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Just making a topic for the devs as a note for bugs that we may encounter. None game breaking... Just some fixes or minor polish.

Anyways, first bug i notice as i'm loading is a really large ugly 'want to save?' confirmation on my save game (taking up 25% of the view, i can't see what's going on!!)... The screenshot should be taken without the dialog box.

edit: Inventory title stating encumbrance levels doesn't update if you put on a ring for how much you can carry, unless you leave and return to the inventory.
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Post edited November 07, 2014 by rtcvb32
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rtcvb32: Just making a topic for the devs as a note for bugs that we may encounter. None game breaking... Just some fixes or minor polish.

Anyways, first bug i notice as i'm loading is a really large ugly 'want to save?' confirmation on my save game (taking up 25% of the view, i can't see what's going on!!)... The screenshot should be taken without the dialog box.
You may have a better shot at getting Dark God's attention here: http://forums.te4.org/
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DCT: You may have a better shot at getting Dark God's attention here: http://forums.te4.org/
Somehow i'm not surprised.

It's not a big game breaking or big issue, and i'm not a big enough fan of the game (yet) to warrant to sign up to another set of forums just to tell them of a few minor bugs in their UI. Besides with how quickly he reacted, i'm sure he is going to periodically check this game section too for anything he can help with. I only want them to at some point make note of it and add it to their TODO list.



This is probably the same level as the curse of din's achievements where 'Yyou have saved xxx towns...' messages need tweaking and nothing more. If i find anything more serious i might PM him directly or go to the fourms you listed. Til then, i'm just going to try and veg out and not die... I'm trying to play an alchemist...
Maybe not a bug, but definitely an annoyance. Playing a new human and i'm in the forest, but every time i get an escort mission i lose track of my escort and they die.

Maybe if you lose track/sight of them they should either:

a) stop
b) give clues like 'it's this way!'

Yeah they move at half speed but when they disappear and there's 6 routes they could have taken, that quickly adds up in the forest to failure.

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edit: Some suggestions, mostly UI changes i'd like to see...

Suggestions:
As for the UI... for the tooltip that has it's own section on character creation/leveling i would suggest making the mousewheel scrolling only affect that rather than the section they are in. Otherwise to look over all the data you have to navigate your mouse to not touch anything else and then get to the right side so you can read all the text.... This should extend to items that have really long texts of information to them, as the up/down gets annoying fast.

When in the inventory we need some hot keys. Specifically when you select an item in that mini-menu, then D should be Drop, W should be Wear/use, G should be Give, and T should be Tag, and R should be tRansmute. It's all on the left side of the keyboard for qwerty. Probably underline the letter or do do the dialog thing as before. If those don't work, then wear/use should be the 4th entry (d), then getting used to a key letter for fast item management won't have all of them change when wear/use isn't an option. Perhaps CTRL+Click will automatically move an item to your other companion, and if there's only one companion there's no need to ask who you are giving it to.

Ahh yes, for giving items to your companion, a weight current/max would be useful as well so you know how much you can shove onto them rather than manually checking. If you are passing runes/infusions might specify current/max (if they can take that type).

When on the level up screen, having a Prev/Next button(s) switching you to that character for upgrading could be nice as well. Manually switching to them to level up is a slight annoyance.

When being offered a gift/skill, then who gets it, a (Not Recommended) would be nice on characters that can't use it. Example: Golems will never be close to nature, so having a skill requiring a nature balance is useless and a waste. (Course if you need to raise a specific stat to give them that option that would be nice to know)

edit: Got the transmutation box... Interesting... added note for it to be the letter R, one of the few rule breakers much like Windows 3.1/95 did for ALT+Letter menu systems. Probably for the Inventory i'd add an extra column once acquire the box, a simple check-box that lets you put/set stuff in/out of the chest without having to go to the menu for manually moving things; Although unless you were the Alchemist and could convert metal into gems, more less likely to pull stuff out, so this becomes a much lesser issue. Maybe when you're in the chest specifically, an additional extra column for how much it would get converted to, so you can decide if it's worth doing or not.

Items that don't weigh anything should probably be considered to go in your inventory instead, including gems, rings/amulets, runes/infusions, etc.

edit: Seems some addons at te4.org deal with some of the UI issues.. Going through the list and i'll apply ones that look promising and give my thoughts after.
Post edited November 08, 2014 by rtcvb32