.
------------
Changelog for patch 0.6 (added 24 March 2016):
New features / content / improvements:
- Added new SCU Storage block which acts as the player's inventory.
- Added a slide-on block palette (player's inventory) for standard building and block painting.
- Block painting has a button to expand / collapse the UI.
- Or press Tab to toggle display of the block palette - needs a new user profile to work.
- Select a block to enable painting.
- To disable painting, either collapse the block palette, click on the selected block or click on the "cancel block painting" icon.
- Hold Left Alt to temporarily revert to grabbing blocks.
- Added new GSO Grade 1 mission to introduce the SCU Storage block.
- When the Mission Log is active, it ensures one mission is always selected when there are missions available.
- New corporation blocks added:
- GeoCorp AI Module added.
- GeoCorp Remote Charger added.
- GeoCorp Terminal added.
- Venture AI Module added.
- Venture Remote Charger added.
- Enemy Techs can now drop from orbit.
- Improved positioning of Tech description pins.
- Added warning when the SCU Storage block is attacked.
- Updated translations from the TT Translator team (many thanks to Moisés, Olivier, Sir - Rekington, Viktor and WastedRhino for the recent translation updates).
Game Design Tweaks:
- When the player Tech is in Beam Mode, the camera can now pass under the terrain to allow better access to the Tech's underside.
- Made player healing more apparent when entering the repair bubble in the Solar Generator mission.
- Prevent situations where the Wireless Charger mission might not be completable.
- Removed the chance for any stones / rocks to spawn from any resource givers.
- Moved all Venture Wings to the Flight section of the Terminal.
- Set enemy guard behaviour to pursue the player within 100 units of its spawn position before returning.
- Now ensure the player respawns a safe distance away after blowing up.
- Graduated several blocks from EXP to their corporations:
- EXP Speedometer now joins Venture.
- EXP Gyro now joins Venture.
Art Tweaks:
- Refined the cursor icons.
- Battery and SCU Storage block LEDs will now light up when it's dark.
- Added damage VFX to the colour blocks.
- Added end caps to the scenery items so they look fine when the camera goes under the terrain.
- Refined animation and VFX on the SCU Storage block.
- Refined some of the older GeoCorp blocks.
- Fixed the Refinery VFX.
Bug Fixes:
- Fixed bug that causes Delivery Cannon to damage itself when delivering.
- Fixed bug where EXP Radar was not showing in the Terminal.
- Fixed issues with the shop grid not scrolling correctly.
- Fixed bug in GeoCorp missions where objective marker would point at the ground instead of at the enemy Tech.
- Fixed bugs with the Trader Troll, Harvest Boss and GeoCorp Trader Beast sometimes fleeing from the player instead of attacking.
- Fixed mapping issues with some Venture blocks.
- Fixed minor bug when building your first Tech where the same message would appear twice in succession.
- Fixed missing "Current Speed" in racing challenges.
Known Issues:
- Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
- Markers for missions and bases when playing in 4:3 are offset slightly.
- Techs with a GeoCorp cab do not drive properly.
- Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
- The Delivery Cannon shouldn't open up when attached to a moving Tech.
New features / content / improvements:
- Optimised initial load time from disclaimer screen to main menu.
- 16 colour blocks have been added to R&D Test Chamber.
- Added new blocks:
- Venture Repair Bubble
- Venture Shield Bubble
- Venture Tractor Pad
- GeoCorp Repair Bubble
- EXP Buzz Saw
- EXP Dynamo Generator (not working yet)
- Added new blocks to main game - promoted from R&D Test Chamber:
- GSO Ground Clearing Wheel
- GSO Static Generator
- GeoCorp Anchor Fixed
- GeoCorp Large Armour Plate
- Venture Regen
- Venture Landing Gear
- Venture Radar
- Venture Battery
- Venture Flamethrower
- Venture Tractor
- Venture Wing Tail
- Venture Wing Middle
- Venture Wing Expander
- Megaton Cannon shells now explode on impact (use with extreme caution).
- New block painting mode in R&D Test Chamber:
- In R&D Test Chamber, press B to enter beam mode and start block painting mode.
- A palette is displayed of all available blocks.
- Select desired block and start "painting" with it.
- Press Alt to de-select block and toggle back to standard build mode.
- Updated translations from the TT Translator team including new language options for Chinese and Japanese (many thanks to André, Demind, Dr.E, Honcharuk, Kitty, Martin, - Moisés, Mr.E, Olivier, Sir Rekington, Tamaster, Viktor for the recent translation updates).
Game Design Tweaks:
- Buffed the carry load and speed of Venture Springer Wheels.
- Nerfed the capacity of the GeoCorp Battery.
- Increased the power of all boosters and decreased their drain too.
- Added explosive damage to Mortar and Cannon projectiles and balanced the impulse and size of all explosions.
- Fixed missing attach points on some GSO base blocks.
- Reduced XP values for completing GeoCorp Grade 1 missions.
- Graduated several blocks from EXP to their corporations:
- GSO Small Plough
- GeoCorp Plasma Cutter
- Venture Zoomer Wheel
- Venture Pip Machine Gun
- Venture Battery
- Removed Tech called "Cab-cab" from the game.
- Reduced the value of selling all uncraftable blocks to BB100 each.
- Tweaked all tractor pad holding strengths according to corporation.
- Reduced GSO Flatbed Tractor Pad capacity per stack from 10 to 3.
- Reduced both GeoCorp Tractor Pad capacity per stack from 10 to 5.
- Optimised block rotation sequence.
- Blocks can be rotated in air, before placing on a Tech.
- While being placed, blocks remember their orientation when dragged between attach points.
- GSO Cab can now fire if it has a clear line of sight.
- Blocks reassigned to different grades.
- For further details, please refer to the TerraTech Release Notes[www.terratechgame.com]
Art Tweaks:
- Clouds and celestial bodies have been added to the sky.
- Improved blend between the sky and the ground.
- Moved all corporation materials over to the "No 2nd UV Shader", which will improve batching especially at night and help performance.
Bug Fixes:
- Various crash bug fixes.
- Fixed issue of resources that are blocked from getting onto tractor pads applying a force that flips the Tech over.
- Fixed missing Attach Points on some GSO base blocks.
- Fixed crash bug during the Woodstock quest when the 3 harvesters are destroyed.
- Fixed a bug where enemy bases would spawn as allies.
- Fixed a bug causing some game saves to load in at the wrong time of day e.g. night time instead of day time.
Known Issues:
- Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
- The Delivery Cannon shouldn’t open up when attached to a moving Tech.
- The Delivery Cannon incorrectly causes damage to itself when it delivers things.
------------
Changelog for patch 0.6 (added 24 March 2016):
New features / content / improvements:
- Added new SCU Storage block which acts as the player's inventory.
- Added a slide-on block palette (player's inventory) for standard building and block painting.
- Block painting has a button to expand / collapse the UI.
- Or press Tab to toggle display of the block palette - needs a new user profile to work.
- Select a block to enable painting.
- To disable painting, either collapse the block palette, click on the selected block or click on the "cancel block painting" icon.
- Hold Left Alt to temporarily revert to grabbing blocks.
- Added new GSO Grade 1 mission to introduce the SCU Storage block.
- When the Mission Log is active, it ensures one mission is always selected when there are missions available.
- New corporation blocks added:
- GeoCorp AI Module added.
- GeoCorp Remote Charger added.
- GeoCorp Terminal added.
- Venture AI Module added.
- Venture Remote Charger added.
- Enemy Techs can now drop from orbit.
- Improved positioning of Tech description pins.
- Added warning when the SCU Storage block is attacked.
- Updated translations from the TT Translator team (many thanks to Moisés, Olivier, Sir - Rekington, Viktor and WastedRhino for the recent translation updates).
Game Design Tweaks:
- When the player Tech is in Beam Mode, the camera can now pass under the terrain to allow better access to the Tech's underside.
- Made player healing more apparent when entering the repair bubble in the Solar Generator mission.
- Prevent situations where the Wireless Charger mission might not be completable.
- Removed the chance for any stones / rocks to spawn from any resource givers.
- Moved all Venture Wings to the Flight section of the Terminal.
- Set enemy guard behaviour to pursue the player within 100 units of its spawn position before returning.
- Now ensure the player respawns a safe distance away after blowing up.
- Graduated several blocks from EXP to their corporations:
- EXP Speedometer now joins Venture.
- EXP Gyro now joins Venture.
Art Tweaks:
- Refined the cursor icons.
- Battery and SCU Storage block LEDs will now light up when it's dark.
- Added damage VFX to the colour blocks.
- Added end caps to the scenery items so they look fine when the camera goes under the terrain.
- Refined animation and VFX on the SCU Storage block.
- Refined some of the older GeoCorp blocks.
- Fixed the Refinery VFX.
Bug Fixes:
- Fixed bug that causes Delivery Cannon to damage itself when delivering.
- Fixed bug where EXP Radar was not showing in the Terminal.
- Fixed issues with the shop grid not scrolling correctly.
- Fixed bug in GeoCorp missions where objective marker would point at the ground instead of at the enemy Tech.
- Fixed bugs with the Trader Troll, Harvest Boss and GeoCorp Trader Beast sometimes fleeing from the player instead of attacking.
- Fixed mapping issues with some Venture blocks.
- Fixed minor bug when building your first Tech where the same message would appear twice in succession.
- Fixed missing "Current Speed" in racing challenges.
Known Issues:
- Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
- Markers for missions and bases when playing in 4:3 are offset slightly.
- Techs with a GeoCorp cab do not drive properly.
- Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
- The Delivery Cannon shouldn't open up when attached to a moving Tech.
Post edited November 23, 2016 by DeMignon