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To be clear: I have played quite a bit of Talisman: Digital Edition single-player and like it well enough for what it is, even considering all its problems (both those inherited from the tabletop game, and those created by the video game adaptation). But the amount of unfixed bugs and strange design decisions in Talisman: Origins makes present-day T:DE look good by comparison.

I seem to be prevented from entering the Inner Region in the final chapter of the Talisman Guilds book (or whatever the one just after the Great Wizard book is called). I have no incomplete Warlock Quest (or at least, none whose card shows up in my inventory), but the game is treating me in all ways as if I do, which means that I can't even attempt to open the Portal of Power. I've tried trading in my phantom Quest a couple different times (since it gives me that option at the Warlock's Cave, just as if I had an incomplete quest), but it doesn't help -- even if I complete the new one, the game still thinks I have an unfinished one afterward. Since there's no Dungeon in this scenario, it looks like I'll be stuck either watching one of the A.I. characters waltz (slowly and stumblingly) to victory, or -- more likely -- quitting and restarting. Possibly without the "restarting" part.

This game also seems to have the same "A.I. characters never trade in trophies" bug that the main game had, and had fixed, more than a year ago. I didn't notice it for a long time, since most of the early scenarios don't even have any A.I. opponents.

I scanned through the most recent page or two of topics on the game's Steam forum and didn't even see any mentions of either of these, but instead saw reports of lots of other bugs that I haven't found (yet). Relatively few of the posts reporting or asking about these bugs have any replies, and I didn't see any from the devs. (This is in contrast to the Talisman: DE forum, where devs seem to occasionally reply.)

Given the improvements the UI of T:DE seems to have gotten over the years, it's kind of puzzling that the devs chose to create a stripped-down, mostly much-less-helpful interface for Origins. Gone is any way to see all of the cards in a character's inventory at once; you have to click on each separate category (Spells, Objects, Followers, etc.) instead.
Weren't really paying attention during an A.I. character's turn and are a little confused as to what happened? Too bad, 'cause there's no event log in this game. Likewise, you can't re-read the description of that Spell, Event or Stranger that just got discarded, because there's also no deck viewer -- so no viewing discard piles or browsing shop or reward decks.
For Christ's sake, you can't even view another character's cards unless it's your turn! It doesn't matter that, in the main game, playing solo against A.I., it's absolutely possible to interrupt another player's turn (effectively pausing their actions) to view any character's inventories, check character descriptions, look through any browse-able decks in the deck viewer, etc. But in this game, which is built exclusively around single-player, you can only view character overviews when it's not your turn. (I don't remember if it allows you to view your own cards on an A.I. turn. It might, but I doubt it. Even if it does, there's no reason to make such a distinction.)

After all that, it seems almost churlish to rag on the writing for the story elements, but it bears mentioning how bad some of it is. It ranges from "generic low-budget fantasy movie" hackneyed (which, given the bog-standard-fantasy trappings of the game, I'm okay with) to "someone who got their idea of 'good dialogue' from third-rate JRPGs wrote this piecemeal during their bathroom breaks at their day job" bad. This might be at least tolerable if the writing ever tried to hang a lampshade on the worst of the drivel, but it doesn't.
The descriptive and explanatory text is mostly passable, if still occasionally amateurish. The dialogue, though, is pretty frequently bad. At one point, a defeated villain actually says "NOOOOOOOO!!!" I think I might have seen a "MWAHAHAHA!!!" or something similar, as well. Again, I know Talisman is kind of meant to be generic, but come on. There's a difference between "cliché" and "stupid". And if you don't have the budget to hire a dedicated, professional writer (who knows what tonal consistency is) for your supposedly story-based, single-player-only "RPG" (yes, it calls itself that on its product page -_- ), maybe consider not making a story-based game.

Honestly, I wish they would've just made this a DLC to the main game -- at least then bug fixes, UI improvements, etc., would (hopefully) apply to both. (Though this wouldn't help the writing :P ) As it is, Origins seems to be mostly abandoned.
Post edited February 10, 2022 by HunchBluntley
avatar
HunchBluntley: To be clear: I have played quite a bit of Talisman: Digital Edition single-player and like it well enough for what it is, even considering all its problems (both those inherited from the tabletop game, and those created by the video game adaptation). But the amount of unfixed bugs and strange design decisions in Talisman: Origins makes present-day T:DE look good by comparison.

I seem to be prevented from entering the Inner Region in the final chapter of the Talisman Guilds book (or whatever the one just after the Great Wizard book is called). I have no incomplete Warlock Quest (or at least, none whose card shows up in my inventory), but the game is treating me in all ways as if I do, which means that I can't even attempt to open the Portal of Power. I've tried trading in my phantom Quest a couple different times (since it gives me that option at the Warlock's Cave, just as if I had an incomplete quest), but it doesn't help -- even if I complete the new one, the game still thinks I have an unfinished one afterward. Since there's no Dungeon in this scenario, it looks like I'll be stuck either watching one of the A.I. characters waltz (slowly and stumblingly) to victory, or -- more likely -- quitting and restarting. Possibly without the "restarting" part.

This game also seems to have the same "A.I. characters never trade in trophies" bug that the main game had, and had fixed, more than a year ago. I didn't notice it for a long time, since most of the early scenarios don't even have any A.I. opponents.

I scanned through the most recent page or two of topics on the game's Steam forum and didn't even see any mentions of either of these, but instead saw reports of lots of other bugs that I haven't found (yet). Relatively few of the posts reporting or asking about these bugs have any replies, and I didn't see any from the devs. (This is in contrast to the Talisman: DE forum, where devs seem to occasionally reply.)

Given the improvements the UI of T:DE seems to have gotten over the years, it's kind of puzzling that the devs chose to create a stripped-down, mostly much-less-helpful interface for Origins. Gone is any way to see all of the cards in a character's inventory at once; you have to click on each separate category (Spells, Objects, Followers, etc.) instead.
Weren't really paying attention during an A.I. character's turn and are a little confused as to what happened? Too bad, 'cause there's no event log in this game. Likewise, you can't re-read the description of that Spell, Event or Stranger that just got discarded, because there's also no deck viewer -- so no viewing discard piles or browsing shop or reward decks.
For Christ's sake, you can't even view another character's cards unless it's your turn! It doesn't matter that, in the main game, playing solo against A.I., it's absolutely possible to interrupt another player's turn (effectively pausing their actions) to view any character's inventories, check character descriptions, look through any browse-able decks in the deck viewer, etc. But in this game, which is built exclusively around single-player, you can only view character overviews when it's not your turn. (I don't remember if it allows you to view your own cards on an A.I. turn. It might, but I doubt it. Even if it does, there's no reason to make such a distinction.)

After all that, it seems almost churlish to rag on the writing for the story elements, but it bears mentioning how bad some of it is. It ranges from "generic low-budget fantasy movie" hackneyed (which, given the bog-standard-fantasy trappings of the game, I'm okay with) to "someone who got their idea of 'good dialogue' from third-rate JRPGs wrote this piecemeal during their bathroom breaks at their day job" bad. This might be at least tolerable if the writing ever tried to hang a lampshade on the worst of the drivel, but it doesn't.
The descriptive and explanatory text is mostly passable, if still occasionally amateurish. The dialogue, though, is pretty frequently bad. At one point, a defeated villain actually says "NOOOOOOOO!!!" I think I might have seen a "MWAHAHAHA!!!" or something similar, as well. Again, I know Talisman is kind of meant to be generic, but come on. There's a difference between "cliché" and "stupid". And if you don't have the budget to hire a dedicated, professional writer (who knows what tonal consistency is) for your supposedly story-based, single-player-only "RPG" (yes, it calls itself that on its product page -_- ), maybe consider not making a story-based game.

Honestly, I wish they would've just made this a DLC to the main game -- at least then bug fixes, UI improvements, etc., would (hopefully) apply to both. (Though this wouldn't help the writing :P ) As it is, Origins seems to be mostly abandoned.
Yeah that warlock quest bug kills the game, they should at least remove entering the inner region limitation if they can´t fix the problem.