Some things to note about creating/building spellcasters:
* Each spellcasting class has one ability score that governs their spellcasting. For Wizard it's Intelligence; for Clerics and Druids, Wisdom; for Sorcerers and Bards, Charisma.
* To cast a spell, you need to have at least 10 + the spell's level. Hence, you absolutely *need* at least 15 in the ability score by level 9/10 to cast 5th level spells (the highest level available in the vanilla game), and if the stat is less than 10, the character is not viable at whatever their role is supposed to be. You only get 2 stat increases during the game, each of which is only 1 point to 1 stat. (The scarcity of stat increases is one thing I don't like about D&D in comparison to game's like Wizardry and Bard's Tale, where initial stat rolls are less permanent.)
* Multiclassing spellcasters is not a good idea. Don't multiclass with spell casting classes unless you really know what you're doing.
Edit: Add stats needed for Druids and Bards. (Yes, Bards need Charisma, not Intelligence, for spellcasting.)
osm: Pro-tip - sorcerers (IIRC that's the mage class that can cast a number of ANY spell at a given level rather than a prepared set) >>>>> conventional 2nd ED mages. Sorcs own this game, esp with the Fireball.
That's assuming the Sorcerer has at least 13 Charisma (yes, Charisma, not Intelligence), and that the player thought to pick the spell Fireball. (I'd recommend at least 15 Charisma to get 5th level spells.)
Thing is, if the Sorcerer is created with low Charisma, then you just created a forever useless character, and I see that to be a serious flaw in the system.
osm: As for playing it - it's a 3rd ed of AD&D and IMO much better for a CRPG that the 2nd. It feels so too, but with the game being this lame/botched and this short with a level cap of whole 10 lvls it's somewhat a basic demo of that fact.
Still not without issues, of course, like how a character creation mistake can permanently cripple a character, making the character non-viable. (This sort of thing is one reason I don't consider AD&D and D&D (at least through 3.5e) to be good systems for CRPGs.)