Posted October 27, 2015
Since my review doesn’t seem to show up on the game page, I post it here again:
Tales of Maj’Eyal is a great game. That is until you reach the last third of the campaign where the game degenerates into a mire of convoluted, drawn-out, tedious battles that feel more like work than fun. Elite monsters with more than twenty talents, against whom devising a strategy equals writing a dissertation; buggy Enternal Bone Giants that resurrect endlessy despite the tool tip saying it should only work once (a bug which has been know for years and not fixed despite several updates); items with dozens of different stats each, coming from a pool of hundreds of different stats, making comparing them a dissertation again.
I've finally managed to beat the game on Normal/Exploration with a Cornac Berserker. My character was wiping the floor with enemies for the first two thirds of the game, only to get thrashed over and over again in the orc levels and High Peak despite healing, phasing and teleporation (and don’t get me started with the Fearscape). Hard to believe that any legit player ever managed to finish the game on Adventure or Roguelike Normal mode without wasting years of their lives by creating spreadsheets and flowcharts of possible actions and reactions every ... single ... turn.
So again: great start and middle, but the game should have ended after two thirds. Otherwise, playing the game in Exploration mode would have been a strong recommendation from me for people who like Diablo-style turned-based RPGs with a major focus on character development, equipment and fighting.
Tales of Maj’Eyal is a great game. That is until you reach the last third of the campaign where the game degenerates into a mire of convoluted, drawn-out, tedious battles that feel more like work than fun. Elite monsters with more than twenty talents, against whom devising a strategy equals writing a dissertation; buggy Enternal Bone Giants that resurrect endlessy despite the tool tip saying it should only work once (a bug which has been know for years and not fixed despite several updates); items with dozens of different stats each, coming from a pool of hundreds of different stats, making comparing them a dissertation again.
I've finally managed to beat the game on Normal/Exploration with a Cornac Berserker. My character was wiping the floor with enemies for the first two thirds of the game, only to get thrashed over and over again in the orc levels and High Peak despite healing, phasing and teleporation (and don’t get me started with the Fearscape). Hard to believe that any legit player ever managed to finish the game on Adventure or Roguelike Normal mode without wasting years of their lives by creating spreadsheets and flowcharts of possible actions and reactions every ... single ... turn.
So again: great start and middle, but the game should have ended after two thirds. Otherwise, playing the game in Exploration mode would have been a strong recommendation from me for people who like Diablo-style turned-based RPGs with a major focus on character development, equipment and fighting.