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robobrien: Tried the bard briefly and i didn't really take to it, same when i gave the bard class a go in NWN. Perhaps i might give the class another go in ToEE...apart from a couple of buff's though it was never really used.
I haven't tried it in ToEE, but the Bard rocked in NWN. Easily my favorite class in that game and the one I played more often than any other.
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robobrien: Tried the bard briefly and i didn't really take to it, same when i gave the bard class a go in NWN. Perhaps i might give the class another go in ToEE...apart from a couple of buff's though it was never really used.
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Coelocanth: I haven't tried it in ToEE, but the Bard rocked in NWN. Easily my favorite class in that game and the one I played more often than any other.
Well to be fair i never really gave the class a fair chance, perhaps next time i install NWN i will sink a few levels into it and see how it goes. (How is that for a speedy reply :)
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robobrien: Well to be fair i never really gave the class a fair chance, perhaps next time i install NWN i will sink a few levels into it and see how it goes. (How is that for a speedy reply :)
lol - very fast. I generally go 1 level of Bard, then 1 FTR, then the rest Bard to character level 17. Finish out with 3 levels of FTR by level 20. Gives you 4 attacks per round and your Bard Song/Curse Song is pretty much fully buffed by that point. I play mine STR-based, which suits my play style best.
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Jarmo: I don't think bard gets lockpicking or trap removal as class skills and those are what rogue is essentially for.
Rogue/bard multiclass should work though.

Bard is really a roleplay character, works fine in tabletop games where bardic knowledge, natural charms, playing instruments and getting into trouble will liven up game sessions and make the character shine. CRPG's are less freeform and more combat oriented, so bards don't really work (but can't really be left out either since they're an important base class).

As to your earlier post, I'd go with roleplay here and do an all barbarian troupe.

Rogue/Barbarian (think Conan)
Barbarian pureclass
Cleric (think barbarian shaman)

Should give the play an added depth, a low int posse with big bulging muscles and hefty hacking instruments.
Thats a very interesting idea. The problem is i have no clue when it comes to multiclassing. The cleric i can figure out fine. 2 Levels of barb will give him uncanny dodge and speed, and the other 8 levels will be cleric.

The rogue i am not decided on. Should i multiclass major with rogue at around 7 rogue and 3 barb. Thats what i'd like to do and will take spring attack so i can weave in and out of combat. I obviously wont dual wield this rogue mostly because i will have a better chance of hitting. Plus you dont have to always dual wield as a rogue, do you? Your advice on this.

The barbarian barbarian is pureclass. So all i need is your comments on the rogue.

The barbarian barbarian is pureclass. So all i need is your comments on the rogue.
The reason you usually see dual wielding roques, is rogues usually go for hig dex and "finesse" feat, meaning light weapons with decent attack chance but low damage. The obvious solution is to add a second light weapon and get a bit more damage in that way.

I go with single weapon at least half of the time I go with a rogue and just forget finesse. Get the maximum effect out of those sneak attacks. In ToEE weapon reach is of critical importance, small weapons are at constant disadvantage, so I'd pick a glaive or longspear, decent STR and decent DEX. (Or maybe sped a feat and get that fancy spiked chain.)

Now I don't remember what kinds of traps and locks ToEE had, but you'll want enough rogue levels to be able to pick them. After that rogue levels still give nice sneak attack bonuses (but less attack bonus and less HP) so... dunno. Maybe 2/3 of rogue and 1/3 barbarian, but the other way around might work just as well...
I recently went with the following trio and got to level 12 before all of my saves became corrupted:

Human sorcerer/rogue
Human druid/cleric/ranger
Human fighter

The fighter was my tank as well as primary damage dealer. The druid/cleric/ranger was for healing and even though I chose the two weapon style he primarily used a polearm while hiding behind my tank. The sorcerer/rogue was for ranged attacks and support spells - at least until I got third level spells and took fireball; unfortunately shortly thereafter the saves were lost - all five of them.

This group was decently workable, though I had to head to town for rest and relaxation more often than I would have liked. I should note this was with the Circle of 8 mod.

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robobrien: Tried the bard briefly and i didn't really take to it, same when i gave the bard class a go in NWN. Perhaps i might give the class another go in ToEE...apart from a couple of buff's though it was never really used.
I had a great time playing as a bard in Baldur's Gate not too long ago. It's definitely not the easiest way to go but when you're not powergaming it can be very rewarding.
Post edited March 25, 2011 by Fumarole
Thanks for the advice jarmo. The only part of it i have to disagree with is this-Rogues usually by any account should only be able to wield onehanded swords and dagger weapons. I know that the system is broken but the reason i cant play a rogue with a spear is because realistically a rogue wouldnt be able to use a spear. Its 1 too big and 2 requires different abilities too use. I am a powergamer but i will not use a rogue like some people do. It just makes no sense. That would be like a us soldier wielding a sword while fighting people, it just doesnt make sense. Im a powergamer, but not when it doesnt make sense.
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deathknight1728: I am a powergamer but i will not use a rogue like some people do.
Well would you be okay with using spears if you'd take a barbarian level first and rogue levels later? :D

Anyway, I'm thinking this from roleplay aspect as well. I bet the other barbarians would laugh and point fingers if one of them was going to use a rapier. Rogue levels or no. Not thinking of standard hooded burglars here...

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Fumarole: unfortunately shortly thereafter the saves were lost - all five of them.
Autosave & quicksave, use them and the game will die later on.
Found this out the hard way.
Post edited March 26, 2011 by Jarmo
That may be true with the rapier but a spear is pushing it for a rogue for me :)
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Coelocanth: I haven't tried it in ToEE, but the Bard rocked in NWN. Easily my favorite class in that game and the one I played more often than any other.
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robobrien: Well to be fair i never really gave the class a fair chance, perhaps next time i install NWN i will sink a few levels into it and see how it goes. (How is that for a speedy reply :)
I forgave my ToEE bard for a few faults when he managed to pull off his "Fascinate" bard song on Lareth at a critical point in the Moathouse. :D Bought me a much-needed two rounds of set-up for the kill. I make my bards mostly take healing spells and buffs and wear the heftiest armor they can carry. Spell failure doesn't apply to bard song.
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robobrien: Well to be fair i never really gave the class a fair chance, perhaps next time i install NWN i will sink a few levels into it and see how it goes. (How is that for a speedy reply :)
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Luned: I forgave my ToEE bard for a few faults when he managed to pull off his "Fascinate" bard song on Lareth at a critical point in the Moathouse. :D Bought me a much-needed two rounds of set-up for the kill. I make my bards mostly take healing spells and buffs and wear the heftiest armor they can carry. Spell failure doesn't apply to bard song.
I keep uninstalling ToEE, take at look at these boards and find myself wanting to sit down with it again. I really should just leave the game some permanent real estate on my pc. Next time i play it i will definitely reserve a spot for a bard and a druid; two classes i keep meaning to use but never do.

I have just started a playthrough of IWD with the NPC mod, so i have an amorous bard in my party that i get to use, although of course the game uses ye olde D&D ruleset. Now if there were an NPC mod for ToEE...i may just faint from giggling, happy, joy-joy.
Post edited March 31, 2011 by robobrien
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Luned: I forgave my ToEE bard for a few faults when he managed to pull off his "Fascinate" bard song on Lareth at a critical point in the Moathouse. :D Bought me a much-needed two rounds of set-up for the kill. I make my bards mostly take healing spells and buffs and wear the heftiest armor they can carry. Spell failure doesn't apply to bard song.
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robobrien: I keep uninstalling ToEE, take at look at these boards and find myself wanting to sit down with it again. I really should just leave the game some permanent real estate on my pc. Next time i play it i will definitely reserve a spot for a bard and a druid; two classes i keep meaning to use but never do.

I have just started a playthrough of IWD with the NPC mod, so i have an amorous bard in my party that i get to use, although of course the game uses ye olde D&D ruleset. Now if there were an NPC mod for ToEE...i may just faint from giggling, happy, joy-joy.
I never quite understood bards in temple of elemental evil. The best feature they get is obviously inspire courage. The problem is however i cant seem to figure out whether i should pick up this bard in the game to my party. What i want to know is when inspire courage says that it increases weapon damage rolls, do they mean a 1d8 becomes 2d8? Or are they referring to critical hits?
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deathknight1728: I never quite understood bards in temple of elemental evil. The best feature they get is obviously inspire courage. The problem is however i cant seem to figure out whether i should pick up this bard in the game to my party. What i want to know is when inspire courage says that it increases weapon damage rolls, do they mean a 1d8 becomes 2d8? Or are they referring to critical hits?
I believe it adds static damage. i.e. +1,+2 , +3 etc, depending on the Bard's level. So it would be 1d8 +1 or 1d8+2, etc.
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robobrien: I keep uninstalling ToEE, take at look at these boards and find myself wanting to sit down with it again. I really should just leave the game some permanent real estate on my pc. Next time i play it i will definitely reserve a spot for a bard and a druid; two classes i keep meaning to use but never do.

I have just started a playthrough of IWD with the NPC mod, so i have an amorous bard in my party that i get to use, although of course the game uses ye olde D&D ruleset. Now if there were an NPC mod for ToEE...i may just faint from giggling, happy, joy-joy.
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deathknight1728: I never quite understood bards in temple of elemental evil. The best feature they get is obviously inspire courage. The problem is however i cant seem to figure out whether i should pick up this bard in the game to my party. What i want to know is when inspire courage says that it increases weapon damage rolls, do they mean a 1d8 becomes 2d8? Or are they referring to critical hits?
Dunno, i still haven't got around to using a bard in ToEE, Coelocanth sounds like he knows what he is talking about though.

With the Co8 mod and an eight hero party you can afford a couple of choices you may not normally consider. Why not take the plunge and see how the bard character plays out? (And then let me know!)

Actually i wonder if you can make any magical instruments for them...now that would be cool.