Posted May 27, 2018
when i first started playing this game, a newly created character was greeting early on by a pop up window which basically welcomed the character to the world and ended by mentioning that an item had been placed in inventory.
the item was some sort of tentacle which charged up over 10 turns and then could be activated to provide curing of a condition and healing of hit point damage.
the last few new characters i have created, mostly as a consequence of rogue-like deaths have not been granted this particular gift.
i'm curious if fact that the gift is only granted for a limited period of time, or if something else is at work (perhaps one of my characters has advanced enough to trigger a end to the gift).
any insight into this issue would be appreciated.
the item was some sort of tentacle which charged up over 10 turns and then could be activated to provide curing of a condition and healing of hit point damage.
the last few new characters i have created, mostly as a consequence of rogue-like deaths have not been granted this particular gift.
i'm curious if fact that the gift is only granted for a limited period of time, or if something else is at work (perhaps one of my characters has advanced enough to trigger a end to the gift).
any insight into this issue would be appreciated.
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