Posted March 07, 2016
While the "minimum level" marking is useful, there is still a ton of variance in difficulty for the different areas.
The two starter levels are very much survivable, followed by the slightly more difficult Sunwall (which is much easier if you skip the vaults).
After that, it gets a bit chaotic. Ritch Hive and Ruins are both a bit hard, while the Dominion Port is easier, and the Whitehoof subquest is also easier, though the boss is somewhat challenging. The Angry Shopkeeper quest is hilariously undersold - you can peacefully shop at your leisure, but it is extremely dangerous to open hostilities before level 30.
That's about as far as I've gotten. It seems like having enough discipline to skip some vaults (but which ones?) and doing the zones in the right order is as vital as your build and strategy, much like most of the early-to-mid game of the original campaign.
Anyway, has anyone figured out a zone order or found one online yet?
The two starter levels are very much survivable, followed by the slightly more difficult Sunwall (which is much easier if you skip the vaults).
After that, it gets a bit chaotic. Ritch Hive and Ruins are both a bit hard, while the Dominion Port is easier, and the Whitehoof subquest is also easier, though the boss is somewhat challenging. The Angry Shopkeeper quest is hilariously undersold - you can peacefully shop at your leisure, but it is extremely dangerous to open hostilities before level 30.
That's about as far as I've gotten. It seems like having enough discipline to skip some vaults (but which ones?) and doing the zones in the right order is as vital as your build and strategy, much like most of the early-to-mid game of the original campaign.
Anyway, has anyone figured out a zone order or found one online yet?