Posted April 12, 2013
Jarmo: I don't think there's room for (hired) NPC's if you take max number of characters. Not something I'd mind of too much. I think the few who follow around as part of quest would still be ok, but not sure. Guess you could leave one empty slot for those.
As Difficulty goes, I've played around quite a bit and if you use CO8 to remove the level cap, the game is not really at all harder with a smaller party. Actually might be easier with a small party. All XP is divided, so having only.. say 2 characters means you get heck of a lot more XP per character than with a party of 8. And you have cash to buy pretty much everything you want.
But that's as far as early game goes, and unless you remove the cap, obviously eight 10th level chars are more effective than three 10th levelers. In later game CO8 extra stuff, there's times where things become real hard with just a few charactes.
But surely with such a small party at lv 2 or 3 the moathouse would be incredibly difficult? I would love to have a smaller party to make negotiating the corridor combat less annoying.As Difficulty goes, I've played around quite a bit and if you use CO8 to remove the level cap, the game is not really at all harder with a smaller party. Actually might be easier with a small party. All XP is divided, so having only.. say 2 characters means you get heck of a lot more XP per character than with a party of 8. And you have cash to buy pretty much everything you want.
But that's as far as early game goes, and unless you remove the cap, obviously eight 10th level chars are more effective than three 10th levelers. In later game CO8 extra stuff, there's times where things become real hard with just a few charactes.