Posted April 24, 2013
**** SPOILER ALERT *****
[i]Avoiding spoilers as much as possible, but some are unavoidable.
[/i]
Decided to try soloing the game to see how it goes. I've played with a small party before, but never all alone.
Made some good and some questionable choices.
A few dozen rerolls to get all stats between 13 and 17, no natural 18 though. :(
Started with 3 levels of paladin, to get weapons skill, good beginning bab and immunity to fear and disease.
Lay on hands was also nice early on.
Weapon focus guisarme, with cleave and improved criticals at later levels.
Then continued with Cleric levels. Domains Good and Law for obvious weapon enhancement reasons.
Though.. swapping one for earth would have been great, stoneskin is something I'd have liked to have. Many other viable domains as well.
Beginning.
Doing some busywork at hommlet, then off to moathouse. Killing one frog set me up to 2nd level. Remaining frogs and spiders from deklo grove and it was 3rd level time.
Off to velkwood bog, tough fight for 3rd leveler even, clearing the ground level, also areas at ground level of moathouse.
Getting a first cleric level, made possible to cast healing scroll in hommlet, do the remaining busywork, promise to marry and get a holy sword, also a second cleric level.
With a paladin3/cleric2, clearing the rest of the velkwood was much easier. Even the endboss.
After that the levels were getting in steadily enough and the fights weren't nearly as tough as before, or as tough as I'd expect.
I did use henchmen in two occasions.
For the ending of moathouse, I grabbed Elmo to lend a hand.
He died a valiant death, striking a blow for the forces of good.
Later, Furnok joined in long enough to open the smiths chest, which he could do with help of lockslip grease, gloves of dexterity and masterwork thieves tools.
[i]Avoiding spoilers as much as possible, but some are unavoidable.
[/i]
Decided to try soloing the game to see how it goes. I've played with a small party before, but never all alone.
Made some good and some questionable choices.
A few dozen rerolls to get all stats between 13 and 17, no natural 18 though. :(
Started with 3 levels of paladin, to get weapons skill, good beginning bab and immunity to fear and disease.
Lay on hands was also nice early on.
Weapon focus guisarme, with cleave and improved criticals at later levels.
Then continued with Cleric levels. Domains Good and Law for obvious weapon enhancement reasons.
Though.. swapping one for earth would have been great, stoneskin is something I'd have liked to have. Many other viable domains as well.
Beginning.
Doing some busywork at hommlet, then off to moathouse. Killing one frog set me up to 2nd level. Remaining frogs and spiders from deklo grove and it was 3rd level time.
Off to velkwood bog, tough fight for 3rd leveler even, clearing the ground level, also areas at ground level of moathouse.
Getting a first cleric level, made possible to cast healing scroll in hommlet, do the remaining busywork, promise to marry and get a holy sword, also a second cleric level.
With a paladin3/cleric2, clearing the rest of the velkwood was much easier. Even the endboss.
After that the levels were getting in steadily enough and the fights weren't nearly as tough as before, or as tough as I'd expect.
I did use henchmen in two occasions.
For the ending of moathouse, I grabbed Elmo to lend a hand.
He died a valiant death, striking a blow for the forces of good.
Later, Furnok joined in long enough to open the smiths chest, which he could do with help of lockslip grease, gloves of dexterity and masterwork thieves tools.
Post edited April 24, 2013 by Jarmo