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GOG-Version 0.7.2

Steam:

Hotfix 0.8.3
Bugfixes

- Fixed "Keep It Up" and "Village People" having same id in puzzle maps causing problems
- Fixed "Keep It Up" keep building causing problems (other maps that might have had the same problems should be fixed too)
- Fixed multiplayer achievement "Let's Finish"
- Fixed Puzzle Maps "Pub Culture" and "Balanced Diet"

Misc

- Adjusted tutorial texts

https://steamcommunity.com/games/2290000/announcements/detail/3727332756617357783

Hotfix 0.8.3.2 - Now available!
Misc:

- Adjusted gamepad dead zones to combat potential stick drift
- Adjusted multiplayer target score to adjust according to the number of players

Bugfixes

- Fixed an issue where multiplayer sessions didn't end correctly

https://steamcommunity.com/games/2290000/announcements/detail/3727332756620471982

Bugfix 0.8.3.3
Visual Changes

- Fixed glow vfx when gathering points (in range)
- Free Play maps now show their name in the top right panel when not having a highscore yet

Sound

- Fixed building merge SFX when moving the camera (doppler effect)
- Fixed Keep upgrade SFX when moving the camera (doppler effect)

Misc

- Tutorial is now fully localized
- Improved behavior of (unlock) notifications
- Improved the way points are counting up
- Improved positioning of (tutorial) hints
- Increased text size of tutorial in glossary

Bugfixes

- Fixed saving - no more corrupted savegames (starting with 0 points and Keep after continue)
- Fixed Soaring Summit achievement doesn't trigger correctly (if you already unlocked the Soaring Summit scenario just start any terra and you should get the achievement)
- Fixed an issue where a building is placed after selecting a building and pressing "build" while hovering over a UI element if a gamepad is used
- Fixed an issue where the building preview is not hidden while being over UI if a gamepad is used

https://steamcommunity.com/games/2290000/announcements/detail/3727332756638917437

Bugfix 0.8.3.5
Bugfixes

- Fixed names of Puzzle Maps being displayed twice
- Fixed points badge not disappearing on 0 points
- Fixed issue not possible returning to main menu from puzzle maps/multiplayer when auto save was enabled
- Fixed missing hover effect on next challenge button
- Fixed visual glitch in keep lvl 5

https://steamcommunity.com/games/2290000/announcements/detail/3727333390846615887

Bugfix 0.8.3.6
Misc

- Improved performance of Puzzle Challenges (could become laggy with time)
- Improved performance of showing preview points on hovering
- Improved memory management

Bugfixes

- Fixed changing color of players display when lost in multiplayer
- Fixed initial color highlight of player who has turn in multiplayer
- Fixed disabling the next turn button when multiplayer match has ended (ranking screen)
- Fixed host can continue after winning in multiplayer match
- Fixed falsely multiple deck-draws in multiplayer
- Fixed not recognizing game over in multiplayer when someone wins with his last building
- Fixed issue where multiplayer match is stuck when someone gets 0 points in turn

https://steamcommunity.com/games/2290000/announcements/detail/5255179722954969571

GOG-Version 0.7.2

Steam:

Patch 0.8.4.0

Greetings Scapists!
We wanted to take a moment to thank you for your invaluable feedback. We've listened carefully and are excited to deliver the first small round of updates. We couldn't have done it without you. Stay tuned for more improvements and happy scaping!

Improvements

- Added current + maximum Keep level in ingame UI level with separator
- Improved Localization
- Improved VFX performance
- Added game version to lobby entries (you no longer join a lobby with another game version)
- Increased puzzle map scroll speed with gamepad
- Added keyboard card selection shortcuts 5-10

Balancing

- Reduced Cottage synergy with keep
- Increased Cottages synergy with biomes
- Increased Fishery synergy with rivers
- Increased Boat Builder synergy with Fishing boats, fish and fish traps
- Increased Brewery synergy with Hop fields, Grain Fields, Rivers and Orchards

UI/UX

- Added more information to main menu Terras panel (max keep level, target score, available decks)
- Added undiscovered section to buildings tooltip (influences) with preview
- Moved required points for next deck are now shown in the radial progress bar to avoid misunderstandings
- Switched Free Play and Puzzle Challenges order in Game Mode Selection
- Renamed misleading label Relaxed Terra to Free Play in Free Play mode

Bugfixes

- Fixed sometimes selecting multiple decks quickly when choosing the first
- Fixed card selection with shortcuts not selecting the last card when having a demolition card
- Fixed deck tooltip sometimes not disappearing after choosing one
- Fixed world(resource) tooltip not disappearing when selecting a card by shortcut
- Fixed control settings menu updating and resizing properly when switching input devices while its open
- Fixed gamepad puzzle map dragging Button South + Left Stick (Default)
- Fixed some reasons causing player falsely will be skipped in multiplayer
- Fixed invitations and friend list join when client did not open multiplayer menu once
- Fixed triggering rotation tutorial hint as complete after they are gone (resulted in skipping some tutorials)
- Fixed stuck tutorials in challenge mode (it previously did not go further than A good influence)
- Fixed ui volume being set to sfx volume

Misc

- Automatically trigger all already achieved achievements once
- Automatically select first Free Play terra in main menu (former first scenario)
- Increased overall audio volume range (+50%, please take care!)
- Made only free play Terras available for multi player

https://steamcommunity.com/games/2290000/announcements/detail/5255179725803313781

GOG-Version 0.7.2

ROADMAP 2023:
https://steamcommunity.com/games/2290000/announcements/detail/3692431219044928204
Post edited April 25, 2023 by Ulf2016
According to the devs, GOG installers are supposed to be updated to the latest update on Steam, dated June 29. Here is the reply I got from my inquiry about the Terrascape update:

(written July 1, 2023, noon UTC)

Hello,
Please excuse the circumstances and that you have to wait for the update on GOG. Can you please check again and confirm that it really isn't available there? we made it live on GOG yesterday.

thank you very much
I have informed the dev that the GOG version is still 0.7.2 as of this writing. Let's hope this gets some action now.
Post edited July 01, 2023 by bjgamer
Hello,
we apologise for the problems with downloading the GOG installer. We contacted GOG and found out that GOG was not generating installer versions as it should have. We have, of course, updated GOG with each update. Unfortunately, there were issues with the installer that we only found out about through you, the community. This has now been fixed. We hope you enjoy the new update and the previous ones!

Best whishes
avatar
Cyntherius: ...This has now been fixed. We hope you enjoy the new update and the previous ones!
Thank you for looking into and correcting this!

-----
July 3 - Offline installers updated to 0.10.0.4
NOTE: TerraScape installers are now completely up to date with Steam

Changelog from Steam DB

Dear Scaper,

We have invested a lot of time, motivation and fun into TerraSacpe and now we want to present you all the great new content! That’s why we release a bunch of new features and updates even before the announced META-Update. This will also pave the way to the next META-Milestone and keep you entertained before boredom hits.

What’s new?

Well, there is a lot of interesting new stuff, so I’ll tell you about the most important changes - let’s start with the biggest fish in the sea:
Deck unlocks

Previously every upgrade of your expanding kingdom lead to a new deck unlock. All of you could tell that you start with forest and cottages, then field and etc. et al.…
THIS was a bit boring. Now you can specialize on your preferred decks and unlock them in the order you want. So you can adapt your strategy to the current playing Terra.
An almost new deck

Actually, there are two almost new decks, which may sound strange at first, but let us explain:

You probably still remember the mining deck; it's a blessing and a curse at the same time. Some people love digging in the dirt, while others hate it. We have split this deck in half with a pickaxe, creating two new complete decks with their own strengths and weaknesses. The stone construction deck now provides you with fresh, square building materials that the city deck is very keen on. And the iron industry deck offers you a variety of tough tools to become the master of mountains and tunnels.
New fusions

We have screwed, built, wallpapered, and adjusted to construct the new building complexes that you have eagerly awaited. A fresh batch of freshly minted building complexes is now entering your terras, embellishing your settlements and offering many new strategies for you to discover, if you find them.
A logistic table-turn

What happened? Why do miners no longer like villagers, and what do blacksmiths and foresters have in common? As in any relationship, some things change, while others remain the same. We thought that we should take action against unwelcome neighbors and questionable collaborations. As a result, almost all buildings receive a slight to significant change in their effects and surprisingly new and meaningful synergies. Who resides next to my grand palace?

Oh, and by the way, if you consider demolition, be careful because it can now sometimes incur significant penalties and the wrath of the owners on top of that!
The puzzle journey continues

Two new decks and new synergies mean more possible puzzles. There are ten new puzzle Terras - of course, with the usual cheesy quips - and a variety of existing ones have been revised. Oh yes, the orchard is being replaced by the forester (why would a lumberjack chop down fruit trees? Does he have a plank in front of his head?). But don't worry, the orchard will soon return in a different form. Stay tuned!
A balancing act

Not only have the puzzle Terras been adjusted, but all freeplay Terras and scenarios have also been adjusted in their difficulty. Specifically, you will find some placement improvements for rivers and forests, resulting in less frustration and more fun while puzzling.
Homework

Without atonement for past sins, nothing new can emerge. We have fixed a few bugs and errors to make way for exciting new features and enhanced performance in the future. Out with the donkey, in with the horse!

These are just some of the many updates we want to introduce to you, and we look forward to your feedback. A detailed list for fans of tables and data stacks can be found below.
Patchlog
Merged Buildings

Engineer-Workshop
Trade District
Royal Forest

Card Decks

Mining-Deck removed

New Deck: Iron Industry

Iron Mine
Charcoal Burner
Iron Smelter
Blacksmith

New Deck: Stoneworks

Stone Mine
Hauling Station
Stonemason
Builder Guild

Buildings

Forester (new)
Orchard removed for now
All Forestry-Buildings got a visual update
The orchard in the forestry deck has been replaced by the new forester.
Note: The reason for this change was that the orchard didn't quite fit thematically into the forestry setting. But don't worry: The orchard will soon make a new debut!

Puzzle-Terras

Revision of some previous Puzzle Terras due to the new balance and buildings.
10 more Puzzle Terras have been added
Changed order of the Puzzle Terras

Changes/Features/Miscellaneous

Complete balancing overhaul (decks, buildings, cards, and puzzles)
Autosave and manual saving of multiple save slots
UI updates
Expanded tutorial hints
Generation of forests and rivers
Changed formation of the mining enclave
Improved performance of merged building VFX
Enhanced card overlay
Support for extra mouse buttons in keyboard mapping
Optimization of the virtual cursor when placing buildings
Improved UI flow after losing
A bunch of new loading screenies

Achievements

Golden Touch I - IV
A Casual Challenge (thanks Kazhooel)
Achievements for three new merged buildings
Achievements for the ‘new’ decks

Bugfixes

Bugfix for Keybindings
Resource Icons not updated on feature change
Bugfix 0.10.0.6 + Bonus

New Stuff
- New "Decks & Buildings" Glossary
- Background eye candy in main menu

Bugfixes

Misc
- Fixed first Puzzle can't be selected
- Fixed buildings appearing in Merged Buildings on save game load
- Fixed Keep level number in stats
- Fixed staying influence icons
- Fixed missing Steam exception (GOG)
- Fixed Deck Button can be broken on click spamming
- Fixed missing model variety (Cottages, Houses, Fish Trap)
- Fixed wrong Keep model in Puzzles

Multiplayer
- Fixed issues with wrong names in player panel ingame
- Fixed sometimes players were skipped
- Enabled the "Summer Update" Achievements can also be achieved in Multiplayer

Balancing
- Adjusted difficulties (make harder in the end) on free play and scenario Terras
- Adjusted first Keep upgrade threshold
- Adjusted target points on "Wish you were Beer" Puzzle
- Adjusted Iron Smelter influences
- Earlier Forester, later Hunter unlock
- Higher spawn chance of forests on big Terras
- Boat Builder receives stronger penalty for nearby Boat Builders

Assets
- Fixed Iron Mine textures
- Fixed City Deck buildings textures

User Interface
- Fixed Deck selection card scale on mouse hover
- Improved Deck Card animations
- Added more scribbles to the Puzzle Map



Some fixes and improvements based on your reports and feedback. Thank you for supporting us!
Post edited July 04, 2023 by Cyntherius
18 August 2023

Great Meta Update
Version 0.10.0.6 ⇒ 0.11.0.2

Changelog (From Steam DB)

New Game Mode

Coop Multiplayer

Meta Game & Player Profile

Reworked scoring system of Free Terras (now: Kingdom Mode) to Milestones
Give XP for every game session depending on your score
Added a player profile where you can see your Meta Progress and customize your own banner and title
New Banner Unlockables
New Title Unlockables
New Feature Variant Unlockables
New Building Variant Unlockables
Quests
Steam Leaderboards for Free Terras
Save system rework: one save game slot per Terra

New Buildings

Gatherer Hut
Bee Keeper
Bakery
New Buildings Variant for Square
New Buildings Variant for Garden

New Merged Buildings

Manor Farm
Liquor Distillery

New Achievements

Gold Hunt V
Challenge Accepted V
3 New Achievements for the new Scenarios
2 New Achievements for the new Merged Buildings

New Maps

3 new Scenarios
5 new Puzzles
Rebalancing of all Maps

New Map Features

Berry Bushes
New Feature Variant for Fish
New Feature Variant for Forest
New Feature Variant for Stone
New Feature Variant for Game

Bigger Visual Improvements

Wuselfaktor
Weather System: Clouds & Cloud shadows

Misc

Performance improvements
Bugfixes
And much more...

Have fun! :)

META Bugfixes 0.11.0.2

Fixed Idyllic Island's map goals
Fixed unlock condition for Harmonic Hills (Idyllic Island's silver medal)
Fixed the Bakery Map Goal in Peerless Plateau that was mistakenly counting points for Windmills
Fixed unlock conditions for Bonny Basing (instant unlock Scenario when you've already done both unlock conditions)
Improved behavior of Deck Selection button

-----
21 August 2023

Hotfix 0.11.0.3

fixed Deck Button not being interactable
Offline installers updated to 0.11.0.4

Changelog (From SteamDB):

Added automatic focus on current level progress in player profile
Added overall gained experience to game over screen
Adjusted the difficulty of the 3 Hard Terras to be a bit easier at the beginning
Adjusted influences of Houses and Gardens to benefit from Orchards
Various smaller visual improvements in player profile and game over screen

Bugfixes

Fixed missing banner rewards in venture completed notification
Fixed experience process animation continuing after closing the panel
Fixed XP progress showing 0/0 when at maximum level - now shows the total experience
Fixed Beverages Deck not being selectable at Keep Level 2 in the Small Hard Terra
Offline installers updated to 0.11.0.5

No Changelog
Offline installers updated to 0.11.0.7

Bugfixes 0.11.0.7

Fixed Multiplayer Endscreen not showing Player Name and Title

Fixed possible multiple deck draws per round in Multiplayer

Fixed staying deck progress icons in Multiplayer coop

Fixed Building Preview automatically disabled on Multiplayer end turn and deck selection

Fixed broken decks display in player entry in Multiplayer coop when players leave

Improved inworld tooltip fading

Infrastructure Deck adjustments
Set up NEW building value Amethyst (card border) for Infrastructure Buildings
Increased penalty when demolishing Infrastructure (Amethyst) Buildings
Deck is now unlockable at Keep level 6 (former 5)

Freeplay Map adjustments
On Easy Terras you have an option of 3 decks to draw from (instead of 4) on Keep level 5
On Medium Terras you have an option of 3 decks to draw from (instead of 4) on Keep level 5

We received several complaints over players being able to create a setup in which they receive an immense amount of draws, then spam the map with Longhouses to for demolish cards and place high valuable buildings over an over, thus dominating the leaderboards.
Our temporary fix: All Infrastructure buildings receive a new building quality, which has a much higher demolish penalty. We also need to reset some Leaderboard data to guarantee a fair competition.
We are working on a new way of receiving the demolish card and other special cards long term. Additionally we have some further plans for the Infrastructure Deck (which we will not spoiler yet). But until then, we hope the temporary fix reduces the frustration for our Leaderboard-Hunters.

Some fixes and improvements based on your reports and feedbacks. Thank you for supporting us!