Feint works, it takes away the opponents dexterity bonus to AC iirc, and is very useful for a rogue with the "Improved Feint" feat.
Improved feint lets you use it as move action which means you can feint and then attack in the same turn.
So a rogue locked in combat can feint, and if successful, follow up with a sneak attack. All the rogues I build use this tactic.
Trip also works and is very useful if you use the right combination of character, attributes and feats. iirc it's a strength vs strength check of some sort, dwarves get a +4 bonus automatically, and you need the "improved trip" feat to avoid provoking an attack of opportunity.
So a high strength dwarf with the feat is the way to go. And if successful the opponent is royally screwed as getting up provokes attacks of opportunity from everybody in range.
edit: now that I think about it, the +4 bonus for the dwarf is only applied to his check to avoid being tripped himself if he fails his trip attempt.
Post edited October 01, 2011 by uranderson